Home Hero Catalog Quintus the Triumphant
Quintus the Triumphant
Legendary Banner Lords Void Attack

Quintus the Triumphant — guide

Telerian League
VerdictLevel up
4/5
Speed105HP15030Defense969Attack1608
Clan Boss4.5
Hydra2.5
Chimera4
Arena5
Dungeons3
Hard dungeons5
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Quintus the Triumphant

In short

Quintus the Triumphant is a Legendary Void Attack champion from the Banner Lords, and he is picked mainly for the Arena, where he rates 5/5 and brings a +35% Ally Attack aura. He is a self-sufficient nuker: he buffs himself, strips the enemy and adds pure damage from his passive. Build him for Speed, crit and Attack, with Arena or Clan Boss masteries, and put your first tomes into the A2.

Strengths

  • His A2 strips every buff from the target and places a 60% Decrease DEF for 2 turns — it cannot be resisted or blocked.
  • Passive: every skill deals extra pure damage equal to 10% of the target's MAX HP for each buff on them, ignoring Shields. Against buffed tanks this breaks the math entirely.
  • His AoE places a 50% Increase ATK and 30% Increase C.DMG on himself for 3 turns before hitting — no support needed.
  • The aura gives allies +35% Attack in Arena, effectively an extra buff for the whole team.
  • Cooldown resets: a kill with the A2 resets the AoE, a kill with the AoE resets the A2 — wave clearing and Arena chains work nicely.

Weaknesses

  • Squishy: 969 DEF and 15,030 HP on a 1,608 ATK frame, so any focus fire deletes him.
  • The passive depends on enemy buffs — against bare targets the extra pure damage is tiny.
  • The special damage rules on his A2 (not reduced by enemy masteries or passives) do not apply in boss fights; there it is just a strip plus 60% Decrease DEF.
  • Hydra (2.5/5) and Doom Tower/dungeons (3/5) are not his places: an AoE nuke without control and low survivability.

Where to use

Best by far in the Arena — Classic, Tag Team and Live, all 5/5 — and 5/5 in Hard-mode dungeons. Then Clan Boss and Faction Wars at 4.5/5, Chimera at 4/5. The drops are dungeons and Doom Tower (3/5) and Hydra (2.5/5), where he is just a plain damage dealer.

Stats and gear

  • Attack first, then C.RATE up to ~100% and C.DMG at 200%+.
  • SPD 170–200+ for Arena (or exactly tuned to your booster), lower is fine for PvE.
  • No ACC needed: the strip and the Decrease DEF cannot be resisted.
  • Sets: Relentless, Savage, Cruel, Lethal — take whichever rolls the best Attack and crit. Relics: Malefic Talon, Irethi Coronet, The Cat's Gaze.

Masteries and blessings

PvE: the Offense tree with Pierce Defenses and Boss Slayer (the Universal, Wave nuke and Boss Killer builds). PvP: full damage route — Bombs, Gifts, Nuker, Shining Cell, Late Game, Soul Reap style picks. Blessings: Soul reap or Lightning cage.

Tombs

Book the A2 first: its 6th level gives −1 cooldown, which is the key upgrade, plus the damage steps. Then the AoE for damage, and the A1 last.

Verdict

A top-tier Arena nuker with self-buffs and a strip — if you play Arena and Hard dungeons, the gear and tomes pay off. For Hydra and tower content, look elsewhere.

Build

Artifact sets
RelentlessSavageCruelLethal
Key masteries
Pierce DefensesBoss Slayer
Blessings
Soul reapLightning cage
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Encore

Attacks an enemy. If the target has no buffs, deals an additional hit. If the hit is a critical hit, attacks again.
Lvl. 2 - Damage +5%
Lvl. 3 - Damage +5%
Lvl. 4 - Damage +5%
Lvl. 5 - Damage +10%

Swift Deliverance (4 Turns)

Attacks an enemy. Before attacking, removes all buffs from the target, then applies a 60% Decrease DEF debuff for 2 turns. These effects cannot be resisted or blocked.
Damage dealt by this skill cannot be reduced by the enemy's masteries or passive skills, except for boss passive skills.
Damage dealt by this skill cannot be increased by allies' passive skills or this Champion's masteries. Does not apply to fights against bosses.
If the enemy dies, resets the cooldown of the Crowd Favorite skill.
Lvl. 2 - Damage +5%
Lvl. 3 - Damage +5%
Lvl. 4 - Damage +5%
Lvl. 5 - Damage +10%
Lvl. 6 - Cooldown -1

Crowd Favorite (4 Turns)

Attacks all enemies. Before attacking, places a 50% Increase ATK buff and a 30% Increase C.DMG buff on this Champion for 3 turns.
If an enemy dies, resets the cooldown of the Swift Deliverance skill.
Lvl. 2 - Damage +5%
Lvl. 3 - Damage +5%
Lvl. 4 - Damage +5%
Lvl. 5 - Damage +10%

Percussion (Passive)

Each of the Champion's skills deals additional pure damage. The amount of pure damage dealt is equal to 10% of the target's MAX HP for each buff on them.
Additional pure damage ignores Shield.

Aura

Increases Ally ATK in Arena by 35%.

PVE Masteries = Quintus the Triumphant: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Universal Build


Wave Nuke


Boss Killer


PVP Masteries = Quintus the Triumphant: Arena masteries (1v1, 3v3)

Bombs


Gifts

Damage Dealer
Shining Cell


Late game
The soul reaps the rewards


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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