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Lumberer
Rare Ogryn Tribes Force Attack

Lumberer — guide

Gaellen Pact
VerdictFodder
1.5/5
Speed89HP16185Defense716Attack1233
Clan Boss1.5
Hydra1
Chimera2
Arena1
Dungeons1
Hard dungeons1
Doom Tower1
Faction Wars2
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Lumberer

In short

Lumberer is a Rare Attack champion from Ogryn Tribes with Force affinity. His only real selling point is Shattered Shield — a 60% Decrease DEF for 2 turns on a 4-turn cooldown (3 after books) — plus an A1 that lands Decrease ATK and extends Decrease DEF. Build him for Accuracy, Speed and survivability, not damage: 1,233 base Attack is far too low to carry as a nuker.

Strengths

  • Shattered Shield puts 60% Decrease DEF for 2 turns, up to a 70% chance once booked — a usable debuff for Dungeons and Faction Wars.
  • The cooldown is only 4 turns, 3 after books, so the debuff has almost no downtime, and his A1 can extend it by another turn.
  • Crushing Hand: 50% chance of 25% Decrease ATK for 2 turns plus a 40% chance to extend any Decrease DEF — it stacks well with his own A2 and with allied debuffers.
  • Mighty Impulse hits all enemies and first grants himself a 15% Crit Damage buff for 2 turns.
  • For Ogryn Tribes in Faction Wars he at least fills the Decrease DEF role.

Weaknesses

  • 1,233 Attack with 3.7 / 6.45 / 3.85 multipliers means almost no damage even in good gear.
  • 89 Speed and 716 Defence: slow and squishy, he often dies before taking a turn.
  • Every debuff is single-target and none is 100% even when booked, so he does nothing on Clan Boss or Hydra.
  • He brings no team buffs or aura — only his own debuffs.

Where to use

His ceiling is Chimera (2/5) and Faction Wars (2/5): in Chimera the Decrease DEF still counts, and in FW he fills a debuff slot. Clan Boss (1.5/5) only at the very start before you have poisoners and shielders. Dungeons, Doom Tower, Arena and Hydra (1/5) are a waste — single-target debuffs at less than 100% chance with near-zero damage. The site's PvP mastery page exists, but taking him to Arena is explicitly not recommended.

Stats and gear

Priority: Accuracy → Speed → survivability. Rough targets: ACC 150–200 so Decrease DEF lands in Dungeons 15–20, SPD 170–200, HP%/DEF% gloves and chest, Speed boots. 100% Crit Rate only makes sense if you insist on damage, and with a 1,233 base it is wasted resources. Banner: Accuracy.

  • Accuracy — the cheapest way to get ACC plus a set bonus.
  • Perception — Accuracy + Speed, the best fit for a debuffer.
  • Resilience — if he keeps dying before his turn.
  • Relic: Malefic Talon.

Masteries and blessings

Offence tree with Pierce Defenses, the rest into Support for Accuracy and Speed so the debuffs actually land; a defensive pick is fine if he dies early. The PvE setup covers Dungeons, Clan Boss, Doom Tower and Faction Wars — the PvP setup is not worth running. Blessings: Survival Instinct to live through the opening volley or Phantom Touch for a bit more damage on A2/A3, though investing here is hard to justify.

Tombs

Book the A2 first: it adds +10% and +15% to the Decrease DEF chance (up to 70%) and −1 turn cooldown — that is the whole point of the champion. A1 second: 30%→50% on Decrease ATK and 20%→40% on extending Decrease DEF. If books are tight, leave him unbooked.

Verdict

Food. He can hold a Faction Wars debuff slot early on, but after that he goes straight into the chicken pile.

Build

Artifact sets
AccuracyPerceptionResilience
Key masteries
Pierce Defenses
Blessings
Survival instinctPhantom touch
Relics
Malefic Talon

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Crushing Hand
Attacks an enemy. Has a 30% (50%) chance of placing a 25% Decrease ATK debuff for 2 turns. Has a 20% (40%) chance of extending any Decrease DEF debuff by 1 turn.
Damage based on [ATK] = 3.7 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +10%

Shattered Shield
Attacks an enemy. Has a 50% (70%) chance of placing a 60% Decrease DEF debuff for 2 turns.
Damage based on [ATK] = 6.45 × [ATK]
Cooldown: 4 turns
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +15%
Lvl. 6 Cooldown -1

Strong Impulse
Places a 15% Increase C.DMG buff on this Champion for 2 turns, then attacks all enemies.
Damage based on [ATK] = 3.85 × [ATK]
Cooldown: 5 turns
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

PVE Masteries = Lumberjack: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Dungeon


PVP Masteries = Lumberjack: masteries for Arena (1v1, 3v3)

Not recommended to use this Champion in PVP

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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