
Sanguine Maria — guide
Guide: Sanguine Maria
In short
Sanguine Maria is a Legendary Attack champion from the Undead Hordes with a +33% Attack aura in all battles and a "every third turn" mechanic. She shines on Live Arena and in wave clearing, including Faction Wars, where her third skill strips buffs and finishes off damaged enemies. Build her as a fast nuker: Speed, crit, Attack.
Strengths
- The +33% Attack aura works everywhere, so it lifts the whole team.
- Blood Slash on a turn divisible by 3 ignores 99% of Defense, Stone Skin and Damage Block, and cannot be reflected.
- Cry of Horror removes buffs from all enemies, hits everyone below 66% HP and grants an extra turn if the enemies carry a number of buffs divisible by three.
- The passive ramps her damage (+33% per hit, up to 99%) and cuts incoming damage the same way.
- She self-revives when an enemy is revived and puts True Fear on all enemies for 2 turns — cannot be resisted or blocked.
Weaknesses
- Base Attack is only 1,520 — low for an Attack Legendary; her damage leans on multipliers and ignore-Defense.
- 99 base Speed means she needs real gear and turn-meter support to reach her empowered turns.
- Her main burst depends on the turn counter, so timing is unreliable in very short or very long fights.
- Buff removal checks Accuracy and runs into immunity, and the passive needs the enemy to revive someone.
Where to use
Live Arena first (5/5): strip + execute + extra turns make her a great defense breaker. Then Faction Wars (4.5) and wave content — Fire Knight's Castle, Al-Naemeh, Tainted Hellrazor and Tainted Fyro, Archon Amius (4/5); Hydra and Chimera (4/5) value her ramping damage and survivability. Dungeons and Doom Tower (3.5/5) are fine but not her peak. Weakest spots are Clan Boss (3.5/5) and Hard mode (3/5), where the turn counter and low base Attack hurt.
Stats and gear
Priority: Speed → C. DMG → C. RATE → Attack, with Accuracy only for the strip. Targets: 100% C. RATE, 200%+ C. DMG, 200+ Speed (250+ on Arena with boosters), as much Attack as you can stack, 200–250 Accuracy for the third skill, and don't dump HP/DEF — the 15,525 base HP lets her survive focus. Sets: Savage, Cruel, Lethal and Merciless for damage, Perception if you need Accuracy/Speed, Stoneskin for the Arena build. Relics: Malefic Talon, Wand of Submission, Gorecrescent, Dreadbomb.
Masteries and blessings
Main tree is Offense: Piercing Strike, Constant Onslaught, Bloodthirsty Prowess, Foekiller. Take Support as the second tree for Parting Gift. Blessings: Phantom touch as the default damage pick, Crushing rend against tanky targets, Lightning cage for Arena control.
Tomés
Book Blood Slash first: the cooldown drops from 4 to 3, which lines the skill up perfectly with its empowered every-third-turn version. Then Cry of Horror (also -1 cooldown plus damage), and Blood Blades last — that one is damage only.
Verdict
A very solid Arena nuker and wave clearer who also brings a team-wide aura. She is not a universal boss answer, but wherever buff stripping and focused burst matter she delivers at a 4.5 level.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Mari the Bloodletter is a Legendary champion in RAID: Shadow Legends from the Undead Hordes faction (The Corrupted), role — Attack, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Bloody Blades | Attacks an enemy 3 times. Each hit has a 33% chance of granting an Extra Turn. *Can only gain one Extra Turn. Damage based on [ATK] = 0.8 × [ATK] (3 times) | Lvl 2 Damage +15% Lvl 3 Damage +15% |
Blood Slash Cooldown: 4 turns | Attacks an enemy. Ignores 33% of the target's DEF. Ignores 99% of the target's DEF, Stoneskin, and Block Damage if the skill is used during a turn whose ordinal number is divisible by 3. If the target dies, also extends the cooldown of all enemy skills by 3 turns. The effect cannot be reflected if the skill is used during a turn whose ordinal number is divisible by 3. Damage based on [ATK] = 5 × [ATK] Effects: Ignores Block Damage, Ignores Stoneskin, Ignores DEF | Lvl 2 Damage +15% Lvl 3 Damage +15% Lvl 4 Cooldown -1 |
Scream of Terror Cooldown: 4 turns | Attacks an enemy. Before attacking, removes buffs from all enemies. *Enemies under buffs whose count is divisible by three cannot reflect this effect. Attacks other enemies whose HP is below 66%. Gets an extra turn if under buffs whose count is divisible by three. Damage based on [ATK] = 5 × [ATK] *AoE Effects: Removes buffs | Lvl 2 Damage +15% Lvl 3 Damage +15% Lvl 4 Cooldown -1 |
Story of the Name | Each subsequent hit dealt by the hero deals 33% more damage (max: 99%). Resets after reaching 99% bonus damage. Each subsequent hit received by the hero deals 33% less damage (max: 99%). Resets after reaching 99% damage reduction. Revives with 33% HP and 66% Turn Meter after an enemy is revived and places True Fear on all enemies for 2 turns. *It cannot be resisted or blocked. Effects: Revives after death, True Fear | |
| Aura | Increases allies' Attack in all battles by 33% |
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.
















