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Geomancer
Epic Dwarves Force Attack

Geomancer — guide

Nyresan Union
VerdictLevel up
4.5/5
Speed94HP15525Defense925Attack1343
Clan Boss5
Hydra5
Chimera4
Arena2
Dungeons4
Hard dungeons3
Doom Tower4
Faction Wars3.5
TOP-TIER CHAMPYOU NEED 5 OF THEMAGAINST ANY BOSSESand even vs waves in Doom Tower
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Geomancer

In short

Geomancer is an epic Attack champion from the Dwarves faction who deals massive damage through HP Burn and passive damage reflection. He is essential for Clan Boss and Hydra, and excels in most dungeons and Doom Tower. Building him is a must, and having multiple copies is recommended.

Strengths

  • Passive "Stone Wall" reduces team damage by 15% and redirects it to enemies under his HP Burn, dealing massive damage to bosses.
  • "Quicksand Grasp" steals turn meter and places HP Burn and 25% Weaken for 3 turns at 100% chance when booked.
  • "Growing Paralysis" removes/steals all buffs and can reset the cooldown of his control skill.
  • Aura provides +25% HP in all battles, boosting team survivability.
  • Works well without books, but becomes even stronger with them.

Weaknesses

  • Low base Speed (94) requires good Speed gear.
  • Ineffective in Arena due to reliance on long-duration debuffs.
  • Vulnerable to debuff removal and passive skill block.
  • Needs high Accuracy to land HP Burn.

Where to use

Best in Clan Boss and Hydra (5.0 rating). Excellent for Chimera (4.0), most dungeons (4.0), and Doom Tower (4.0), especially against bosses like Sorath, Agreth, Iragoth, and Iron Twins. Useful in Faction Wars (3.5) and Hard campaign (3.0) but not a priority. Almost useless in Arena (2.0).

Stats and gear

Stat priority: Speed (200+), Accuracy (250+ for CB, 400+ for Hydra), then DEF% and HP% for survivability. ATK% and crit stats are secondary. Recommended sets: Speed, Stun, Relentless, Provoke. Speed set helps offset low base Speed, Stun and Provoke add control, Relentless provides extra turns.

Masteries and blessings

Mastery trees: Defense and Support. Key masteries: "Survival Speed" (T6 Support) – fills turn meter when an ally with low HP is attacked; "Unflinching" (T5 Defense) – chance to remove a debuff when taking damage; "Expeditious Exploitation" (T5 Support) – chance to increase buff duration; "Gathering Momentum" (T4 Support) – SPD per dead ally. Blessings: "Faultless Defense" (rare), "Phantom Touch" (epic), "Cruelty" (legendary).

Tomes

Prioritize "Quicksand Grasp" (A3) to reach 100% debuff chance and lower cooldown. Then "Growing Paralysis" (A2) for cooldown reduction. A1 is last.

Verdict

Geomancer is one of the best epic champions in the game, an absolute top pick for Clan Boss and Hydra. A must-build, and having multiple copies is highly recommended. Don't hesitate – build him!

Build

Artifact sets
SpeedStunRelentlessProvoke
Key masteries
Survival SpeedUnflinchingExpeditious ExploitationGathering Momentum
Blessings
Faultless defensePhantom touchCruelty
Relics
Golden ElixirPerched ShadowSkull of Treason
Best in
SorathAgrethIragothHydraIron Twins - MagicIron Twins - PowerIron Twins - VoidMaximoz the Weeping Blade

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Trembling Staff

Attacks all enemies. Has a 30% (40%) chance of placing a 50% Decrease ACC debuff for 2 turns.
Damage based on [ATK] = 2.4 × [ATK]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Debuff chance +5%
Lvl 6 – Debuff chance +5%


Growing Paralysis

Removes all buffs from the target, then attacks them. If the target is under an HP Burn debuff placed by this Champion, steals all buffs from them instead.
If the target dies from this skill while under an HP Burn debuff placed by this Champion, reduces the cooldown of this Champion's Quicksand Prison skill by 2 turns.
Damage based on [ATK] = 6 × [ATK]
Cooldown: 4 turns
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1


Quicksand Capture

Depletes the target's Turn Meter. Adds the stolen Turn Meter to this Champion's Turn Meter (Turn Meter steal). Has a 75% (100%) chance of placing an HP Burn and a 25% Weaken debuff for 3 turns.
Cooldown: 5 turns
Lvl. 2 – Debuff chance +5%
Lvl. 3 – Debuff chance +5%
Lvl. 4 – Debuff chance +5%
Lvl. 5 – Debuff chance +10%
Lvl. 6 – Cooldown -1
Lvl. 7 – Cooldown -1


Stone Wall (Passive)

Decreases the damage received by the team by 15% and redirects this damage to each enemy under HP Burn placed by this Hero. When receiving damage, decreases it by 30%.
HP Aura in all battles by 25%

25% HP Aura in all battles

Increases Ally HP in all Battles by 25%.

PVE Masteries = Geomancer: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Clan Boss


Crowd Control


PVP Masteries = Geomancer: masteries for Arena (1v1, 3v3)

Nuker


High Accuracy


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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