
Bovos Sharphorn — guide
Guide: Bovos Sharphorn
In short
Bovos Sharphorn is an Epic Spirit Support from the Skinwalkers. His value is not damage: he hands out C.RATE and C.DMG buffs to the whole team, strips debuffs and slaps anti-crit debuffs on enemies. Build him fast and accurate as a tanky support, not as a damage dealer.
Strengths
- A3 grants the team +30% C.RATE and +30% C.DMG for 2 turns and removes one random debuff from every ally.
- A2 hits all enemies and, at 100% chance after tomes, applies −30% C.RATE and −25% C.DMG for 2 turns — a big cut to incoming damage.
- The passive heals an ally for 10% of their MAX HP every time they take a critical hit, which is solid insurance in long fights.
- A1 brings a 30% Speed debuff for 2 turns, letting you slow down a dangerous single target.
- Crit buffs are universal: any damage dealer on the team benefits, so no special composition is needed.
Weaknesses
- Base Speed of 98 — without Speed gear he moves late and his buffs land after the nukers.
- Damage is negligible: 859 Attack, even though all three actives scale off ATK.
- Base Accuracy of 15 — without ACC his A1 and A2 debuffs will miss.
- His value drops in Hard mode and at high Doom Tower floors (ratings 2.0 and 2.5).
Where to use
His best home is Chimera (3.5), where the buffs and passive healing matter over a long run. Next come Clan Boss, Hydra and dungeons (3.0): Ice Golem's Peak, Spider's Den, Dragon's Lair and Kuldath, plus the Skinwalkers Crypt for faction stars. In the Arena (2.5) and Doom Tower (2.5) he is situational — those modes want speed and control, not crit buffs. Hard mode (2.0) is mostly a pass.
Stats and gear
Priority: SPD → ACC → HP%/DEF%. Rough targets: 200–230 Speed for dungeons and Clan Boss (250+ for Hard and Doom Tower), 200–250 Accuracy so the debuffs stick, 40–50k HP and 2.5–3k DEF to survive to the end. Do not build C.RATE or C.DMG on him — he cannot use his own buffs and his damage is tiny.
Sets: Speed + Accuracy as the default, Perception when you need both Speed and Accuracy from one set, and Lifesteal as an option for Hard mode and solo sustain. Useful relics: Orb of Transfixion and Perched Shadow.
Masteries and blessings
Go down the Support tree for Invigorated and Targetfinder, then pick up Expeditious Exploitation and Gathering Momentum — tempo and survivability matter more than any damage. Blessings: Phantom Touch if you want extra damage on his attacks, or Dark Resolve / Indomitable Spirit when staying alive in long fights is the priority.
Tomes
Book A2 first: it pushes the debuff chance to 100% and cuts a turn of cooldown, which is the biggest reliability jump in his kit. Second priority is A3 (−2 turns cooldown, so the buffs are up far more often). A1 comes last — it only adds damage and Speed-debuff chance.
Verdict
A solid but optional support: in Chimera and long boss fights he genuinely saves the run, while Arena and Hard mode have little use for him. Without Speed and Accuracy he simply does nothing.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Bovos Sharp Horn is an Epic champion in RAID: Shadow Legends from the Skinwalkers faction (Gaellen Pact), role — Support, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Land of Corruption | Attacks an enemy. Has a 30% (50%) chance of placing a 30% Decrease SPD debuff on the target for 2 turns. Damage based on [ATK] = 4.9 × [ATK] Effects: 30% Decrease SPD | Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Debuff chance +10% Lvl. 5 Debuff chance +10% |
Devil's Locus Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance of placing a 30% Decrease C.RATE and a 25% Decrease C.DMG debuff on all enemies for 2 turns. Damage based on [ATK] = 4.6 × [ATK] AoE Effects: 30% Decrease C.DMG, 30% Decrease C.RATE | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Sulfurous Gift Cooldown: 6 turns | Removes one random debuff from all allies. Then places a 30% Increase C.RATE buff and a 30% Increase C.DMG buff on the team for 2 turns. Effects: 30% Increase C.DMG, 30% Increase C.RATE, Removes debuffs | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Blood for Blood | When an ally receives a critical hit, heals them by 10% of their MAX HP. Effects: Heals allies |
Where to get
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