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Delaaja
Epic Lizardmen Spirit HP

Delaaja — guide

Gaellen Pact
VerdictVault (fusion fodder)
3.5/5
Speed98HP20640Defense1167Attack760
Clan Boss4
Hydra2.5
Chimera2.5
Arena2
Dungeons3
Hard dungeons2
Doom Tower2
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Delaaja

In short

Delaaja is an Epic Lizardmen HP-type support with Spirit affinity. She is at her best against the Clan Boss and in Faction Wars: poisons on her A1, an AoE Decrease Attack on her A2, and a team Shield plus Continuous Heal on her A3. Build her from HP — health is both her damage and her shield size, so it is the top priority.

Strengths

  • A1 hits twice, heals her for 2% of MAX HP per hit and has a 20% chance to place a 5% Poison for 2 turns — a cheap poison stack for Clan Boss.
  • A2 is an AoE 50% Decrease Attack for 2 turns; books push the chance to 100% and cut the cooldown to 3 turns.
  • A3 gives the team a 15% Continuous Heal and a Shield equal to 20% of her MAX HP for 2 turns — with 60k+ HP that is a very thick buffer.
  • Passive: a 30% chance (50% with books) to counterattack whenever any other Lizardmen ally is attacked. In the Faction Crypts it fires almost every turn.
  • Aura: +30% HP for allies in Faction Crypts, boosting the whole Lizardmen team.

Weaknesses

  • Her damage scales only from HP — C.RATE and C.DMG do almost nothing for her, and her damage ceiling is low.
  • No cleanse, no revive, no Speed buff — a narrow support toolkit.
  • The passive is dead outside a Lizardmen team.
  • Low base Speed (98) and weak ratings for Hydra, Chimera, Doom Tower and Arena.

Where to use

Clan Boss first (4/5): poisons from A1 plus a reliable Decrease Attack carry most survivability checks, and the A3 Shield covers AoE slams. Second is Faction Wars (4/5), where the HP aura and the counterattack passive make her the core of a Lizardmen squad. In dungeons (3/5) she works as a budget defensive support. Hydra and Chimera (2.5/5), Doom Tower and other hard content (2/5) and Arena (2/5) are not her places — she lacks cleanse, speed and utility there.

Stats and gear

Priority: HP → SPD → ACC. Rough targets for late game: 55–65k HP, 170–200 SPD (so shield and heal land before the boss hits), 200–250 ACC so poisons and Decrease Attack stick on higher Clan Boss difficulties. Skip C.RATE and C.DMG; RES is optional. Sets: Life, Immortal, Perception, Guardian.

Masteries and blessings

Run the PVE setup: Invigorated, Pouncing Strike, Targetfinder — that covers Clan Boss, Faction Wars and Doom Tower. PVP masteries are not recommended for her. Take Cruelty as the blessing. Useful relics: Orb of Transfixion and Arachnelixir.

Tombs

Book A2 first: the books add +25% chance (up to a guaranteed 100%) and −1 cooldown, and that skill is what carries Clan Boss. Then A3: two books bring the cooldown from 6 to 4 turns, so the Shield and Continuous Heal come far more often. A1 and the passive last.

Verdict

A solid Epic support for Clan Boss and Faction Wars, but not a generalist — outside a Lizardmen team and outside PVE bosses there is little reason to bring her.

Build

Artifact sets
LifeImmortalPerceptionGuardian
Key masteries
InvigoratedPouncing StrikeTargetfinder
Blessings
Cruelty
Relics
Orb of TransfixionArachnelixir
Best in
Clan Boss

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Pure Nitrogen

Attacks an enemy 2 times. With each hit, heals by 2% of his MAX HP.
Also, each hit has a 20% chance to place a 5% Poison for 2 turns.
Damage based on HP.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%

Broken Blade (Turns: 4)

Attacks all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns.
Damage based on HP.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1

Healing Foam (Turns: 6)

Places a 15% Continuous Heal buff on the team for 1 turn.
Also places a Shield buff on the team equal to 20% of their MAX HP for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1

Instincts (Passive)

Has a 30% chance to counterattack if any Lizardmen ally other than this champion is attacked
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%

Aura

Increases allies' HP in Faction Crypts by 30%

PVE Masteries = Dilgria: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Clan Boss


PVP Masteries = Dilarya: masteries for Arena (1v1, 3v3)

This champion is not recommended for PVP

Gifts

Late game
Brutality


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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