
Xenomorph — guide
Guide: Xenomorph
In short
Xenomorph is a Legendary Attack champion from the Dark Elves with Magic affinity. His identity is poison and Contagion: he stacks debuffs, shreds DEF on anyone carrying his poison, and revives himself when a Contagion-carrying enemy dies. He shines on Clan Boss and in the Dark Elves Crypt; build priority is 100% C.RATE first, then ATK, C.DMG and SPD.
Strengths
- Poison on his A1: a normal hit places one 5% Poison, a crit places three — a cheap, constant damage source.
- Acid Blood passively puts a 5% Poison on attackers (25%, up to 50% with books), and any enemy under his poison loses 20% DEF — one debuff buffs the whole team's damage.
- Invasion is a full package: Stun plus Contagion on the target and True Fear on everyone else, and under his Veil buff none of it can be resisted.
- He revives with 50% HP and 50% turn meter whenever an enemy under Contagion dies — free insurance in long fights.
- 5.3 x ATK single-target nuke on Invasion, multiplied by poison stacks and DEF shred from the rest of the team.
Weaknesses
- No AoE damage at all — he clears one target per turn.
- Everything depends on C.RATE and poisons: below 100% crit the A1 gives one poison instead of three and Acid Blood loses its unresistable crit clause.
- The revive needs Contagion plus a dying enemy, so it does nothing against boss-only fights or debuff-immune targets.
- 102 base SPD is slow; speed has to come from gear.
- Weaker in Arena, Hydra and especially Hard/Doom Tower (3.0–3.5).
Where to use
Clan Boss first (4.5) — his poisons and DEF shred lift the whole team's damage. Then Dark Elves Crypt (4.5), Chimera (4.0) and dungeons (4.0). Among bosses: Borgoth (poisons plus DEF down), Grythion, Iron Twins and Tainted Hellrazor. Arena and Hydra are playable (3.5) but his single-target control matters less there; in Hard and Doom Tower he is a niche pick (3.0).
Stats and gear
Push C.RATE to 100% first (it unlocks the triple poison and the unresistable Acid Blood), then ATK and C.DMG, then SPD. Rough targets: ATK 4,000+, C.DMG 200%+, SPD 180+ (lower is fine on Clan Boss with a speed lead), ACC 200–250 for Stun, Contagion and True Fear. Sets: Savage, Lethal, Merciless, Feral. SPD boots, and C.DMG or ATK% gloves depending on how much crit you still need. Relics worth a look: Golden Elixir, Irethi Coronet, Arachnelixir, Perched Shadow.
Masteries and blessings
Go damage and boss pressure: Pierce Defenses, Pouncing Strike, Boss Slayer, plus Expeditious Exploitation and Gathering Momentum for tempo. Blessings: Lethal dose is the default for a poison kit, Brimstone as the alternative, Soul reap for survivability, Intimidating presence if you want extra control.
Tomes
Book Invasion first: it gives −1 cooldown and +30% damage, so your Stun/Contagion/True Fear rotation comes around more often. Then Acid Blood, which raises the poison chance from 25% to 50% — that is both damage and DEF shred. Deadly Claws (−1 cooldown) next, and leave the A1 for last since it only adds damage.
Verdict
Xenomorph is a narrow but very reliable poison damage dealer for Clan Boss and the Crypt: give him 100% crit and enough accuracy and he will burn bosses while shredding DEF for the whole squad.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Xenomorph is a Legendary champion in RAID: Shadow Legends from the Dark Elves faction (The Corrupted), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Deadly Tail | Attacks an enemy. Places a 5% Poison debuff for 2 turns. If the hit is critical, places three 5% Poison debuffs. Places a Veil buff on this Champion for 2 turns. Damage based on [ATK] = 3.8 × [ATK] Effects: Perfect Veil, 5% Poison | Lvl 2 Damage +15% Lvl 3 Damage +15% |
Invasion Cooldown: 4 turns | Attacks an enemy. Before attacking, places a Stun and Contagion debuff on the target for 2 turns. If under a Veil buff, the debuff cannot be resisted. Places True Fear on all other enemies for 1 turn. If under a Veil buff, the debuff cannot be resisted. Passive effect: Revives with 50% HP and 50% Turn Meter when an enemy under a Contagion debuff dies. Damage based on [ATK] = 5.3 × ATK Effects: Revives after death, Contagion, True Fear, Stun | Lvl 2 Damage +15% Lvl 3 Damage +15% Lvl 4 Cooldown -1 |
Deadly Claws Cooldown: 4 turns | Attacks an enemy 2 times. Deals 15% more damage for each Poison on the target. Applies a Thick Veil to self for 2 turns. Damage based on [ATK] = 2.1 × ATK × (1 + 0.15 × number of poisons) Effects: Thick Veil | Lvl 2 Damage +15% Lvl 3 Damage +15% Lvl 4 Cooldown -1 |
Acid Blood [P] | Each time this Champion is hit, has a 25% (50%) chance of placing a 5% Poison debuff on the attacker for 2 turns. This debuff cannot be resisted or blocked if the hit is critical. The DEF of an enemy affected by a Poison debuff placed by this Champion is decreased by 20%. *The number of Poison debuffs does not affect the amount of the decrease — one is enough for the effect to apply. Effects: 5% Poison | Lvl 2 Debuff Chance: +10% Lvl 3 Debuff Chance: +15% |
Where to get
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Question — answer
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