
Donatello — guide
Guide: Donatello
In short
Donatello is a Legendary Magic Support from the Lizardmen faction, built around cooldown reduction, cleansing and keeping the team alive. He shines wherever his allies get to cycle their skills faster — Faction Wars first, then Clan Boss, Hydra and arena. Build priority: Speed, then HP and DEF, with no Accuracy needed at all.
Strengths
- A2 hits all enemies, cuts the cooldowns of every ally except himself by 2 turns and grants a 30% Increase SPD buff for 2 turns — a massive tempo swing for any roster.
- A3 cleanses every debuff from the team, applies 15% Regeneration and a 25% increase buff for 2 turns, and fills all allies' Turn Meters by 20% — the perfect answer to enemy control.
- The passive keeps an ally alive on 1 HP after a lethal hit, then equalizes their HP to the team average: a free safety net.
- Aura: +30% HP in all battles — always on, always useful.
- A1 heals the whole team for 5% of his max HP and instantly triggers one random Regeneration buff on all allies.
Weaknesses
- Hard modes are his worst area (3.0/5) — cooldown tricks alone don't carry those fights.
- No damage and no debuffs: 1,013 ATK, and Accuracy is dead weight on him.
- He can't reduce his own cooldown with A2, so without high Speed he stalls between cycles.
- The passive sits on a 6-turn cooldown and only one such champion triggers per team.
Where to use
Best spot by far is Faction Wars (4.5/5), where his cleanse, healing and death-prevention carry the team, especially next to the other Turtles. Clan Boss, Hydra, Chimera, Classic Arena, Tag Team Arena, dungeons and Doom Tower all sit at a solid 4.0/5 — he won't solo anything, but he accelerates every comp. Weakest in Hard modes (3.0/5); there, bring him as a second support only.
Stats and gear
Priority: Speed → HP → DEF → RES. Accuracy, C.RATE and C.DMG are irrelevant. Rough targets: 220–260+ Speed, 60,000–80,000 HP (with aura), 2,500–3,000 DEF, 300+ RES for arena and Doom Tower.
Sets: Speed, Reflex, Relentless, Protection, Stoneskin, Bolster, Impulse. A practical base is 4× Speed + 2× Reflex or Bolster; for arena, Stoneskin buys him the turn he needs. Relics to look at: Journal of Necrotos, Hallowed Hilt, Perched Shadow — extra survivability and utility without sacrificing Speed.
Masteries and blessings
Main tree is Support: Blessed Heal, Invigorated, Skillmaster, Heal 'N' Go, Buff Depletion. From Defense, add Necrodefense for an extra chance to survive focus fire.
Blessings: Polymorph for arena (control insurance), Life Harvest for PvE sustain, Intimidating presence if you run him in a tanky setup. Cruelty and Brimstone are on the list, but with no Accuracy and no damage they rarely pay off — take them only in pure damage comps.
Tombs
Book A3 first: three book levels shave 3 turns off its cooldown, and it's the most valuable skill he owns. Then A2 (another -2 turns), and the passive last if you want the safety net more often.
Verdict
A plug-and-play support accelerator who stops your team from dying and makes it act more often. Build him fast and he earns his Legendary slot in Faction Wars, Clan Boss and arena.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Donatello is a Legendary Champion in RAID: Shadow Legends from the Lizardmen (Gaellen Pact) faction, role — Support, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Crazy Party | Attacks an enemy. Heals the team by 5% of their MAX HP. Instantly activates one random Continuous Heal buff on all allies. Damage based on [HP] = 0.25 × [HP] Effects: Activates Continuous Heal, Heals team | Lvl 2 Damage +5% Lvl 3 Damage +10% Lvl 4 Healing +10% |
Carapace Strike Cooldown: 6 turns | Attacks all enemies. Decreases the cooldowns of all allies' skills, except this Champion's, by 2 turns. This skill's cooldown cannot be decreased by cooldown reduction effects. Grants all allies a 30% Increase SPD buff for 2 turns. Damage based on [HP] = 0.24 × [HP] AoE Effects: 30% Increase SPD buff, Decreases skill cooldowns | Lvl 2 Damage +20% Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Secret Mutagen Cooldown: 6 turns | Removes all debuffs from allies. Places a 15% Continuous Heal buff and a 25% Strengthen buff on the team for 2 turns and fills all allies' Turn Meters by 20%. Effects: Fills allies' Turn Meters, Continuous Heal 15%, Removes debuffs, Strengthen 25% | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Brotherly Call Cooldown: 6 turns | Passive effect: When Leonardo, Donatello, Michelangelo, or Raphael attack, he joins the attack. Active effect: Each time an ally is about to receive a fatal hit, they survive with 1 HP (*parry). Balances that ally's HP. HP is balanced to the average HP of the team. If there are multiple heroes with this skill on the team, it only triggers for one of them. Effects: Equalizes HP | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
| Aura | Increases Ally HP in all Battles by 30%. |
Where to get
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Question — answer
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