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Ilysinya
Epic High Elves Force HP

Ilysinya — guide

Telerian League
VerdictVault (fusion fodder)
3/5
Speed98HP21480Defense1123Attack749
Clan Boss2.5
Hydra4
Chimera3
Arena3.5
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars3.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ilysinya

In short

Ilysinya is an Epic High Elf of the Force affinity whose kit runs on HP: both her shields and her damage scale off MAX HP, not ATK. She shines in Hydra and Arena, where team-wide Block Buffs and Block Debuffs removal wreck the enemy's plan. Build her for HP and Speed first, with enough Accuracy to land her debuffs.

Strengths

  • Shield of Arabia puts shields worth 20% of her MAX HP on the whole team for 2 turns, along with a minor 15% Increase buff for 2 turns — both team-wide.
  • Nobility (passive) heals her for 30% of her MAX HP every time the shield from Shield of Arabia expires, is removed or is broken — free self-sustain.
  • Excruciating Light is an AoE that strips Block Debuffs from all enemies with an 80% chance before the hit and places Block Buffs for 2 turns with an 80% chance after it.
  • Spearwoman has a 50% chance to steal a random buff from the target — small, but it hurts buff-heavy teams.
  • HP-scaling damage means your tank actually chips in instead of just standing there.

Weaknesses

  • Damage is low (0.24–0.25×HP) — she is not a damage dealer.
  • Base Speed 98 is slow; without Speed gear she acts last and her shields arrive late.
  • Hard-tier content is rated 2.0: shields get bursted faster than the passive can heal back.
  • No team healing at all — only shields and her own self-heal.

Where to use

Hydra is her best home (4.0): Block Buffs on Hydra plus team shields. Arena (3.5): strip Block Debuffs, blanket the enemy in Block Buffs and buff your nukers. Faction Wars (3.5) for shields and buff control. Dungeons and Chimera (3.0) are fine but unspectacular. Clan Boss (2.5) and Doom Tower (2.5) are niche. Skip Hard modes (2.0).

Stats and gear

Priority: HP → Speed → Accuracy. Push HP as high as you can (shield is 20% HP, damage 0.24–0.25×HP), Speed around 200–250, Accuracy 200–250 for Arena and Hydra so her 80% chances actually land, Resistance 200+ if you want to keep her buffs alive. No Crit needed. Sets: Speed, Regeneration, Divine Speed, Perception, Guardian. Relics: Orb of Transfixion, Perched Shadow.

Masteries and blessings

The sample build uses Invigorated, Targetfinder, Expeditious Exploitation and Gathering Momentum. As a support, go Support tree for buff and shield uptime and Defense tree for survivability. Blessings: Survival Instinct as the defensive default, Cruelty if you want the debuff-pressure route.

Tombs

Book Excruciating Light first: levels 4 and 5 push both chances to 80%, and level 6 cuts the cooldown. Then Shield of Arabia for its two cooldown reductions so shields and the Increase buff come up more often. Spearwoman last — only damage and steal chance there.

Verdict

A solid Epic for Hydra and Arena thanks to team shields and Block Buffs, but a specialist rather than a universal pick — bring her for the job she does well.

Build

Artifact sets
SpeedRegenerationDivine SpeedPerceptionGuardian
Key masteries
InvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Blessings
Survival instinctCruelty
Relics
Orb of TransfixionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Ylsinia is an Epic Champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — HP, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Spearwoman

Attacks an enemy.
Has a 30% (50%) chance to steal 1 random buff from the target.
Damage based on [HP] = 0.25 × [HP]

Effects: Steal Buffs

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Steal chance: +10%
Lvl. 5 Steal chance: +10%

Agonizing Light

Cooldown: 4 turns

AoE attack on all enemies.
Before attacking, has a 50% (80%) chance to remove Block Debuffs from all enemies.
After attacking, has a 50% (80%) chance to place Block Buffs on all enemies for 2 turns.
Damage based on [HP] = 0.24 × [HP] AoE

Effects: Block Buffs, Removes Buffs

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Chance: +15%
Lvl 5 Chance: +15%
Lvl 6 Cooldown -1

Shield of Arabia

Cooldown: 6 turns

Places 20% of this champion's MAX HP Shield buffs on all allies for 2 turns.
Places a 15% Strengthen buff on all allies for 2 turns.

Effects: 15% Increase ATK, Shield

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Nobility (Passive)

Heals this Champion by 30% of their MAX HP each time a Shield placed by the Arabia Shield skill expires, is removed, or is broken by an enemy.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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