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Dune Lord Greggor
Legendary Barbarians Force Defense

Dune Lord Greggor — guide

Telerian League
VerdictLevel up
4.5/5
Speed105HP19485Defense1487Attack793
Clan Boss4
Hydra4
Chimera4
Arena4.5
Dungeons4
Hard dungeons3
Doom Tower4
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Dune Lord Greggor

In short

Dune Lord Greggor is a Legendary Defense Barbarian with Force affinity: provoker, shielder and team buffer in one. He shines in Classic Arena, Live Arena, Tag Team Arena, Hydra and Faction Wars, where his +30% DEF aura and passive do the heavy lifting. Build him for DEF and SPD — his damage and his Shield both scale off DEF.

Strengths

  • Monolith of the Desert (P): 50% chance to Provoke the attacker on every hit; with Barbarians, allies also deal +25% damage to enemies under control, ignore 50% RES when applying those debuffs, and their out-of-turn debuffs cannot be reflected or blocked.
  • Desert Axe: 100% Provoke for 1 turn plus a joint attack with the ally with the highest C.DMG.
  • Earth Split: strips all enemy buffs, extends all ally buffs by 1 turn and grants a team Shield scaled off DEF for 2 turns.
  • Beast Roar: +50% ATK, +50% ACC and +60% DEF to the team; with Barbarians it also cuts cooldowns, fills 20% Turn Meter and grants an Instant Turn.
  • +30% DEF aura in all battles, 5/5 in Faction Wars and 4.5 in Arena.

Weaknesses

  • Base SPD 105: slow without gear investment.
  • Base ACC 10: you must build ACC for Provoke and debuffs.
  • Only 3.0 in Hard mode — not a universal answer to the toughest content.
  • Damage and Shield scale off DEF; his 793 ATK is irrelevant, so don't build ATK.

Where to use

Classic Arena, Tag Team Arena and Live Arena first (4.5) — Provoke, buff stripping and the Shield decide fights there. Then Hydra, Clan Boss, Chimera, Dungeons and Doom Tower (4.0), where he keeps the team alive with buffs and a Shield. Faction Wars is a 5/5, one of the best Barbarians. In Hard mode (3.0) use him only where needed.

Stats and gear

Priority: DEF → SPD → ACC. Targets: DEF 3,000+ (higher means a fatter Shield and more damage), SPD 200+ in PvE and 250+ in Arena, ACC 200–300 for Arena and Hydra. C.RATE and C.DMG are not a priority. Sets: Provoke, Swift Parry, Guardian, Stoneskin, Supersonic, Pinpoint.

Masteries and blessings

Key masteries: Invigorated, Precision Removal, Puppetmaster; put the rest into standard defensive and support trees. Blessings: Brimstone, Polymorph, Intimidating presence. Relics: Journal of Necrotos, Wand of Submission, Chronocube.

Tomes

The passive needs no books. Book Beast Roar first to bring its cooldown down to 2 turns, then Earth Split for the −1 cooldown at level 4.

Verdict

A top Barbarian for Arena and Faction Wars: Provoke, a DEF-based Shield and strong team buffs. Gear him with DEF and SPD and he delivers his 4.5.

Build

Artifact sets
ProvokeSwift Parry SetGuardianStoneskinSupersonicPinpoint
Key masteries
InvigoratedPrecision RemovalPuppetmaster
Blessings
BrimstonePolymorphIntimidating presence
Relics
Journal of NecrotosWand of SubmissionChronocube
Best in
Classic ArenaTag Team ArenaHydraLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Gregor the Dunelord is a Legendary champion in RAID: Shadow Legends from the Barbarians faction (Telerian League), role — Defense, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Desert Axe

Attacks an enemy. Has a 100% chance of placing a Taunt debuff for 1 turn.
The ally with the highest C.DMG joins the attack if the Taunt was successfully placed.
Damage based on [DEF] = 3.6 × [DEF]

Effects: Taunt, Ally Attack

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Earthshatter

Cooldown: 3 turns

Attacks all enemies.
Removes all buffs from enemies and extends the duration of all buffs on allies by 1 turn.
Also places a Shield buff on all allies proportional to this Champion's DEF for 2 turns.
Damage based on [DEF] = 3.8 × [DEF] AoE

Effects: Extends buffs, Removes buffs, Shield

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Beast's Roar

Cooldown: 4 turns

Places a 50% Increase ATK buff, a 50% Increase ACC buff, and a 60% Increase DEF buff on all allies for 2 turns.
Barbarian Ally
1 ally from the faction: Also reduces the cooldown of all allies' skills, except this Champion's, by 1 turn.
2 allies from the faction: Fills the Turn Meters of all team members by 20%.
3 allies from the faction: Grants an Extra Turn to the ally with the highest C.DMG. Does not apply to this Champion.

Effects: 50% Increase ATK, 60% Increase DEF, 50% Increase ACC, Fills allies' Turn Meters, Reduces skill cooldowns

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Desert Monolith [P]

When hit, has a 50% chance of placing a Taunt on the attacking enemy for 1 turn. Available once per hit.
Barbarian Alliance
1 ally from the faction: Allies deal 25% more damage to enemies under Stun, Sleep, Fear, True Fear, Taunt, Freeze, and Frostbite. If multiple heroes with this skill are on the team, it only triggers for one of them.
2 allies from the faction: Allies ignore 50% of targets' RES when placing Stun, Sleep, Fear, True Fear, Taunt, Freeze, or Frostbite.
3 allies from the faction: Debuffs or instant effects placed by allies outside their turn or during instant and extra turns cannot be reflected or blocked.

Effects: Ignores Block Debuffs, Ignores RES, Provoke, Increases damage

does not require upgrading
AuraIncreases Ally DEF in all battles by 30%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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