
Gurgoh the Augur — guide
Guide: Gurgoh the Augur
In short
Gurgoh the Augur is a Legendary Dark Attack champion from the Ogryn Tribes whose kit is built entirely around Freeze. He peaks in Arena (4.5/5) and Faction Wars (5/5), while Clan Boss, Hydra and Chimera sit at 2–2.5. The site's verdict is "vault (fusion)" — invest only if you need Freeze control or a Faction Wars closer.
Strengths
- Blood Freeze strips one random buff and has an 80% chance to place Freeze for 1 turn, then he takes another turn — control and tempo in one skill.
- Avalanche hits for 6× ATK and strikes again on a frozen target; in Arena that damage deletes whole teams.
- Icebreaker is a double hit at 2× ATK with a third hit against frozen enemies.
- Passive Frozen Embrace: when he loses more than 20% of MAX HP from a single attack, 50% chance to Freeze the attacker for 1 turn.
- Gives allies +44% ATK in Faction Wars crypts — that is where his 5/5 comes from.
Weaknesses
- 92 SPD, 16,020 HP and 1,046 DEF — he has to survive to his turn first.
- All his control depends on Freeze: against Immunity, Block Debuffs and high Resistance he is just an average nuker.
- Clan Boss (2.5), Hydra (2.0) and Chimera (2.5) are not his content — don't waste a slot.
- Heavily gear-dependent and needs a lot of resources before he delivers results.
Where to use
Classic Arena, Tag Team Arena and Live Arena come first (4.5/5) — his Freeze and extra hits on frozen enemies do the most there. Then Faction Wars (5/5, both as damage and as an ATK buff), dungeons and hard content (4/4): Spider's Den, Tainted Fyro; Doom Tower is 3.5/5. Skip him for Clan Boss, Hydra and Chimera at 2–2.5.
Stats and gear
Priority: SPD → C.RATE (close to 100%) → ATK% and C.DMG → ACC. Aim for roughly 200–250 ACC for Arena, since the Freeze chance on his A2 scales with it. Gloves C.RATE/C.DMG, chest ATK%, boots SPD, banner ACC. Sets from the build: Accuracy, Provoke, Perception, Pinpoint; add Speed and Crit Damage if your ACC already comes from the banner.
Masteries and blessings
Attack tree: Pierce Defenses, Gathering Momentum, Boss Slayer; Support side takes Invigorated. Relics listed in the build: Malefic Talon, Irethi Coronet, Wand of Submission.
Tombs
11 Tomes in total (skills 2 and 3). Book Blood Freeze first: +5/+5/+10% debuff chance and −1 cooldown at the last level is a direct upgrade to Freeze uptime. Then Avalanche for damage and −1 cooldown. Worth Tomes, but not your first priority.
Verdict
A narrow specialist with real control, but slow and extremely gear-hungry. The site's verdict is vault (fusion): build him only for Arena and Faction Wars if you have the resources.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Icebreaker
Damage based on [ATK] = 2 × [ATK] (2 times)

Blood Freeze

Collapse
Damage based on [ATK] = 6 × [ATK]

Frost Embrace (Passive)

Gurgoh the Augur Guide
Gurgoh Raid Shadow Legends is a hero from the Gaellen Pact alliance of the Ogryn Tribes faction. His main role in the team is Attack. This hero performs best in the Arena. There his effectiveness is at its maximum. Most of his skills are based on Freeze.
Viability: Midgame, Endgame
Tomes: 11 (Skills 2/3)
Character Ratings
Player ratings - Current rating
| Clan Battles: 2.7 | Clan Battles: 1.0 |
| Arena Attack: 4.7 | Arena Attack: 4.8 |
| Campaign Chapters: 4.2 | Campaign Chapters: 3.0 |
| Spider's Den: 3.6 | Spider's Den: 2.0 |
| Dragon's Lair: 3.8 | Dragon's Lair: 4.0 |
| Arena Defense: 4.3 | Arena Defense: 4.5 |
| Minotaur's Labyrinth: 3.9 | Minotaur's Labyrinth: 4.5 |
| Lava Knight's Castle: 3.5 | Lava Knight's Castle: 3.5 |
| Arcane Keep: 3.9 | Arcane Keep: 4.0 |
| Spirit Citadel: 3.7 | Spirit Citadel: 4.0 |
| Force Citadel: 3.8 | Force Citadel: 4.0 |
| Void Citadel: 3.7 | Void Citadel: 4.0 |
| Faction Wars: 4.8 | Faction Wars: 5.0 |
| Ice Golem's Peak: 3.8 | Ice Golem's Peak: 4.0 |
Tomes: Worth tomes but not a priority.
Auto-battle: it starts with his second skill.
MASTERIES (CAMPAIGN, ARENA, FACTION WARS, CLAN BOSS, DUNGEONS)
Examples of stats and items:
ARENA, CAMPAIGN, FACTION WARS
| Gear |
Primary stat | Extra stat |
| Weapon | ATK | C.RATE/C.DMG, SPD, ATK%, ACC |
| Helmet | HP | C.RATE/C.DMG, SPD, ATK%, ACC |
| Shield | DEF | C.RATE/C.DMG, SPD, ATK%, ACC |
| Gloves | C.RATE/C.DMG | C.RATE/C.DMG, SPD, ATK%, ACC |
| Armor | ATK% | C.RATE/C.DMG, SPD, ACC |
| Boots | SPD | C.RATE/C.DMG, ATK%, ACC |
| Ring | ATK | ATK%, HP%, DEF% |
| Amulet | C.DMG | RES, ACC |
| Banner | Accuracy | ATK%, SPD, HP% |
Suitable sets: Attack, Speed, Crit. Rate, Crit. DMG, Accuracy, Lifesteal, Immunity, Savage, Cruel, Relentless, Parry, Reflex, Resurgent, Immortal, Lethal.
CLAN BOSS
It is not recommended to use this Champion against the Clan Boss, but if you have decided to take them anyway, here is a list of recommended stats and sets.
| Gear | Primary stat | Extra stat |
| Weapon | ATK | C.RATE/C.DMG, SPD, ATK%, ACC |
| Helmet | HP | C.RATE/C.DMG, SPD, ATK%, ACC, DEF% |
| Shield | DEF | C.RATE/C.DMG, SPD, ATK%, ACC, DEF% |
| Gloves | C.RATE/C.DMG, DEF% | C.RATE/C.DMG, SPD, ATK%, ACC, DEF% |
| Armor | ATK%, DEF% | C.RATE/C.DMG, SPD, ATK%, ACC, DEF% |
| Boots | SPD | C.RATE/C.DMG, ATK%, ACC |
| Ring | ATK, DEF | ATK%, HP%, DEF% |
| Amulet | DEF, C.DMG | RES, ACC |
| Banner | Accuracy | ATK%, SPD, HP%, DEF% |
Suitable sets: Speed, C.RATE, ACC, Lifesteal, Reflex, Bloodthirst.
Gear

Epilogue: Gurptuk is a very narrowly focused champion who depends on gear; he performs decently in many locations, but doesn't particularly stand out among other characters. He can only be obtained with a small chance from Ancient Shards, and is one of the worst Legendary champions in the game, especially among Void champions. He performs well in the Arena in Gold 1-4, is rarely seen in Platinum, and has low Speed and low HP. For him to start showing proper results, you need to invest a huge amount of resources into him.
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.
















