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Xenomorph
Legendary Dark Elves Magic Attack

Xenomorph — guide

The Corrupted
VerdictLevel up
4/5
Speed102HP17670Defense1035Attack1365
Clan Boss4.5
Hydra3.5
Chimera4
Arena3.5
Dungeons4
Hard dungeons3
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Xenomorph

In short

Xenomorph is a Legendary Attack champion from the Dark Elves with Magic affinity. His identity is poison and Contagion: he stacks debuffs, shreds DEF on anyone carrying his poison, and revives himself when a Contagion-carrying enemy dies. He shines on Clan Boss and in the Dark Elves Crypt; build priority is 100% C.RATE first, then ATK, C.DMG and SPD.

Strengths

  • Poison on his A1: a normal hit places one 5% Poison, a crit places three — a cheap, constant damage source.
  • Acid Blood passively puts a 5% Poison on attackers (25%, up to 50% with books), and any enemy under his poison loses 20% DEF — one debuff buffs the whole team's damage.
  • Invasion is a full package: Stun plus Contagion on the target and True Fear on everyone else, and under his Veil buff none of it can be resisted.
  • He revives with 50% HP and 50% turn meter whenever an enemy under Contagion dies — free insurance in long fights.
  • 5.3 x ATK single-target nuke on Invasion, multiplied by poison stacks and DEF shred from the rest of the team.

Weaknesses

  • No AoE damage at all — he clears one target per turn.
  • Everything depends on C.RATE and poisons: below 100% crit the A1 gives one poison instead of three and Acid Blood loses its unresistable crit clause.
  • The revive needs Contagion plus a dying enemy, so it does nothing against boss-only fights or debuff-immune targets.
  • 102 base SPD is slow; speed has to come from gear.
  • Weaker in Arena, Hydra and especially Hard/Doom Tower (3.0–3.5).

Where to use

Clan Boss first (4.5) — his poisons and DEF shred lift the whole team's damage. Then Dark Elves Crypt (4.5), Chimera (4.0) and dungeons (4.0). Among bosses: Borgoth (poisons plus DEF down), Grythion, Iron Twins and Tainted Hellrazor. Arena and Hydra are playable (3.5) but his single-target control matters less there; in Hard and Doom Tower he is a niche pick (3.0).

Stats and gear

Push C.RATE to 100% first (it unlocks the triple poison and the unresistable Acid Blood), then ATK and C.DMG, then SPD. Rough targets: ATK 4,000+, C.DMG 200%+, SPD 180+ (lower is fine on Clan Boss with a speed lead), ACC 200–250 for Stun, Contagion and True Fear. Sets: Savage, Lethal, Merciless, Feral. SPD boots, and C.DMG or ATK% gloves depending on how much crit you still need. Relics worth a look: Golden Elixir, Irethi Coronet, Arachnelixir, Perched Shadow.

Masteries and blessings

Go damage and boss pressure: Pierce Defenses, Pouncing Strike, Boss Slayer, plus Expeditious Exploitation and Gathering Momentum for tempo. Blessings: Lethal dose is the default for a poison kit, Brimstone as the alternative, Soul reap for survivability, Intimidating presence if you want extra control.

Tomes

Book Invasion first: it gives −1 cooldown and +30% damage, so your Stun/Contagion/True Fear rotation comes around more often. Then Acid Blood, which raises the poison chance from 25% to 50% — that is both damage and DEF shred. Deadly Claws (−1 cooldown) next, and leave the A1 for last since it only adds damage.

Verdict

Xenomorph is a narrow but very reliable poison damage dealer for Clan Boss and the Crypt: give him 100% crit and enough accuracy and he will burn bosses while shredding DEF for the whole squad.

Build

Artifact sets
SavageLethalMercilessFeral
Key masteries
Pierce DefensesPouncing StrikeExpeditious ExploitationGathering MomentumBoss Slayer
Blessings
Lethal doseBrimstoneSoul reapIntimidating presence
Relics
Golden ElixirIrethi CoronetArachnelixirPerched Shadow
Best in
BorgothGrythionDark Elves CryptIron TwinsTainted Hellrazor

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Xenomorph is a Legendary champion in RAID: Shadow Legends from the Dark Elves faction (The Corrupted), role — Attack, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Deadly Tail

Attacks an enemy.
Places a 5% Poison debuff for 2 turns.
If the hit is critical, places three 5% Poison debuffs.
Places a Veil buff on this Champion for 2 turns.
Damage based on [ATK] = 3.8 × [ATK]

Effects: Perfect Veil, 5% Poison

Lvl 2 Damage +15%
Lvl 3 Damage +15%

Invasion

Cooldown: 4 turns

Attacks an enemy.
Before attacking, places a Stun and Contagion debuff on the target for 2 turns. If under a Veil buff, the debuff cannot be resisted. Places True Fear on all other enemies for 1 turn. If under a Veil buff, the debuff cannot be resisted.
Passive effect: Revives with 50% HP and 50% Turn Meter when an enemy under a Contagion debuff dies.
Damage based on [ATK] = 5.3 × ATK

Effects: Revives after death, Contagion, True Fear, Stun

Lvl 2 Damage +15%
Lvl 3 Damage +15%
Lvl 4 Cooldown -1

Deadly Claws

Cooldown: 4 turns

Attacks an enemy 2 times.
Deals 15% more damage for each Poison on the target.
Applies a Thick Veil to self for 2 turns.
Damage based on [ATK] = 2.1 × ATK × (1 + 0.15 × number of poisons)

Effects: Thick Veil

Lvl 2 Damage +15%
Lvl 3 Damage +15%
Lvl 4 Cooldown -1

Acid Blood [P]

Each time this Champion is hit, has a 25% (50%) chance of placing a 5% Poison debuff on the attacker for 2 turns. This debuff cannot be resisted or blocked if the hit is critical. The DEF of an enemy affected by a Poison debuff placed by this Champion is decreased by 20%.
*The number of Poison debuffs does not affect the amount of the decrease — one is enough for the effect to apply.

Effects: 5% Poison

Lvl 2 Debuff Chance: +10%
Lvl 3 Debuff Chance: +15%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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