
Molvshchitsa — guide
Guide: Molvshchitsa
In short
Molvshchitsa is an Uncommon Banner Lords support with Magic affinity. She has exactly one selling point: her A2 grants the whole team Increase DEF 30% for 2 turns, and tomes cut its cooldown by 2. Everything else is weak — tiny 6★ stats, no damage, no control. Build her only for Faction Wars, and only if that roster is empty; priority is SPD and survivability.
Strengths
- A2 gives team-wide Increase DEF 30% for 2 turns — the only reason to keep her.
- Two tome levels in A2 remove 2 turns of cooldown, so a booked shield is almost always up.
- A1 carries Decrease ACC: 25% base plus another 25% from skill levels, so 50% chance at max to apply −25% ACC for 2 turns.
- Uncommon rarity: cheap books, easy duplicates and easy ascension.
Weaknesses
- Terrible 6★ base stats: 96 SPD, 826 DEF, 14535 HP — almost anything moves before her.
- No heal, no revive, no cleanse, no control — just one defensive buff.
- Ratings sit at 0.5 nearly everywhere and 1.5 in Faction Wars, so she never enters serious content.
- Making the shield actually matter requires an expensive SPD build — too much for food.
Where to use
Faction Wars (1.5/5) is the only real spot: a spammable DEF buff to keep a thin Banner Lords team alive. Early on she can fill a slot in campaign and the first dungeons while you lack real supports. Skip her for Clan Boss (0.5), Hydra (0.5), Chimera (0.5), Arena (0.5), Dungeons (0.5), Hard mode (0.5) and Doom Tower (0.5).
Stats and gear
- SPD first — she must act before your damage dealers, aim for roughly 190–220+.
- Gauntlets and chest: HP% or DEF%; boots: SPD; banner: SPD or HP.
- ACC only matters for A1 — around 150–200 if you genuinely want the Decrease ACC to land, otherwise ignore ACC entirely.
- The author lists no gear sets because she is food. If you build her anyway: Speed, Perception, Immortal, Resilience — all aimed at speed and staying alive.
Masteries and blessings
For PVE (Dungeons, Clan Boss, Doom Tower, Faction Wars) go Support down to the cooldown-reduction mastery (Cycle of Magic) plus Defense for survivability (Tough Skin, Blastproof). For PVP (Arena 1v1 and 3v3) it is the same Support + Defense core with extra emphasis on staying alive and resisting debuffs. Blessings: don't spend souls on food; if a 1★ soul drops, take a defensive or utility one.
Tomes
Put books into A2 only: the two cooldown levels make the DEF buff near-permanent, which is the entire point of the champion. A1 comes last, and only if you actually rely on the Decrease ACC.
Verdict
Food. Keep her in the vault only if your Banner Lords Faction Wars team has nobody else.
Skills

Noble's Power
Attacks an enemy. Has a 25% chance of placing a 25% Decrease ACC debuff for 2 turns.
Level 2 – Damage +5%.
Level 3 – Buff/Debuff Chance +5%.
Level 4 – Damage +5%.
Level 5 – Buff/Debuff Chance +5%.
Level 6 – Damage +5%.
Level 7 – Buff/Debuff Chance +5%.
Level 8 – Damage +10%.
Level 9 – Buff/Debuff Chance +10%.
Royal Shield
Places a 30% Increase DEF buff on all allies for 2 turns.
Level 2 – Cooldown -1.
Level 3 – Cooldown -1.
PVE Masteries = Molvshchitsa: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
PVP Masteries = Molvshchitsa: masteries for Arena (1v1, 3v3)
Where to get
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Question — answer
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