Home Hero Catalog Alsgor Crimsonhorn
Alsgor Crimsonhorn
Legendary Barbarians Force HP

Alsgor Crimsonhorn — guide

Telerian League
VerdictLevel up
4/5
Speed99HP21975Defense1178Attack936
Clan Boss5
Hydra3
Chimera3.5
Arena4
Dungeons4
Hard dungeons3
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Alsgor Crimsonhorn

In short

Alsgor Crimsonhorn is a legendary HP-based support from the Barbarians faction. He excels in Clan Boss with his full ally heal and 2-turn Block Damage, and is a top-tier tank for Faction Wars. Build him with high Speed, HP, and Accuracy to maximize his buff removal and debuff extension.

Strengths

  • A3 provides a full heal and 2-turn Block Damage on a 4-turn cooldown when booked – one of the best protective skills in the game.
  • A2 removes buffs from all enemies (even on weak hits with Jetni) and places a 15% Regeneration on your team.
  • Passive can apply Decrease Speed on attackers, helping control the enemy team.
  • HP-based damage and self-healing on A1 make him durable and self-sufficient.
  • Strong aura (+60 RES in all battles) boosts team survivability.

Weaknesses

  • Low base Speed (99) – requires significant Speed investment to cycle skills.
  • A3’s long base cooldown (6 turns) demands books to be reliable.
  • Passive only 50% chance without Jetni – inconsistent without the specific partner.
  • No revive or cleanse – vulnerable to heavy debuff teams.

Where to use

Alsgor shines brightest in Clan Boss (5.0) where his Block Damage can enable unkillable teams. He is excellent in Faction Wars (4.5) and solid in Arena (4.0) as a tanky support. He performs well in Dungeons (4.0) and Iron Twins, but is less effective in Hydra (3.0), Chimera (3.5), Hard Doom Tower (3.0), and Doom Tower bosses (3.0).

Stats and gear

Prioritize Speed (220+), HP (80k+), Accuracy (250+ for PVE, 350+ for PVP), and Resistance if needed. Defense is less important due to HP scaling. Recommended sets: Reflex to cycle back to A3, Relentless for extra turns, Immortal for sustain, Perception for ACC and Speed, or Bolster for team shields.

Masteries and blessings

For PVE (Clan Boss, dungeons), use the Defense and Support trees, picking Blessed Heal, Invigorated, Survival Speed, Unflinching, and Gathering Momentum. For PVP, a tank/debuffer build with similar masteries works. Key blessings: Brimstone for Clan Boss damage, Polymorph for Arena control, or Ward of the Fallen for extra tankiness. Relics like Golden Elixir or Wand of Submission enhance his support role.

Tomes

Book his A3 first to reduce the cooldown to 4 turns, making Block Damage available more often. Then book A2 for the 100% buff removal chance. A1 is low priority.

Verdict

Alsgor Crimsonhorn is a top-tier support for Clan Boss and a valuable tank in many areas. His Block Damage and full heal are game-changers, though he needs books and speed to truly shine.

Build

Artifact sets
ReflexRelentlessImmortalPerceptionBolster
Key masteries
Blessed HealInvigoratedSurvival SpeedUnflinchingGathering MomentumHeal 'N' Go
Blessings
BrimstonePolymorphWard of the fallen
Relics
Golden ElixirWand of SubmissionPerched Shadow
Best in
Clan BossIron Twins

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Thunder Hammer

Attacks an enemy. Heals by 20% of the damage dealt.
Has a 40% (60%) chance of extending two random debuffs on the target by 1 turn.
Damage based on [HP] = 0.26 × [HP]
Heals self
Extends debuffs
Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Debuff Chance +10%
Lvl 5: Debuff Chance +10%

​Sky Splitter

Attacks all enemies. Has a 75% (100%) chance of removing two random buffs from each enemy.
Has a 75% (100%) chance of removing buffs from all enemies *even on a weak hit if Jetni the Giantess is on the allied team.
Places a 15% Continuous Heal buff on the team for 2 turns.
Damage based on [HP] = 0.27 × [HP] AoE
Continuous Heal 15%
Removes buffs
Cooldown: 4
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Debuff chance +10%
Lvl. 5 Debuff chance +15%
Lvl. 6 Cooldown -1

Loud Gathering

Fully restores an ally's HP.
Also places a Block Damage buff on all allies for 2 turns.
Block Damage
Heals the team
Cooldown: 6 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Hindrance (pass.)

When hit, has a 50% chance to place a 30% Decrease SPD debuff on the attacking enemy for 2 turns.
The chance increases to 100% if Jetni the Giantess is on the team.
30% Decrease SPD

RES Aura in all battles by 60

Increases allies' RES in all battles by 60.

PVE Masteries = Alsgor the Crimson: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Clan Boss


PVP Masteries = Alsgor Crimson: masteries for Arena (1v1, 3v3)

Tank / Debuffer


Gifts

Clan Boss
Sulfur


Tank
The Corrupted Ward


Arena
Polymorph


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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