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Mistrider Daithi
Epic Sylvan Watchers Force Attack

Mistrider Daithi — guide

Nyresan Union
VerdictVault (fusion fodder)
3.5/5
Speed97HP15360Defense903Attack1375
Clan Boss4
Hydra4
Chimera3.5
Arena3.5
Dungeons3
Hard dungeons2
Doom Tower2
Faction Wars4.5
To the vault!
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Mistrider Daithi

In short

Mistrider Daithi is an Epic Attack champion from the Sylvan Watchers who brings a +40 Accuracy aura into every battle. His job is an AoE 60% Decrease DEF plus extra turns: once his A2 is booked he reliably debuffs the whole wave and gets another turn. Build him as a nuker with enough Accuracy to land the debuff, but treat him as a Faction Wars specialist rather than a universal pick.

Strengths

  • “Gale of Branches” hits all enemies at 3.9× ATK and places 60% Decrease DEF for 2 turns; booked it reaches 100%, and if it lands on every enemy he takes an extra turn.
  • “Mist Hunt” grants himself 50% Increase ATK and 50% Increase ACC for 3 turns, then immediately takes another turn — a strong self setup.
  • +40 Accuracy aura in all battles, genuinely useful for Hydra and Faction Wars.
  • A1 has a 60% chance to strip a random buff and a 10% chance at an extra turn.
  • 3.8× and 3.9× ATK multipliers hit respectably under Increase ATK.

Weaknesses

  • Only 97 base Speed with 903 DEF and 15,360 HP — he gets deleted before acting without protection.
  • No crowd control and no self-survivability: no stun, no shield, no heal.
  • Unbooked, the AoE sits at 75% and “Mist Hunt” has a 6-turn cooldown, so the cycle stalls.
  • The 10% extra turn on A1 is a lottery, not a plan.

Where to use

Faction Wars is his home (4.5) — the AoE debuff and aura carry there. Next come Clan Boss (4.0) and Hydra (4.0), where Decrease DEF and the Accuracy aura help the team. Chimera and Arena (3.5) are optional: he can work in Classic and Tag Team Arena but needs Relentless and Speed support. Dungeons are 3.0, while Doom Tower and Hard mode (2.0) are a pass — he simply gets focused down.

Stats and gear

Priority: 100% C.RATE (85% minimum), 200%+ C.DMG, 4000+ ATK, 180–220 SPD, 200–250 ACC so Decrease DEF lands on Hydra and bosses. Sets: Relentless — extra turns stack with his self-buffs; Savage for damage push; Perception for Speed and Accuracy; Lethal to punch through defence; Stoneskin if you field him in Arena and need him to survive to his turn.

Masteries and blessings

Go down the Offense tree as a nuker, plus Support for Accuracy/Speed if you are short. Key picks from the list: Pierce Defenses, Expeditious Exploitation, Gathering Momentum and Boss Slayer — the last one matters most for Clan Boss. Blessings: Phantom touch and Crushing rend for damage, Cruelty against tanky targets, Chainbreaker to answer Stoneskin. Relics: Malefic Talon, Irethi Coronet, Perched Shadow.

Tombs

Book “Gale of Branches” first: levels 4 and 5 add +25% debuff chance, giving a guaranteed 100% and a reliable extra turn. Then “Mist Hunt” — two cooldown levels cut the downtime noticeably. Leave A1 for last.

Verdict

A serviceable Epic for Faction Wars with an Accuracy aura and an AoE debuff as a bonus, but otherwise vault and fusion material. Build him if you are pushing Faction Wars or need Accuracy for a team.

Build

Artifact sets
RelentlessSavagePerceptionLethalStoneskin
Key masteries
Pierce DefensesExpeditious ExploitationGathering MomentumBoss Slayer
Blessings
Phantom touchCrushing rendChainbreakerCruelty
Relics
Malefic TalonIrethi CoronetPerched Shadow
Best in
Classic ArenaTag Team Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Briar Arrows

Attacks an enemy. Has a 50% (60%) chance of removing a random buff from the target. Also has a 10% chance of taking an extra turn.
Damage based on [ATK] = 3.8 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Debuff chance: +10%


​Branch Barrage

Attacks all enemies. Has a 75% (100%) chance of placing a 60% Decrease DEF debuff for 2 turns. If a Decrease DEF debuff is placed on all enemies, gets an extra turn.
Damage based on [ATK] = 3.9 × [ATK] AoE
60% Decrease DEF
Cooldown: 4
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
​

Mist Hunt

Places a 50% Increase ATK buff and a 50% Increase ACC buff on itself for 3 turns, then takes an extra turn.
Increase ATK 50%
Increase ACC 50%
Cooldown: 6 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Aura of Accuracy in all battles 40

Increases allies' ACC in all battles by 40.

PVE Masteries = Daithi the Smoky: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Nuker


PVP Masteries = Daithi the Mist: Arena masteries (1v1, 3v3)

Nuker


Gifts

Damage Dealer
Crushing Rend

Clan Boss
Cruelty

Debuffer
Chain Breaker


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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