
Ghomm Yellowhand — guide
Guide: Ghomm Yellowhand
In short
Ghomm Yellowhand is an Epic Werewolves support of the Void affinity who actually plays like a controller: an AoE Stun that cuts enemy Turn Meters plus a team-wide Speed buff. He shines in the Arena and in Faction Wars, and is middling in PvE content. Build priority: Accuracy and Speed first, Attack second — every skill scales off ATK.
Strengths
- A3 Yellowhand Warrior — AoE Stun on all enemies for 1 turn (up to 75% with books) plus a 15% Turn Meter reduction: one skill wipes out half of the enemy's turn.
- A2 Unbreakable Bond — 30% Speed buff for 2 turns and 15% Heal over Time for the whole team: both a speed-up and a top-up.
- Passive Defender of the World — fills his own Turn Meter by 5% each time an ally is attacked, so the AoE Stun comes back noticeably faster.
- Aura: +25% Attack in all battles — a free bonus for any ATK-based team.
- A1 applies Parasite and a 100% Heal Reduction debuff — a nice extra against healers.
Weaknesses
- Squishy and slow base stats: 991 Defense, 17,175 HP, 104 Speed — without gear he drops fast.
- The Stun lasts only 1 turn and is chance-based, and you still have to build the Accuracy for it.
- No real healing, shields or cleansing: his "support" is buffs and control, not saving the team.
- Damage and control both hang on Attack, so you have to choose between hitting hard and staying alive.
Where to use
Arena (4/5) is his main stage, especially against teams without Stun immunity. Faction Wars (4/5) — the aura, control and Speed buff carry the faction content. Dungeons, Doom Tower, Hydra, Chimera and Clan Boss (3/5 each) are a passable fit: they want sustained damage and survivability more than a 1-turn Stun.
Stats and gear
Priority: Accuracy → Speed → Attack → HP%/DEF%. Rough targets: 200-250+ Accuracy (for Arena and high floors), 200+ Speed, and whatever Attack is left after Accuracy and survivability; crit rate is not a priority. From the build list, the author runs ATK-damage sets: Savage, Cruel, Lethal, Slayer Rathalos, Merciless. Pick up Accuracy and Speed from substats — if they fall short, drop one damage set rather than your Stun chance.
Masteries and blessings
Go down the Support and Offense trees; the key picks from the list are Invigorated, Targetfinder, Expeditious Exploitation, Gathering Momentum — leaning on Accuracy, Speed and damage. Blessings: Crushing Rend if you want damage, Commanding Presence and Heavencast for the team-support route. Relics: Orb of Transfixion, Perched Shadow.
Tombs
Book A3 Yellowhand Warrior first: levels 4-6 add +25% to the Stun chance (50→75%) and cut 1 turn of cooldown — that is the champion's biggest upgrade. Then A1 (Parasite and Heal Reduction chance 30→50%). Skip A2 — it has no upgrades.
Verdict
A solid Epic controller for Arena and Faction Wars: he speeds up your team and steals turns from the enemy. As a general-purpose PvE support he is merely average.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Gomm Yellowhand — Epic champion in RAID: Shadow Legends from the Skinwalkers faction (Gaellen Pact), role — Support, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Bone Club | Attacks the enemy 2 times. The first hit has a 30% (50%) chance of placing a Leech debuff for 2 turns. The second hit has a 30% (50%) chance of placing a 100% Healing Reduction debuff for 2 turns. Damage based on [ATK] = 2.3 × [ATK] (2 times) Effects: Leech, Healing Reduction 100% | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Damage +10% Lvl 5 Debuff chance: +10% |
Unbreakable Bond Cooldown: 5 turns | Places a 30% Increase SPD buff on all allies for 2 turns. Also places a 15% Continuous Heal buff on all allies for 1 turn. Effects: 30% Increase SPD, Continuous Heal 15% | |
Yellow-Handed Warrior Cooldown: 4 turns | Attacks all enemies. Decreases the Turn Meter of all enemies by 15%. Has a 50% (75%) chance to place a Stun on all enemies for 1 turn. Damage based on [ATK] = 3.3 × [ATK] AoE Effects: Stun, Decrease Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Defender of the World [P] | When an ally is attacked, fills own Turn Meter by 5% (once per ally). Effects: Fills only own Turn Meter | |
| Aura | Increases Ally ATK in all battles by 25%. |
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.
















