
Lord Champfort — guide
Guide: Lord Champfort
In short
Lord Champfort is a Legendary HP champion of the Banner Lords with Magic affinity. He shines in Hydra and dungeons, where he doubles as a tank, a debuffer and a walking +50% HP aura for the team. Build priority: HP first, then Speed and Accuracy.
Strengths
- Passive Thorn Shield: at the start of each of his turns he grants himself a Shield equal to 20% of his MAX HP, and when hit he has a 100% chance to retaliate with Decrease SPD 15% for 1 turn.
- Aura: +50% HP for allies in Dungeons — a free boost for the whole squad, especially in Hydra and dungeons.
- Rattle hits all enemies and applies Decrease ACC 50% and Decrease ATK 50% for 2 turns, cutting incoming damage hard.
- All his damage scales off HP (0.2x and 0.23x MAX HP), so a tanky build still contributes.
- Obliterate has a 45% chance to place Decrease DEF 60% for 2 turns, helping your damage dealers.
Weaknesses
- Weak in Clan Boss and Arena (2.0/5) — he has nothing to offer against meta setups there.
- Base 97 Speed is low, so you have to fix it with gear.
- The Decrease DEF on his A1 is only a 45% chance, so don't count on it as reliable setup.
- He barely wants crit stats, so he will never be a universal damage dealer.
Where to use
Best home is Hydra (4.5), where his debuffs, shield and HP aura all pay off. Next come dungeons (4.0), plus Borgoth and Iron Twins - Magic, where he fits the recommended line-ups. He is fine in Doom Tower (3.5), Chimera (3.5) and Faction Wars (3.5), average on hard content (3.0). Skip Clan Boss and Arena.
Stats and gear
Priority: HP → Speed → Accuracy. Rough targets: 60–80k+ HP, 200+ Speed, 200–250 Accuracy, Resistance with whatever is left. Ignore C.RATE and C.DMG — his damage comes from HP.
- Sets: Speed + Lifesteal (the author notes his defensive stats pair well with his offensive potential in exactly these sets).
- Speed boots, HP% gloves and chest, HP ring and an Accuracy amulet if you need the debuffs to land.
Masteries and blessings
Lean into survivability and support. Key picks from the build: Invigorated, Targetfinder, Expeditious Exploitation, Gathering Momentum, Damage Mitigation, Buff Depletion, Bolstered Defense.
- Relics: Orb of Transfixion, Volcardiac Heart, Perched Shadow.
Tomes
The author recommends booking the passive first — the Shield and the counter debuff fire every turn, so the value is constant. Then finish Rattle down to -1 cooldown so the AoE debuffs stay up more often.
Verdict
A solid Legendary for Hydra and dungeons with a great aura and a genuinely useful passive. Worth building — just not for Clan Boss or Arena.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Annihilation
Attacks an enemy. Has a 45% chance of placing a 60% Decrease DEF debuff for 2 turns.
Damage based on [HP] = 0.2 × [HP]

Shake
Attacks all enemies. Places a 50% Decrease ACC debuff and a 50% Decrease ATK debuff for 2 turns.
Damage based on [HP] = 0.23 × [HP]

Thorn Shield (Passive)
At the start of each turn, places a Shield buff on themselves equal to 20% of their MAX HP. When hit, has a 100% chance to place a 15% Decrease SPD debuff on the attacker for 1 turn.

Increases Ally HP in Dungeons by 50%
Lord Shazar Raid Shadow Legends is a hero from the Telerian League faction of the Banner Lords. His main role in the team is HP. His defensive stats combine perfectly with his attacking potential, allowing him to be built with Speed and Lifesteal sets.
Where to get
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Question — answer
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