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Prosecutor
Rare High Elves Spirit Attack

Prosecutor — guide

Telerian League
VerdictFodder
2.5/5
Speed96HP13545Defense837Attack1288
Clan Boss2
Hydra3.5
Chimera2
Arena3
Dungeons3
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Prosecutor

In short

Prosecutor is a Rare Attack champion of the High Elves with Spirit affinity, but she plays as a debuffer rather than a damage dealer: AoE Decrease SPD, 100% Heal Reduction and turn-meter cuts. She shines on Hydra and in Fire Knight's Castle, where those debuffs actually slow the boss down. Build Accuracy and Speed — investing in damage is pointless with her 1,288 base ATK.

Strengths

  • Delay is an AoE 30% Decrease SPD for 2 turns, up to a 75% chance once booked — real value on Hydra.
  • Prosecution Process gives her +50% Increase ACC for 2 turns before she attacks, so you need less Accuracy from gear.
  • 100% Heal Reduction for 2 turns (up to 55% per hit across 3 hits) shuts down Hydra and Iron Twins healing.
  • Weapon Drawn hits twice and can knock 10% turn meter each hit — useful against Fire Knight's shield.
  • Rare rarity: cheap to book and ascend, easy to slot into Faction Wars.

Weaknesses

  • 1,288 base ATK means almost no damage even in good gear.
  • Squishy: 13,545 HP and 837 DEF — she folds to the first AoE without shields or heals.
  • Debuff chances are low (20–30%) until you invest tomes.
  • Dead weight in Clan Boss, Chimera, Hard mode and Doom Tower; the author says keep her out of Arena.

Where to use

Hydra (3.5/5) is her best home — both Decrease SPD and Heal Reduction matter there. Next come Fire Knight's Castle (turn-meter cuts, chip damage on the shield) and Iron Twins – Void (Heal Reduction against their healing). She is fine for wave clearing in Dungeons (3.0/5) and as a cheap AoE debuffer in Faction Wars (2.5/5). Weak spots: Clan Boss (2.0), Chimera (2.0), Doom Tower (1.5), Hard mode (1.0); Arena lists 3.0 but the author advises against it.

Stats and gear

Priority: Accuracy 250–300 (Hydra and high dungeons), Speed 190–220, everything else into HP% and DEF% on gloves, chest and boots. Skip C.RATE and C.DMG — the attack base is too low. Sets: Accuracy, Speed, Divine Speed, Perception. Relics: Orb of Transfixion, Perched Shadow.

Masteries and blessings

Attack and Support trees. Key picks from the author's list: Invigorated, Targetfinder (Accuracy), Expeditious Exploitation (Speed) and Gathering Momentum. For blessings, Phantom Touch is the early-game pick for extra damage; take the defensive blessing from the list if she keeps dying.

Tombs

Only book her if you actually play her. Start with Delay: debuff-chance ranks first, the final −1 cooldown book last. Then Prosecution Process for the Heal Reduction chance. Weapon Drawn comes last — it only adds damage and a small chance bump.

Verdict

The author rates her 2.5/5 and calls her food, and that is fair: no damage, poor survival, only the Decrease SPD earns her a slot. Build her if you have nothing else for Hydra or Faction Wars, otherwise she is ascension food.

Build

Artifact sets
AccuracySpeedDivine SpeedPerception
Key masteries
InvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Relics
Orb of TransfixionPerched Shadow
Best in
Fire Knight's CastleHydraIron Twins - Void

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Weapons Drawn

Attacks the enemy 2 times. Each hit has a 20% (40%) chance to decrease the target's Turn Meter by 10%.
Damage based on [ATK] = 1.85 × [ATK] (2 times)
Decreases Turn Meter
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Debuff chance: +10%


Procrastination

Attacks all enemies. Has a 50% (75%) chance of placing a 30% Decrease SPD debuff for 2 turns.
Damage based on [ATK] = 3.8 × [ATK] AoE
30% Decrease SPD
Cooldown Turns: 4
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +15%
Lvl. 6 Cooldown -1
​

Process of Accusation

Attacks an enemy 3 times. Before attacking, this Champion receives a 50% Increase ACC buff for 2 turns.
Each hit has a 30% (55%) chance of placing a 100% Healing Reduction debuff for 2 turns.
Damage based on [ATK] = 1.9 × [ATK] (3 times)

PVE Masteries = Tattletale: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Iron Twins


General PVE


PVP Masteries = Dokk: Arena masteries (1v1, 3v3)

This champion is not recommended for PVP

Gifts

Early game
Phantom Touch

Clan Boss Hydra
Hero Soul

Iron Twins
Impeccable Defense


Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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