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Elhain
Rare High Elves Magic Attack

Elhain — guide

Telerian League
VerdictVault (fusion fodder)
3/5
Speed107HP14370Defense837Attack1233
Clan Boss3
Hydra2
Chimera2
Arena3
Dungeons2
Hard dungeons2
Doom Tower2.5
Faction Wars3
Bad starterArena
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Elhain

In short

Elhain is a rare Magic attack champion from the High Elves faction. She performs decently in early Arena and Faction Wars, but is overall weak. Build priority is low — mainly fusion material.

Strengths

  • A1 Keen Shot attacks twice on a critical hit, increasing damage output.
  • A2 Heavenly Arrow has built-in +15% Crit Rate and can place a 30% Crit Rate buff on herself if the target dies.
  • A3 Valley of Death is a double AoE attack, effective against waves.
  • 15% HP aura in all battles helps team survivability.
  • Easily farmable from Hard campaign stage 2-12, allowing quick copies for skills or fusion.

Weaknesses

  • Low base HP and DEF make her very squishy.
  • Requires 100% Crit Rate to reliably trigger A1 and A2, but base is only 15%.
  • Long cooldown on A2 (5 turns, 4 when booked) and conditional buff.
  • Damage multipliers are unexceptional; quickly outclassed by epic and legendary champions.
  • Generally not worth investment — better used as fusion fodder.

Where to use

Best areas: Arena (3.0) and Faction Wars (3.0). Can serve as a budget nuker in early Arena or High Elves FW. In Clan Boss (3.0) only at very early stages. Weak in Dungeons (2.0), Hard (2.0), and Doom Tower (2.5). Not recommended as a main campaign farmer.

Stats and gear

Stat priority: Crit Rate (to 100%), ATK%, Crit Damage, Speed. ACC not needed. Rough targets: 100% Crit Rate, ATK 4000+, Crit Damage 200%+, Speed 170+ (for Arena).
Recommended gear sets: not specified in the build list; standard nuker sets: Savage, Cruel, Speed, Lifesteal (for farming).
Relics: Malefic Talon, Hammer of Ending.

Masteries and blessings

Masteries: Offense tree with Pierce Defenses and Critical Strategy, Support tree with Survival Speed. These masteries enhance ignore DEF, crit damage at full HP, and speed when HP is low.
Blessings: not specified; common nuker blessings like Phantom Touch or Cruelty work well.

Tomes

If you decide to build her, prioritize A2 for cooldown reduction (from 5 to 4 turns), then A3 for damage, then A1. However, generally do not waste tomes — Elhain is fusion material.

Verdict

Elhain is a poor starter champion, fit only for fusion. She can temporarily fill a role in Arena or Faction Wars but is quickly replaced. Do not invest resources.

Build

Key masteries
Pierce DefensesSurvival SpeedCritical Strategy
Relics
Malefic TalonHammer of Ending
Best in
Hard 2-12: Rare Magic Heroes

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Precise Shot

Attacks an enemy. If this attack is critical, the Champion attacks one more time.

Damage based on [ATK] = 2.2 × [ATK]

Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +10%
Heavenly Arrow

Attacks one enemy, then all enemies. C.RATE +15%. If the target dies, the Hero places an Increase C.RATE buff on themselves of 30% for 3 turns.

Damage based on [ATK] = 4 × [ATK]

Turns: 5
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% Lvl 6 – Cooldown -1
Valley of Death

The hero attacks all enemies 2 times.

Damage based on [ATK] = 1.9 × [ATK] × 2 AoE (2 times)

Turns: 3
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +10%

15% HP Aura in all battles

Increases allies' HP in all battles by 15%

Attention! This is the worst starter hero!

At the start you should pick Kael

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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