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Mycolus
Rare Ogryn Tribes Void Support

Mycolus — guide

Gaellen Pact
VerdictLevel up
2/5
Speed93HP15855Defense1079Attack892
Clan Boss3
Hydra1.5
Chimera1
Arena1
Dungeons2
Hard dungeons1
Doom Tower1
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Mycolus

In short

Mycolus is a Rare Support from the Ogryn Tribes with Void affinity. His job is simple: throw shields over the whole team and heal allies off their max HP, which makes him a decent early Clan Boss and Faction Crypts pick. Build him as an HP tank — his shields and heals scale off his own max HP, not his attack.

Strengths

  • A2 Privilege does two jobs at once: a 20% max HP Shield on himself, a 25% Ally Shield on everyone else for 2 turns, plus a 10% max HP heal to all allies except himself.
  • The Absorption passive cuts damage the team takes by 5% and soaks it himself — a free safety net for squishy damage dealers.
  • A1 Spores heals him for 30% of damage dealt and tops up the lowest-HP ally for 10% of their max HP — passive sustain without spending turns.
  • Defense Aura of 21% in Faction Crypts is a direct boost for Ogryn Faction Wars.
  • Void affinity means no bad elemental matchups anywhere.

Weaknesses

  • 93 base Speed is slow; without Speed gear his turns will crawl.
  • No debuffs, no cleanse, no revive — just shields and healing, which is not enough for harder content.
  • He cannot heal himself: A1 only returns 30% of damage dealt (and his 892 ATK makes that damage tiny), while A2 skips him entirely.
  • Weak ratings: Arena, Chimera, Hard mode and Doom Tower all sit at 1.0 — that is not his territory.

Where to use

Clan Boss (3.0) is his best spot — shields plus max-HP healing help a young account survive. Next is Faction Wars (2.5), mostly for the Defense Aura. Dungeons (2.0) work while you are still filling a support slot. Skip Hydra (1.5) and Arena (1.0): both want debuffs, cleanse and Speed, none of which he brings. Hard mode, Doom Tower and Chimera (1.0) are out of his league.

Stats and gear

  • HP is priority number one — his shields are a percentage of his max HP, so the fatter he is, the tankier the team.
  • Speed comes second: aim for roughly 170–200+ for dungeons and Clan Boss so A2 comes back around.
  • Defense rounds out his survivability, especially since his passive funnels damage into him.
  • Ignore Accuracy and Crit stats — he lands no debuffs and his A1 damage is not worth investing in.
  • Recommended sets from the list: Lifesteal and Immortal, both aimed at keeping him alive and healing.

Masteries and blessings

The site lists separate PVE and PVP mastery pages for him; for PVE the key picks from the build list are Invigorated, Survival Speed, Strengthening Will and Unflinching. It is a pure survival setup through the Defense and Support trees, which fits a champion with no debuffs. For relics the list gives Golden Elixir and Gilded Dragonstone — sustain tools that matter far more to him than damage.

Tomes

Book A2 Privilege to level 5 first: that is where the 1-turn cooldown reduction lands, and levels 2–4 add +5% healing along the way. Only after that should spare books go into A1, which brings nothing but extra damage he barely uses.

Verdict

Build him: a narrow but honest budget support for early Clan Boss and Ogryn Crypts who will not carry you into late content.

Build

Artifact sets
LifestealImmortal
Key masteries
InvigoratedSurvival SpeedStrengthening WillUnflinching
Relics
Golden ElixirGilded Dragonstone

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Spores
Attacks an enemy. Heals by 30% of the damage dealt. Heals the ally with the lowest HP by 10% of their MAX HP. The heal does not apply to this Champion.
Damage based on [ATK] = 4.2 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +5%

Privilege
Places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns. Also places an [Ally Protection] buff on all allies except this Champion equal to 25% for 2 turns. Heals all allies except this Champion by 10% of their MAX HP.
Cooldown: 4
Lvl. 2 Heal +5%
Lvl. 3 Heal +5%
Lvl. 4 Heal +5%
Lvl. 5 Cooldown -1

Absorption (Passive)
Decreases the damage all allies receive by 5%. This Champion absorbs that damage instead of them.

Aura of Defense in Faction Crypts by 21%.
Increases ally DEF in Faction Crypts by 21%.

PVE Masteries = Mycolus: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Mycolus: masteries for Arena (1v1, 3v3)


Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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