Secondary stats are not a nice bonus on top of an artifact — they are what actually decides whether a build works. The main stat sets the frame, but speed, accuracy and crit rate from substats determine if a champion performs in real content or just looks good on the bench. Here is how to read the rolls, where to spend glyphs, when ascension is worth it and how to swap gear between champions without rebuilding from scratch every time.
How secondary stats actually roll
An artifact has four substat slots, and they unlock as you level it up: at certain levels the item either gains a new stat or rolls an existing one higher. Three practical rules follow from that.
- Watch the intermediate levels. If the piece already has three or four useless stats halfway up, pushing it to max is mostly wasted silver.
- Flat stats are weaker than percentage stats. HP, ATK and DEF without a percentage almost always lose to their percentage versions. The exception is a rare build that desperately lacks percentages or needs a specific threshold.
- Substats never re-roll. Whatever you get, you keep — the only way to improve it is a glyph. So 'reworking' stats in RAID is not a re-roll, it is selection plus targeted upgrades.
That is why the real skill is not upgrading everything on hope, but quickly filtering out pieces whose substats do not match the champion's job.
Priorities: what to look for
There is no universal perfect stat line, but the hierarchy is stable and has not changed in years.
- Speed — the most valuable stat in the game. It sets turn order, and turn order sets the whole fight: buffs, debuffs and the kill have to land in the right sequence.
- Accuracy — mandatory for debuffers and control. Requirements scale with content: higher dungeon stages and Clan Boss demand large numbers, otherwise the debuff simply does not stick.
- Crit rate and crit damage — for damage dealers. Cap the crit rate first, then add damage: crit damage without crit rate does nothing.
- Resistance — for tanks and support in late content, where enemies start throwing control around.
A practical rule: a piece with three useful substats is already workable, four is excellent. Chasing a perfect item in every slot is pointless — gear changes as you progress anyway.
Glyphs and ascension
Glyphs are the only clean way to push one specific substat. A better glyph overwrites a worse one, so the order is:
- Cover speed and accuracy first — they help the whole team the most.
- Then crit rate and crit damage on your damage dealers.
- Never spend glyphs on flat stats: a glyph adds a number to a flat stat, it does not turn it into a percentage.
Ascending an artifact boosts its main stat and adds a bonus on top. Materials are limited, so ascend pieces that already have a good set and three or more useful substats — not the first thing you happen to click. Otherwise the resources go into gear you will replace within a week.
Gear swaps without wrecking builds
Equipping and removing artifacts is free, but builds break easily: speed drifts, accuracy drops, turn order flips. To keep swaps from turning into an evening of rebuilding:
- Swap in sets, not singles. Changing a champion's role usually means replacing three or four pieces at once, not one at a time.
- One change, one check. After every swap, verify speed and accuracy — those are what slip most often. Compare final numbers, not gut feeling.
- Keep a reserve. Store pieces that are weak on set bonus but strong on substats; that is your free stock for the next swap.
- Do not destroy what you do not understand. An item with four great substats on the 'wrong' set will still find a home.
It helps to keep a short list of which champions you run in which content and what they need. Then a swap takes minutes instead of half an hour of hunting for where the speed went.
Chemistry: sets versus substats
A set bonus is a multiplier, not a foundation. In practice four strong substats on the 'wrong' set beat weak substats on the 'right' one almost every time.
- Build the stats first, complete the set afterwards.
- Two 2-piece sets are often better than one 4-piece if the substats are clearly stronger.
- The set should solve the champion's job — speed, survivability or accuracy — not look tidy in the inventory.
- Team chemistry beats individual perfection: one champion moving out of order breaks the run no matter how good their stats are.
Quick item check
- Does it have speed or accuracy — stats almost everyone wants?
- How many useful substats are on it: two, three, four?
- Does the main stat fit the slot and the champion?
- Does it duplicate something the champion already wears?
- Is ascension actually justified for this piece?
If the first two answers are weak, the item goes to the vault or the bin and you move on without losing time.
Summary
Secondary stats are a game of selection, not luck. Upgrade pieces where set, main stat and substats line up; glyph speed and accuracy first; ascend only gear that has already proven itself. And swap in whole sets, re-checking speed and turn order after every change — that keeps builds alive and stops your inventory from becoming a junk pile.
13/10/2026
