Home Hero Catalog Sanguine Maria
Sanguine Maria
Legendary Undead Hordes Force Attack

Sanguine Maria — guide

The Corrupted
VerdictLevel up
4.5/5
Speed99HP15525Defense1024Attack1520
Clan Boss3.5
Hydra4
Chimera4
Arena5
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Sanguine Maria

In short

Sanguine Maria is a Legendary Attack champion from the Undead Hordes with a +33% Attack aura in all battles and a "every third turn" mechanic. She shines on Live Arena and in wave clearing, including Faction Wars, where her third skill strips buffs and finishes off damaged enemies. Build her as a fast nuker: Speed, crit, Attack.

Strengths

  • The +33% Attack aura works everywhere, so it lifts the whole team.
  • Blood Slash on a turn divisible by 3 ignores 99% of Defense, Stone Skin and Damage Block, and cannot be reflected.
  • Cry of Horror removes buffs from all enemies, hits everyone below 66% HP and grants an extra turn if the enemies carry a number of buffs divisible by three.
  • The passive ramps her damage (+33% per hit, up to 99%) and cuts incoming damage the same way.
  • She self-revives when an enemy is revived and puts True Fear on all enemies for 2 turns — cannot be resisted or blocked.

Weaknesses

  • Base Attack is only 1,520 — low for an Attack Legendary; her damage leans on multipliers and ignore-Defense.
  • 99 base Speed means she needs real gear and turn-meter support to reach her empowered turns.
  • Her main burst depends on the turn counter, so timing is unreliable in very short or very long fights.
  • Buff removal checks Accuracy and runs into immunity, and the passive needs the enemy to revive someone.

Where to use

Live Arena first (5/5): strip + execute + extra turns make her a great defense breaker. Then Faction Wars (4.5) and wave content — Fire Knight's Castle, Al-Naemeh, Tainted Hellrazor and Tainted Fyro, Archon Amius (4/5); Hydra and Chimera (4/5) value her ramping damage and survivability. Dungeons and Doom Tower (3.5/5) are fine but not her peak. Weakest spots are Clan Boss (3.5/5) and Hard mode (3/5), where the turn counter and low base Attack hurt.

Stats and gear

Priority: Speed → C. DMG → C. RATE → Attack, with Accuracy only for the strip. Targets: 100% C. RATE, 200%+ C. DMG, 200+ Speed (250+ on Arena with boosters), as much Attack as you can stack, 200–250 Accuracy for the third skill, and don't dump HP/DEF — the 15,525 base HP lets her survive focus. Sets: Savage, Cruel, Lethal and Merciless for damage, Perception if you need Accuracy/Speed, Stoneskin for the Arena build. Relics: Malefic Talon, Wand of Submission, Gorecrescent, Dreadbomb.

Masteries and blessings

Main tree is Offense: Piercing Strike, Constant Onslaught, Bloodthirsty Prowess, Foekiller. Take Support as the second tree for Parting Gift. Blessings: Phantom touch as the default damage pick, Crushing rend against tanky targets, Lightning cage for Arena control.

Tomés

Book Blood Slash first: the cooldown drops from 4 to 3, which lines the skill up perfectly with its empowered every-third-turn version. Then Cry of Horror (also -1 cooldown plus damage), and Blood Blades last — that one is damage only.

Verdict

A very solid Arena nuker and wave clearer who also brings a team-wide aura. She is not a universal boss answer, but wherever buff stripping and focused burst matter she delivers at a 4.5 level.

Build

Artifact sets
SavageCruelPerceptionLethalStoneskinMerciless
Key masteries
FoekillerParting GiftPiercing StrikeConstant OnslaughtBloodthirsty Prowess
Blessings
Phantom touchCrushing rendLightning cage
Relics
Malefic TalonWand of SubmissionGorecrescentDreadbomb
Best in
Fire Knight's CastleAl-NaemehTainted HellrazorTainted FyroLive ArenaArchon Amius

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Mari the Bloodletter is a Legendary champion in RAID: Shadow Legends from the Undead Hordes faction (The Corrupted), role — Attack, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Bloody Blades

Attacks an enemy 3 times.
Each hit has a 33% chance of granting an Extra Turn.
*Can only gain one Extra Turn.
Damage based on [ATK] = 0.8 × [ATK] (3 times)
Lvl 2 Damage +15%
Lvl 3 Damage +15%

Blood Slash

Cooldown: 4 turns

Attacks an enemy.
Ignores 33% of the target's DEF. Ignores 99% of the target's DEF, Stoneskin, and Block Damage if the skill is used during a turn whose ordinal number is divisible by 3. If the target dies, also extends the cooldown of all enemy skills by 3 turns. The effect cannot be reflected if the skill is used during a turn whose ordinal number is divisible by 3.
Damage based on [ATK] = 5 × [ATK]

Effects: Ignores Block Damage, Ignores Stoneskin, Ignores DEF

Lvl 2 Damage +15%
Lvl 3 Damage +15%
Lvl 4 Cooldown -1

Scream of Terror

Cooldown: 4 turns

Attacks an enemy.
Before attacking, removes buffs from all enemies.
*Enemies under buffs whose count is divisible by three cannot reflect this effect.
Attacks other enemies whose HP is below 66%.
Gets an extra turn if under buffs whose count is divisible by three.
Damage based on [ATK] = 5 × [ATK] *AoE

Effects: Removes buffs

Lvl 2 Damage +15%
Lvl 3 Damage +15%
Lvl 4 Cooldown -1

Story of the Name

Each subsequent hit dealt by the hero deals 33% more damage (max: 99%). Resets after reaching 99% bonus damage.
Each subsequent hit received by the hero deals 33% less damage (max: 99%). Resets after reaching 99% damage reduction.
Revives with 33% HP and 66% Turn Meter after an enemy is revived and places True Fear on all enemies for 2 turns. *It cannot be resisted or blocked.

Effects: Revives after death, True Fear

AuraIncreases allies' Attack in all battles by 33%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide