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Danag Skullreap
Legendary Orcs Magic Attack

Danag Skullreap — guide

Gaellen Pact
VerdictVault (fusion fodder)
4/5
Speed97HP17010Defense958Attack1487
Clan Boss3
Hydra3
Chimera3.5
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4
VaultWeak legendaryCan hit =)
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Danag Skullreap

In short

Danag Skullreap is a Legendary Magic Attack champion from the Orcs — a straightforward nuker with a few targeted debuffs. He shines in Arena (4/5), Dungeons and Faction Wars (4/5), while Clan Boss and Hydra are his weak spots (3/5). Build him for ATK, C.RATE and C.DMG; ACC only matters for his debuffs.

Strengths

  • Battle's Outcome (A3) hits for 5.9× ATK and ignores Shield — it strips barriers and finishes targets.
  • If A3 kills, its cooldown drops by 2, he gains 30% Turn Meter and a 30% C.DMG buff for 2 turns — kill chains are real.
  • His passive heals him for 50% of MAX HP on every kill, and killing a High Elf or Dark Elf grants an Extra Turn.
  • Elf Bane is an AoE at 4.2× ATK with a 100% chance of 50% Decrease ACC and True Fear; High Elves and Dark Elves cannot resist them.
  • A1 hits twice and places 60% Decrease DEF, with a higher chance if the target is under Fear or True Fear.

Weaknesses

  • Low base stats: 1 487 ATK, 958 DEF and only 97 SPD — slow and squishy without gear.
  • 15% C.RATE and 63% C.DMG means almost everything has to come from artifacts.
  • Useless against Clan Boss and Hydra: single-target damage with no poisons or HP burn, and bosses ignore Fear.
  • The site author calls him a weak legendary and files him under vault/fusion — don't feel obliged to invest.

Where to use

Arena (4/5) is his home: A3 punches through Shields to finish targets while A2 blankets the enemy team in debuffs. Next come Dungeons and Faction Wars (4/5 each) — in FW he is one of the few decent Orc damage dealers. Doom Tower and Chimera sit at 3.5/5 as situational damage. Clan Boss, Hydra and Hard mode (3/5) are not his content.

Stats and gear

Priority: ATK% → C.RATE to 100% → C.DMG 200%+ → SPD in line with your team (170–200) → ACC 200+ if you want his A1/A2 debuffs to stick.

  • Sets: Savage or Lethal for ignore-DEF punch, Cruel for raw ATK, Speed plus Perception (or Accuracy) for ACC.
  • Relics from the build: Malefic Talon, Irethi Coronet, The Cat's Gaze.

Masteries and blessings

Standard Attack-tree nuker setup; the build lists Pierce Defenses and Boss Slayer. The source gives two layouts: a PVE nuker (Dungeons, Clan Boss, Doom Tower, Faction Wars) and a PVP nuker (Arena 1v1 and 3v3) — take the PVP one if you use him in Arena. No blessing is specified, so use a standard damage-dealer pick.

Tombs

Book Elf Bane first: its final level pushes the debuff chance to 100% and drops the cooldown to 3 turns, which is his best tool. Then Battle's Outcome (cooldown −1 and damage), and A1 last.

Verdict

A solid Orc nuker for Arena and Faction Wars, but a weak legendary overall: build him if you need Orc damage, otherwise leave him in the vault or feed him to a fusion.

Build

Key masteries
Pierce DefensesBoss Slayer
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Empty Ambitions

Attacks the enemy 2 times. Each hit has a 30% (50%) chance of placing a 60% Decrease DEF for 2 turns. If the target is under a Fear or True Fear debuff, the chance increases to 50% (70%).
Damage based on [ATK] = 1.9 × [ATK] (2 times)
60% Decrease DEF
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +10%
​

Elf Bane

Attacks all enemies. Has a 75% (100%) chance of placing a 50% Decrease ACC debuff for 2 turns and True Fear for 1 turn. Champions from the High Elves and Dark Elves factions cannot resist these debuffs.
Damage based on [ATK] = 4.2 × [ATK] AoE
Decrease ACC 50%
True Fear
Cooldown Turns: 4
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff Chance: +10%
Lvl 5 Debuff Chance: +15%
Lvl 6 Cooldown -1


Outcome of Battle

Attacks an enemy. Ignores Shield. If the enemy dies, reduces the cooldown of the Battle's End skill by 2 turns, fills this Champion's Turn Meter by 30%, and places a 30% Increase C.DMG buff on this Champion for 2 turns.
Damage based on [ATK] = 5.9 × [ATK]
30% Increase C.DMG
Cooldown: 5 turns
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1
​

Blind Malice (Passive)

Heals by 50% of their MAX HP each time they kill an enemy. Also gains an extra turn each time they kill an enemy from the High Elves or Dark Elves factions.

PVE Masteries = Danag Skullreap: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Champion Control


Nuker


PVP Masteries = Danag Skullreap: masteries for Arena (1v1, 3v3)

Nuker


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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