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Edward Kenway - Guide, Masteries, GearLegendary

Edward Kenway — guide

Legendary Banner LordsAlly: Telerian LeagueRole: Attack Element: Force
Speed101
HP15195
Defense991
Attack1575
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~2 min 0 reviews

Build

Artifact sets
SavageCruelLethalStoneskinMerciless
Key masteries
Pierce DefensesFoekillerParting GiftPiercing StrikeBloodthirsty Prowess
Blessings
Phantom touchCrushing rendHeavencastLightning cage
Relics
Malefic TalonWand of SubmissionGorecrescent
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Edward Kenway is a Legendary champion in RAID: Shadow Legends from the Banner Lords faction (Telerian League), role — Attack, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Captain's Blitz

Attacks the enemy 3 times.
Each hit has a 75% (100%) chance to decrease the target's Turn Meter by 15%.
If the attack is critical, decreases the Turn Meter by 25% instead.
If under a [Veil] or [Perfect Veil] buff, this effect cannot be resisted.
Damage based on [ATK] = 1.35 × [ATK] (3 times)

Effects: Decreases Turn Meter

Lvl 2: Damage +10% Lvl 3: Chance to reduce +10% Lvl 4: Chance to reduce +15%

Deadly Shooting

Cooldown: 4 turns

Attacks all enemies 2 times.
The first hit steals all buffs from enemies and decreases their Turn Meters by 20%.
If this Champion is under a Veil or Perfect Veil buff, this effect cannot be resisted.
The second hit has a 75% (100%) chance of placing a Sleep debuff on all enemies for 1 turn.
This debuff ignores Block Debuffs if the attack is critical.
If this Champion is under a Veil or Perfect Veil buff, this effect cannot be resisted.
Damage based on [ATK] = 2.15 × [ATK] AoE (2 times)

Effects: Steal Buffs, Decrease Turn Meter, Sleep

Lvl 2: Damage +10% Lvl 3: Debuff chance +10% Lvl 4: Debuff chance +15% Lvl 5: Cooldown −1

Killing Accuracy

Cooldown: 5 turns

Attacks an enemy.
Before attacking, places a Veil on itself and other assassins in the team for 2 turns.
Ignores Shield, Stoneskin, and Block Damage.
Places Block Revive if the target dies.
Damage based on [ATK] = 6.5 × [ATK]

Effects: Block Revive, Veil, Ignores Block Damage, Ignores Stoneskin, Ignores Shield

Lvl 2: Damage +10% Lvl 3: Cooldown −1 Lvl 4: Cooldown −1

Rebuke [P]

Each hit dealt by this champion has a 50% chance to place a 100% Ensnare on the target for 2 turns.
When killing an enemy, places a 100% Ensnare on all other opponents for 2 turns and reduces their Turn Meter by 20%.
If this champion is under a Veil or a Dense Veil effect, these effects cannot be resisted.
If the target is under an Ensnare effect, deals 20% more damage.

Effects: Ensnare, Decreases Turn Meter

Everything is Permitted [P]

When the enemy's HP drops below 25% due to damage from one of the assassins, the enemy receives additional damage proportional to that hero's Attack. This bonus damage ignores 100% of the target's Defense and cannot be critical.
Damage based on [ATK] = 2 × [ATK]

Effects: Ignores DEF

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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Video - Guide