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Fortress Goon
Rare Ogryn Tribes Magic Defense

Fortress Goon — guide

Gaellen Pact
VerdictVault (fusion fodder)
2/5
Speed90HP15525Defense1134Attack859
Clan Boss2
Hydra1
Chimera1.5
Arena2
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Fortress Goon

In short

Fortress Goon is a Rare Defence champion of the Ogryn Tribes with Magic affinity. His selling point is "Rock": a 30% Defence buff on the whole team plus a small heal, backed by an aura giving allies +23% Defence in Dungeons. Realistically he is vault material — keep him for Faction Wars or as fusion food; he does not justify heavy investment.

Strengths

  • "Rock" grants all allies +30% DEF for 2 turns and restores 10% of their MAX HP — a decent defensive package for a Rare.
  • The Dungeon aura (+23% ally Defence) is free value: no books, no slots, always on.
  • "Lethal Wounds" hits all enemies and has a 40% chance to place 50% Heal Reduction for 2 turns — handy against healing waves.
  • His damage scales off DEF and ATK, so a defence build still lets him chip in.

Weaknesses

  • Weak base stats: 90 SPD and 1,134 DEF — slow and squishy for a tank.
  • Only a 15% chance for the Speed debuff on his A1, so it rarely lands without books.
  • No revive, no crowd control, no real damage — most teams have a better option.
  • The ratings say it plainly: 1.0 in Hydra and Hard mode, 1.5 in Doom Tower and Chimera.

Where to use

Best home is Faction Wars for Ogryn Tribes (2.5), where the Defence buff and heal cover the basics. Dungeons and Arena (2.0 each) are early-game only, until you pull proper supports. Clan Boss (2.0) and Doom Tower (1.5) at best as a filler Defence buff. Skip him entirely in Hydra and Hard mode (1.0).

Stats and gear

Priority: DEF% → SPD → HP% → ACC. Rough targets: 2,000+ Defence, 170–200 Speed, 30,000+ HP, and 150–200 Accuracy if you actually want the Heal Reduction to stick. Ignore C.RATE and C.DMG — he will not deal damage.

  • Sets: Defence (primary), Speed (so "Rock" comes around more often), Immortal or Resilience as filler.
  • Main stats: DEF% gloves, DEF%/HP% chest, Speed boots.

Masteries and blessings

Go Defence plus Support. Key picks from the list: Invigorated, Strengthening Will and Targetfinder. Relics: Gilded Dragonstone and Orb of Transfixion.

Tomes

Book "Rock" first — its level 2 upgrade cuts the cooldown, and that is the only book upgrade that truly changes how he plays. Then push "Lethal Wounds" to level 7 for the debuff chance and −1 cooldown. With a tight tome budget, skip him altogether.

Verdict

Vault (fusion). Keep one copy for Ogryn Faction Wars, but do not spend tomes or good gear on Fortress Goon.

Build

Key masteries
InvigoratedStrengthening WillTargetfinder
Relics
Gilded DragonstoneOrb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Cruel Trap

Attacks an enemy. Has a 15% chance of placing a 15% Decrease SPD debuff for 2 turns.

Damage based on [DEF][ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff chance +5%
Lvl 6 – Debuff Chance +10%

Deadly Wounds

Attacks all enemies, has a 40% chance of placing a 50% Healing Reduction debuff for 2 turns.

Damage based on [DEF][ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%
Lvl 6 – Debuff Chance +10%
Lvl 7 – Cooldown -1

Rock

Restores 10% of allies' MAX HP. Applies a 30% Increase DEF buff to allies for 2 turns.
Lvl 2 – Cooldown -1
Increases allies' DEF in Dungeons by 23%.

Gevall Raid Shadow Legends is a champion from the "Gaellen Pact" faction of "Ogryn Tribes". His main role in the team is Defense. With his skills, he applies Healing Reduction and Decrease SPD debuffs on enemies, while giving allies Defense buffs. Thanks to his skills, this champion can be useful in many battles. Defense and Speed sets suit him best.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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