
Admiral Blacktusk — guide
Guide: Admiral Blacktusk
In short
Admiral Blacktusk is a legendary support controller from the Dwarves faction who excels through mass stuns, joint attacks, and powerful passive protection. He shines brightest in Dwarf teams where his faction bonuses fully unlock. Prioritize Speed and Accuracy to ensure his control lands and keeps the enemy locked down.
Strengths
- Irresistible control: with 1+ Dwarves on the team, his A3 buff removal and 2-turn Stun cannot be resisted and require no Accuracy.
- Passive team defense: counterattacks when allies lose 10%+ HP, places Decrease RES and Decrease SPD on attackers, and with 3 Dwarves grants team-wide Stoneskin at round start.
- Joint attack with full cleanse: his A2 removes all debuffs from allies and immediately attacks an enemy with all allies' default skills.
- A3 cooldown reset: with 2+ Dwarves, killing an enemy under his Stun instantly resets his main control skill.
- Double damage on stunned targets: with 3 Dwarves, allies deal double damage to enemies stunned by Blacktusk.
Weaknesses
- Faction dependency: key mechanics (irresistible, cooldown reset, double damage) only work with Dwarves in the team.
- Low base Speed (100): without strong gear he will be slow, which is critical for a controller.
- Vulnerable to passive block: enemies with Block Passive Skills completely disable his protective mechanics.
- Random A1: the Stun on his default skill caps at 60% and can be reflected if he attacks on his own turn.
Where to use
He performs best in Faction Wars (5.0) — an absolute control monster for Dwarves. Excellent in Clan Boss (4.5), Chimera (4.5), and Arena (4.5) — especially Live Arena and Tag Team Arena where control and passives dominate. Solid in Hydra (4.0) and Dungeons (4.0), though requires manual play or precise tuning. Doom Tower (3.5) is situational due to wave-based stages.
Stats and gear
Stat priority: Speed (270+ for endgame), Accuracy (500+ for all content except Dwarf teams where A3 ignores RES), then Defense and HP for survivability. C.RATE and C.DMG are unnecessary — he is a support, not a damage dealer. Recommended sets: Reflex for cooldown reduction, Perception for Accuracy and Speed, Guardian for ally protection, Bolster for shields, Merciless for ignore DEF, Pinpoint for Accuracy and shield damage, Feral for Speed and ignore DEF.
Masteries and blessings
Mastery trees: Defense and Support. Key masteries: In For The Kill (finisher), Invigorated (heal on buffs), Strength Sap (decrease enemy ATK on HP loss), Gathering Momentum (Speed per turn), Uncontrollable (chance for extra turn on ally death), Slow The Enemy (Slow on attack). Blessings: Brimstone for boss damage, Intimidating Presence for arena DEF reduction. Relic: Touch of Thralldom for additional control.
Tomes
Book A3 (Defender of the Dominion) first — cooldown reduction is critical for control cycling. Then A2 (Admiral's Orders) — lowering the cooldown from 6 to 3 turns provides frequent cleanses and joint attacks. A1 can wait — extra damage and Stun chance are nice but not essential.
Verdict
Admiral Blacktusk is a top-tier support for Dwarves, single-handedly carrying Faction Wars and performing strongly in any content requiring control and protection. If you're building a Dwarf team, he's a must-max; otherwise, he's simply a very strong controller with some nuance.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Admiral Blacktooth is a Legendary champion in RAID: Shadow Legends from the Dwarves faction (Nyresan Union), role — Support, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Blackfang Axe | Attacks an enemy. Has a 40% (60%) chance of placing a Stun debuff for 1 turn. * This debuff cannot be reflected if it attacks out of its turn. Damage based on [DEF] [HP] = 3×DEF+0.2×HP Effects: Stun | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Damage +10% Lvl 5 Debuff chance: +10% |
Admiral's Orders Cooldown: 6 turns | Removes all debuffs from allies. Then attacks the enemy together with all allies. * Allies use their default skills. Effects: Removes debuffs, Joint attack | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Dominion Defender | Removes all buffs from the target and places a Stun debuff on them for 2 turns. Fills this Champion's Turn Meter by 50%. Fills this Champion's Turn Meter by an additional 10% for each buff removed from the target. Dwarves Alliance 1 ally from the faction: Buff removal and Stun cannot be resisted. 2 allies from the faction: Resets the cooldown of this skill if an enemy under a Stun debuff placed by this Champion dies. 3 allies from the faction: Allies deal double damage to targets under a Stun debuff placed by this Champion. Effects: Fills only their own Turn Meter, Stun, Removes buffs | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Dwarven Unity [P] | Allies counterattack each time their MAX HP is reduced by 10% or more from a single hit. If there are multiple Champions in the team with this Skill, only one will activate. Dwarves Alliance 1 ally from the Faction: Fills the ally's Turn Meter by 20% when they place Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Frostbite. Available once per Skill. If there are multiple Champions in the team with this Skill, only one will activate. 2 allies from the Faction: When an ally is attacked, has a 50% chance to place a 50% Decrease RES and a 30% Decrease SPD on the attacking enemy for 1 turn. If the ally is under a Block Damage, Unkillable, Ally Protection, or Stoneskin buff, the chance increases to 100%. If there are multiple Champions in the team with this Skill, only one will activate. 3 allies from the Faction: At the start of each Round, places a Stoneskin buff on all allies for 1 turn. If there are multiple Champions in the team with this Skill, only one will activate. | |
| Aura | Increases allies' ACC in all battles by 60. |
Where to get
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