Home Hero Catalog Hilvi the Rime-called
Hilvi the Rime-called
Legendary Dwarves Force Support

Hilvi the Rime-called — guide

Nyresan Union
VerdictLevel up
4.5/5
Speed110HP20475Defense1387Attack826
Clan Boss4
Hydra4
Chimera4
Arena5
Dungeons4
Hard dungeons4
Doom Tower4
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Hilvi the Rime-called

In short

Hilvi the Rime-called is a Legendary Support from the Dwarves, Force affinity. Her job is to strip every buff off the enemy team and Freeze them, then bring her own team back with Block Damage and a Speed buff. Build her fast and accurate — she deals no meaningful damage.

Strengths

  • Her signature skill removes all buffs from all enemies and places Freeze for 1 turn — one button flips a whole turn.
  • A team-wide revive at 50% HP and 30% turn meter, followed by Block Damage for 1 turn and +30% SPD for 2 turns — applied even if nobody was dead; if nobody was revived, it also fills allies' turn meters by 25%.
  • Aura: +19% SPD for allies in all battles — a free speed lead for Arena and PvE alike.
  • Her passive punishes every Freeze: steals one random buff, places HP Burn for 2 turns and cuts the victim's turn meter by 10%.
  • Built-in Tormin synergy — her A1 and strip instantly activate his skills, and her passive fills his turn meter.

Weaknesses

  • The cooldowns on the strip-and-Freeze and on the mass revive can't be reduced or reset by anything except books.
  • Freeze lasts only 1 turn: if your team doesn't follow up instantly, the window closes.
  • A1 damage scales off ATK, and her ATK is 826 — she is not a damage dealer in any build.
  • In Clan Boss her value is limited to the 60% Decrease DEF on A1 and revives; she brings no boss-specific debuff kit.

Where to use

Her best homes are Arena (5/5) and Dwarf Faction Wars (5/5), where the strip plus Freeze and the mass revive decide the most. Then a solid 4/5 across dungeons, Hydra, Chimera, Hard campaign and Doom Tower — in Hydra and Chimera she works as control and as insurance against a wipe. In Clan Boss (4/5) she is taken mostly for Decrease DEF and the revive, but that is not her main stage.

Stats and gear

  • SPD: 230–280+, and more is better in Arena — she should move right after the enemy's buffs go up.
  • ACC: 300+ (higher for Arena), otherwise the Freeze and the 60% Decrease DEF will be resisted.
  • HP 50–60k, DEF 2,500–3,000+ so she isn't the first body on the floor.
  • C.RATE and C.DMG are irrelevant; RES with whatever is left.
  • Sets: Speed + Perception for PvE, Stoneskin in Arena so she survives the opening burst and gets her strip off.

Masteries and blessings

Go Support and Defense trees, picking up speed and accuracy along the way. From the site's list: In For The Kill, Invigorated, Expeditious Exploitation, Gathering Momentum. Relics: Molten Deathbell, Wand of Submission, Perched Shadow. No blessings are listed in the build — take a defensive or utility one that fits your content.

Tomes

Book the strip-and-Freeze first: two books cut its cooldown from 5 to 3, and since nothing else can shorten it, that's the single biggest upgrade she has. Then the mass revive (6→4) for the same reason. A1 last — it only adds damage and pushes the Decrease DEF chance to 75%.

Verdict

A top-tier Arena and Faction Wars support: a full strip with Freeze plus one of the strongest revive packages in the game, buffs included. In PvE she is a very good 4/5 pick for control, speed aura and wipe insurance.

Build

Key masteries
In For The KillInvigoratedExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellWand of SubmissionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Hilvi the Frostbound is a Legendary champion in RAID: Shadow Legends from the Dwarves faction (Nyresan Union), role — Support, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Ice Torch

Attacks an enemy 2 times. Each hit has a 50% (75%) chance to place a 60% Decrease DEF debuff for 2 turns.
If Tormin is on the team, has a 25% chance to instantly activate his Deadly Frost skill.
Damage based on [ATK]
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%

Piercing Cold

Cooldown: 5 turns

Removes all buffs from all enemies and places a Freeze debuff on them for 1 turn.
If Tormin is on the team, instantly activates his Blizzard skill.
The cooldown of this skill cannot be reduced or reset.

Effects: Freeze, Removes buffs

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Frosty Glacier

Cooldown: 6 turns

Revives all allies with 50% HP and 30% Turn Meter.
Places a Block Damage buff on the whole team for 1 turn and a 30% Increase SPD buff for 2 turns. These buffs will be placed even if none of the allies were revived.
If none of the allies were revived by this skill, also fills the allies' Turn Meters by 25%.
The cooldown of this skill cannot be reduced or reset.

Effects: Block Damage, 30% Increase SPD buff, Revives all allies, Fills allies' Turn Meters

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Higher Mission [P]

When an enemy receives Freeze, steals 1 random buff from them, applies HP Burn for 2 turns, and reduces their Turn Meter by 10%.
If Tormin is on the team, fills his Turn Meter by the amount by which this skill reduced the enemy's Turn Meter. If there are multiple heroes with this skill on the team, it only triggers for one. This skill does not trigger for hero copies if the hero himself dies.

Effects: HP Burn, Steal Buffs, Decreases Turn Meter

+
AuraIncreases allies' SPD in all battles by 19%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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