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Lady Eresh
Epic Knights Revenant Force Attack

Lady Eresh — guide

The Corrupted
VerdictVault (fusion fodder)
2.5/5
Speed96HP15030Defense936Attack1365
Clan Boss3
Hydra1
Chimera1
Arena3
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars3
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Lady Eresh

In short

Lady Eresh is an Epic Attack champion from the Knight Revenant faction with Force affinity. She is a self-sufficient damage dealer: her third skill grants herself a 50% Increase ATK and 30% Increase C.DMG buff, then gives her an extra turn. Build priority is Critical Rate to cap, then Attack and Critical Damage, with Speed tuned to your team.

Strengths

  • Death Rite is a lot for an Epic: one slot gives Increase ATK, Increase C.DMG and an extra turn — a full setup-and-fire combo.
  • Whistling Daggers hits all enemies for 3.8×ATK, has a 20% chance to grant an extra turn, and if it does not, fills her turn meter by 10% per living enemy — in mob waves the next turn is almost guaranteed.
  • A1 hits twice, so two chances to land 25% Weaken: helps her own damage and fills the debuff bar on Clan Boss.
  • Passive Invisible places Veil on herself for 2 turns when her HP drops below 50% — occasionally saves the run.
  • Being an Epic, she is cheap to book and easy to fully skill up compared to a Legendary.

Weaknesses

  • Weak base stats for an Attack role: 1,365 ATK, 936 DEF, 15,030 HP — she folds under focus, especially against Spirit.
  • Weaken is only a 25% chance per hit, so it is unreliable as a Clan Boss debuff.
  • Long cooldowns on her AoE and buff skill until booked, and all her damage comes in one burst.
  • She brings nothing to the team: no ally buffs, no control. Hydra and Chimera (1.0) are not her content.

Where to use

Her best areas are all rated 3.0: Clan Boss (Weaken on A1 plus her own buffs makes her a fine early-to-mid option), Arena (combo Death Rite into Whistling Daggers) and the Knight Revenant Crypt in Faction Wars, where her self-buffs carry. In dungeons, Hard mode and Doom Tower (2.0) she is a filler damage dealer when you have nobody better. Skip Hydra and Chimera (1.0).

Stats and gear

Priority: Critical Rate to ~100% → ATK% → Critical Damage → Speed. Around 200+ Accuracy if you want Weaken to stick on Clan Boss. Rough targets: 3,000+ Attack, 100% Critical Rate, 150–200% Critical Damage, 170–190 Speed, 200–250 Accuracy.

Sets: Offense, Critical Rate, Speed, Crit Damage; Lifesteal if she simply dies without healing support.

Masteries and blessings

Main tree is Offense, finishing with Pierce Defenses. In Support take Targetfinder for Accuracy to land Weaken and Invigorated for a bit of survivability. Blessings: Phantom Touch for damage, Dark Resolve if she gets deleted before acting. Relics: Malefic Talon or Orb of Transfixion.

Tombs

Book Death Rite first: its level 2 upgrade cuts 1 turn of cooldown, so the ATK and C.DMG buffs plus the extra turn come around faster. Then put books into Whistling Daggers for damage; A1 last, since it only gains damage percentages.

Verdict

A solid mid-tier Epic for the early and mid game: self-buff, AoE and Weaken for Clan Boss. In late game almost anything replaces her, so do not over-invest.

Build

Artifact sets
OffenseCritical RateSpeedCrit DamageLifesteal
Key masteries
Pierce DefensesInvigoratedTargetfinder
Blessings
Phantom touchDark Resolve
Relics
Malefic TalonOrb of Transfixion
Best in
Company HellKnight Revenant Crypt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Lady Eresh is an Epic champion in RAID: Shadow Legends from the Knights Revenant faction (The Corrupted), role — Attack, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Dangerous Rival

Attacks an enemy 2 times. Each hit has a 25% chance of placing a 25% Weaken debuff for 2 turns.
Damage based on [ATK] = 1.8 × [ATK] (2 times)

Effects: 25% Weaken

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Whistling Daggers

Cooldown: 4 turns

Attacks all enemies. Has a 20% chance of taking an extra turn. If this Champion does not take an extra turn, fills their Turn Meter by 10% for each living enemy.
Damage based on [ATK] = 3.8 × [ATK] AoE

Effects: Fills own Turn Meter

Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Damage +10%

Death Ritual

Cooldown: 5 turns

Places a 50% Increase ATK buff and a 30% Increase C.DMG buff on itself for 3 turns, then takes an extra turn.

Effects: Increase ATK 50%, Increase C.DMG 30%

Lvl 2 Cooldown -1

Invisible

Cooldown: 5 turns

When HP drops below 50%, places a Veil buff on this Champion for 2 turns.

Effects: Veil

Lvl 2 Cooldown -1

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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