
Phemo the Shepherd — guide
Guide: Phemo the Shepherd
In short
Phemo the Shepherd is a Legendary Defense champion of the Argonites with the Magic affinity: a +30% Defense aura in all battles, a Shield with 60% Increase DEF, and an AoE Stun on his A3. He shines in Faction Wars (5/5), Dragon's Lair and Ice Golem's Peak, and on the Arena where his Stun and turn meter drop break the enemy's tempo. Build priority: Defense first, then Speed and Accuracy.
Strengths
- +30% Defense aura in all battles — free value for almost any team.
- A2 Nimble Shepherd: a Shield scaled off Defense plus 60% Increase DEF for 2 turns. The buffs become protected if allies are dead, and the skill instantly activates when an ally dies — even while on cooldown.
- A3 Furious Strike: 2-turn Stun and a full turn meter reset on the target; if the Stun lands, the whole enemy team gets a 1-turn Stun and loses 25% turn meter.
- Passive Greed for Retribution: allies under his Shield are immune to Stun, and he stacks up to +30% Defense and +50% MAX HP.
- Faction Wars rating 5/5 — this is his home mode.
Weaknesses
- Base Accuracy is only 20 — without gear and books the Stun and turn meter drop simply miss.
- Damage scales only off Defense; with 870 Attack he is no damage dealer.
- The passive auto-activation of A2 works on only one such champion per team.
- Hydra and Hard mode sit at 3.0 — his control and Shield matter less there.
Where to use
By rating, best areas first: Faction Wars (5/5) — make him the core of the team; dungeons (4/5), especially Dragon's Lair and Ice Golem's Peak, where the Shield carries the waves; Clan Boss (4/5) — aura and 60% Increase DEF help survival; Classic and Live Arena (3.5/5) — Stun and turn meter drop against teams without immunity. Doom Tower and Chimera (3.5) are situational. Weakest in Hydra and Hard mode (3.0).
Stats and gear
Defense is the key stat: it drives both the Shield and his damage. Rough targets: 3500–4500+ Defense, 200–250 Speed, 200–250 Accuracy for A3 and A1, Resistance 200+ if you want it. Crit rate and crit damage are not needed. Recommended sets: Defense, Speed, Perception, Protection, Stoneskin, Defiant. For PvE two Defense sets plus Speed is enough; in PvP look at Stoneskin.
Masteries and blessings
From the recommended list: Enhanced Shot, Starting Strength, Unflinching, Gathering Momentum, Damage Mitigation, Bolstered Defense. Build mainly through the Defense and Support trees and pick up survivability and Accuracy. Blessings: Faultless defense as the tank default, plus Crushing rend, Heavencast and Intimidating presence as alternatives.
Tombs
Books go into A3 Furious Strike first: the debuff chance climbs from 75% to 100% and level 6 cuts the cooldown — without 100% the Stun and turn meter drop will keep failing. Then A2 Nimble Shepherd, where two books reduce the cooldown so the Shield and 60% Increase DEF come up more often. A1 Stone Hammer is booked last.
Verdict
A solid defensive Legendary who clears Faction Wars and dungeons and brings a +30% Defense aura to any team. Gear him for Defense and Accuracy and you get a tank with real control, not just a Shield.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Fimo Shepherd is a Legendary champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Defense, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Stone Hammer | Attacks an enemy. Has an 80% (100%) chance of decreasing the target's Turn Meter by 15%. Damage based on [DEF] = X.X × [DEF] Effects: Decreases Turn Meter | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Chance to reduce: +10% Lvl 5 Chance to reduce: +10% |
Nimble Shepherd Cooldown: 5 turns | Active Effect Places a 60% Increase DEF buff and a Shield buff on all allies for 2 turns. The Shield's value is proportional to the Champion's DEF. These buffs are protected if there are dead allies on the team when using the skill. Passive Effect Instantly activates this skill when an ally dies. The instant activation does not put this skill on cooldown and works even when it is on cooldown. If there are multiple Champions on the team with this skill, it only activates for one. This skill does not activate for Champion copies if the Champion itself dies. Effects: Increase DEF 60%, Shield | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Furious Strike Cooldown: 4 turns | Attacks an enemy. Has a 75% (100%) chance of placing a Stun debuff for 2 turns. Also has a 75% (100%) chance of fully depleting the target's Turn Meter. If the Stun was successfully placed on the initial target, attacks all enemies except that target. Has a 75% (100%) chance of placing a Stun debuff on the enemy team for 1 turn. Also has a 75% (100%) chance of decreasing the Turn Meter of all enemies by 25%. Damage based on [DEF] = X.X × [DEF] *Conditional AoE | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff Chance +10% Lvl 5 Debuff Chance +15% Lvl 6 Cooldown -1 |
Thirst for Retribution | Increases its own DEF by 3% (up to 30%) and MAX HP by 5% (up to 50%) for each Stun it has successfully placed itself. Allies are immune to Stun while under a Shield placed by the A2 skill "Nimble Shepherd". | |
| Aura | Increases Ally DEF in all battles by 30%. |
Where to get
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Question — answer
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