
Duhr the Hungerer — guide
Guide: Duhr the Hungerer
In short
Duhr the Hungerer is an Epic Support from the Demons faction with a +30% Defense aura in Faction Crypts. His selling point is a double revive that also fills Turn Meter by 50%, which makes him one of the most useful revivers in Faction Wars. Build him for Speed and survivability — his damage is irrelevant.
Strengths
- Craving for More revives two random allies at 50% HP and fills their Turn Meter by 50% — a double revive plus instant tempo.
- Cannibal's Call gives the whole team Reflect Damage 30% for 2 turns and Regeneration 15% for 1 turn, then heals everyone for 15% of their max HP.
- Giant Weight reaches a 40% chance to place a 1-turn Stun once booked — real control for a support.
- +30% Defense aura in Faction Crypts, exactly where his revive matters most.
- Cheap to gear: he is an Epic and does not need top-tier artifacts for Faction Wars.
Weaknesses
- Low base stats: 17,505 HP, 1,068 DEF, 102 SPD — he folds under focused damage.
- No cleanse, no Shield or Block Debuffs, and the heal is only 15%.
- The revive targets are random — you cannot pick who comes back.
- Nearly useless in Clan Boss and dungeons (2.0), and not recommended for Arena.
Where to use
Faction Wars is his home (4.0): he closes Demon Crypts and benefits from his own Defense aura. Next come Chimera (3.5) and Hard mode (3.0), where the revive and heal still pay off. In Hydra, Doom Tower and Arena (2.5) he is situational. Skip him in Clan Boss and dungeons (2.0).
Stats and gear
Priority: Speed → HP% → DEF% → Resistance. Rough targets: 180–200 Speed for Faction Wars, 220+ for Chimera and Hard; 200+ Resistance in debuff-heavy content; Accuracy 150–200 only if you actually want the A1 Stun to land. Ignore Attack entirely.
Recommended sets: Speed, Regeneration, Immortal, Divine Speed. Relics: Journal of Necrotos, Demonic Effigy.
Masteries and blessings
Follow the PvE mastery setup (dungeons, Clan Boss, Doom Tower, Faction Wars): the Support tree for cooldown and healing utility plus the Defense tree for survivability. From the recommended list: Invigorated and Revival Blessing. PvP masteries are not advised by the author.
Tomes
Book A3 (Craving for More) first: the cooldown drops from 6 to 4 turns, and a revive every 4 turns is his single biggest upgrade. Then A2 (5 → 3) for more Reflect Damage and Regeneration uptime. A1 last, just to push the Stun chance to 40%.
Verdict
A narrow specialist: outside the Crypts there is little reason to bring him, but in Faction Wars he does the job cleanly without expensive gear. Worth levelling — for that one task.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Titanic Weight
Attacks an enemy. Has a 30% (40%) chance of placing a Stun for 1 turn.
Damage based on [ATK] = 4.4 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance: +5%
Lvl. 5 Debuff chance: +5%
Cannibal's Call
Places a 30% Reflect Damage buff on all allies for 2 turns and a 15% Continuous Heal buff for 1 turn, then heals all allies by 15% of their MAX HP.
Cooldown: 5
Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Hunger for More
Revives 2 random allies with 50% HP and fills their Turn Meters by 50%.
Cooldown: 6
Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Aura of Defense in Faction Crypts by 30%
Increases ally DEF in Faction Crypts by 30%.
PVE Masteries = Dur Hungry: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

PVP Masteries = Hurndig: masteries for Arena (1v1, 3v3)
This champion is not recommended for PVP
Where to get
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Question — answer
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