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Kreela Witch-Arm
Legendary Orcs Magic Support

Kreela Witch-Arm — guide

Gaellen Pact
VerdictLevel up
4/5
Speed99HP16680Defense1222Attack1244
Clan Boss4.5
Hydra3
Chimera4
Arena4
Dungeons3
Hard dungeons3
Doom Tower4
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Kreela Witch-Arm

In short

Kreela Witch-Arm is a Legendary Orc support from the Gaellen Pact who doesn't heal — she shields and buffs. Her headline move is the A3 that hands the whole team +50% Increase ATK and +30% Increase C.RATE for 3 turns, which makes her a Clan Boss and Orc Faction Wars specialist. Build her for Speed and HP: the A1 shield scales off her MAX HP.

Strengths

  • A3 gives the team +50% Increase ATK and +30% Increase C.RATE for 3 turns and then hits all enemies — close to a perfect buff package for Clan Boss.
  • A2 stuns a single target and, at an 80% chance (100% with books), drags three random allies into a joint attack using their basic skills.
  • A1 puts a 2-turn Shield equal to 10% of her MAX HP on the ally with the lowest HP — constant passive protection for squishy damage dealers.
  • Strong ratings where it counts: 4.5 in Clan Boss and Faction Wars, 4.0 in Chimera, Arena and Doom Tower.

Weaknesses

  • No heal, no cleanse, no revive — her whole kit is buffs plus one shield.
  • Base Speed is only 99, so without Speed gear she never gets the A3 out in time.
  • Her damage scales off ATK, but building her as a nuker is pointless — the numbers stay low.
  • Hydra and dungeons are her weak spots (3.0 each); she brings nothing to Hydra's mechanics.

Where to use

Clan Boss (4.5) is her home ground — the buff package and ally attack both pay off there. Next come Faction Wars for Orcs (4.5), then Chimera, Arena and Doom Tower (4.0 each), plus Grythion the Celestial Griffin. In dungeons and on hard content (3.0) take her only as a pure buffer when you have nothing better, and the same goes for Hydra.

Stats and gear

Priority: Speed → HP → ACC → DEF. Rough targets: SPD 220–260 (230+ for Clan Boss), HP 60,000+ (bigger HP means a fatter A1 shield), ACC 200–250 for the A2 stun, DEF 2,500–3,000. Ignore C.RATE and C.DMG entirely. Sets: Speed + Perception or Accuracy if you're short on ACC; Speed + Immortal or Shield if she keeps dying. Relics from the build: Golden Elixir, Orb of Transfixion, Perched Shadow.

Masteries and blessings

Go into the Support and Defense trees with this set: Blessed Heal, Invigorated, Survival Speed, Targetfinder, Unflinching, Heal 'N' Go. The logic is simple — she has to survive until the A3 comes off cooldown and not die to stray AoE. For the blessing, pick survivability: damage blessings do nothing for her, her job is staying alive and keeping buffs up.

Tomes

Book the A2 first: the ally-attack chance climbs from 80% to 100% and the last level cuts 1 turn of cooldown. Then the A3, where a single book removes a turn of cooldown — cheap and very noticeable. Finish the A1 last: +5% and +10% shield is nice but not a game changer.

Verdict

A solid Legendary support for Clan Boss and Orc Faction Wars, and worth levelling if you need team-wide Increase ATK and Increase C.RATE. She isn't universal, but in her own modes she earns her keep.

Build

Key masteries
Blessed HealInvigoratedSurvival SpeedTargetfinderUnflinchingHeal 'N' Go
Relics
Golden ElixirOrb of TransfixionPerched Shadow
Best in
Grythion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Witch's Protection

Attacks an enemy. Places a Shield buff on the ally with the lowest HP equal to 10% of this hero's Max HP for 2 turns.

Damage based on [ATK] = 4.4 × [ATK]

Turns: 1
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% Lvl 5 – Shield +5% Lvl 6 – Shield 10%
Blinding Radiance

Attacks an enemy. Places a Stun debuff for 1 turn. Has an 80% chance to attack a random target together with three random allies. Allies use their default skills.

Damage based on [ATK] = 5 × [ATK]

Turns: 4
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Joint Attack chance +10% Lvl 5 – Joint Attack chance +10% Lvl 6 – Cooldown -1
Illusion of War

Places Increase ATK 50% and Increase C.RATE 30% on the team for 3 turns, then attacks all enemies.

Damage based on [ATK] = 4.5 × [ATK] AoE

Turns: 5
Lvl 2 – Cooldown -1

Kreela Witch-Arm is a Legendary champion from the Gaellen Pact faction, Orcs. She was added to the game on 14.08.2020. In that update, she could be assembled from shards given for completing events and tournaments. She is a brutal-looking orc woman designed to slash and kill, but her skills are geared towards controlling the enemy and buffing the team.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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