• Rating:
  • Health:
    13 545
  • Attack:
    1 696
  • Protection:
    980
  • Speed:
    97
  • Critical Chance:
    15 %
  • Critical Damage:
    63 %
  • Resistance:
    30
  • Fraction:
    Dark Elves
  • Rare:
    Legendary
  • Role:
    Attack
  • Aura:
    Critical chance
  • Element:
    Spirit
  • Multiplier A1:
    3.2
  • Multiplier A2:
    3
  • Union:
    The Fallen
  • Buffs:
    Bonus TAG,Shroud
  • Debuffs:
    Protection Penalty,Treatment Penalty
  • Skills:
    Fills its turn scale,Ignores Defense,Reduces Damage

Ominous Arrows

Attack on the enemy. With a 50% chance, it imposes a 60% Defense Penalty on 2 moves. If the target is affected by Damage, it transfers one of its penalties to it.

Damage depends on [ATK]

Level 2 Damage +5%
Level 3 Penalty chance: +5%
Level 4 Damage +10%
Level 5 Penalty chance: +10%


Start of the hunt

Attack on all enemies. Deals an additional blow to enemies under the influence of Damage. If the Damage affects at least 4 enemies, it ignores 25% of the target's defense.

Damage depends on [ATK]
Cooldown Of Moves: 4

Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Damage +10%
Level 5 Damage +10%
Level 6 Cooldown -1



The hunt for prey

Casts a 50% Marksmanship Bonus on the team for 2 turns, then casts Damage on all enemies for 2 turns. Puts a thick veil on itself for 2 turns and fills its turn scale by 50%.
Cooldown Of Moves: 6

Level 2 Cooldown -1
Level 3 Cooldown -1


Victim Label

Reduces the speed of enemies under the influence of Damage by 5% and resistance by 10%. Increases the damage that enemies receive under the influence of Damage by 10% and reduces the treatment they receive by 30%.
If there are several Ruels in a team, these effects do not add up.



Aura of Crit-chance in all battles 20%
Increases the crit. the chance of allies in all battles is increased by 20%.

No questions.

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