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Skytouched Shaman
Epic Barbarians Void Support

Skytouched Shaman — guide

Telerian League
VerdictLevel up
3.5/5
Speed102HP18330Defense1123Attack958
Clan Boss2
Hydra3
Chimera3
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4
Mid epicTome itTop reviver
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Skytouched Shaman

In short

Skytouched Shaman is an Epic Support from the Barbarians with Void affinity. Her selling point is Eternal Sky: a full-team debuff cleanse plus Revive on Death and Block Debuffs for 2 turns, which makes her a strong pick for dungeons, Arena and Faction Wars. Build her for Speed and survivability first, then push Tomes into her second skill.

Strengths

  • Eternal Sky is a rare package for an Epic: cleanse all debuffs, then Revive on Death and Block Debuffs for 2 turns.
  • Blood Rite heals the entire team at the start of every one of her turns — no turn cost, no cooldown.
  • Aura gives +25% Ally HP in all battles, so it works in every area of the game.
  • Curved Blades fills her Turn Meter by 20% while she is at 50% HP or above, so a healthy build cycles Eternal Sky much faster.
  • Void affinity means no weak hits and no elemental disadvantage anywhere.

Weaknesses

  • Her passive hurts her: 10% max HP self-damage, a 30% Decrease SPD on herself for 1 turn, and a 50% chance of Fear on herself.
  • Blood Rite heals everyone except her, so she needs Regeneration or Immortal gear to stay standing.
  • She applies no debuffs to enemies and her attack stat is too low for Curved Blades to matter.
  • Weak on Clan Boss (2.0): no ATK or DEF buffs and nothing to keep the team alive against a boss.

Where to use

Arena (4.0) and Dungeons (4.0) are her best homes — the cleanse plus Revive on Death saves runs, and in Arena she protects the team from control debuffs. Faction Wars (4.0) is another strong spot as the Barbarians' healer. Doom Tower (3.5) is good on debuff-heavy floors, and Hydra/Chimera (3.0) is fine as a second cleanser and safety net. Skip her on Clan Boss (2.0).

Stats and gear

Priority: SPD → HP%/DEF% → RES. Rough targets: 200–230 SPD for dungeons and 230+ for Arena, 50,000–70,000 HP, 2,500+ DEF, and 200–300 RES, since Resistance is what blocks the Fear her own passive puts on her. You need no ACC and no crit stats — she never lands a debuff. Sets from the list: Speed, Immunity, Regeneration, Immortal, Untouchable, Stoneskin. Core is 2× Speed + 2× Immunity; for Arena swap Immunity for Stoneskin or Untouchable, and Regeneration/Immortal offsets her self-damage.

Masteries and blessings

Support tree: Blessed Heal, Invigorated, Heal 'N' Go — all in on healing and turn cycling. Blessings: Survival instinct as the default, Miracle Heal or Commanding Presence if the team needs the extra buff. Relics: Journal of Necrotos, Perched Shadow.

Tomes

Book Eternal Sky first — the two cooldown levels (−2 turns total) are what turn her main skill into a real tool. Finish the passive afterwards, since its books only add healing percentage.

Verdict

Worth building. A mid-tier Epic by overall rating, but top-tier Revive on Death with a full cleanse keeps her in Arena, dungeons and Faction Wars lineups.

Build

Artifact sets
SpeedImmunityRegenerationImmortalUntouchableStoneskin
Key masteries
Blessed HealInvigoratedHeal 'N' Go
Blessings
Survival instinctMiracle HealCommanding Presence
Relics
Journal of NecrotosPerched Shadow
Best in
AgrethBommal

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Curved Daggers

Attacks all enemies. If this Champion has less than 50% HP, heals by 15% of the damage dealt. If this Champion has 50% HP or more, fills their Turn Meter by 20%.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%
Lvl 6 – Damage +10%

Eternal Sky

Removes all debuffs from allies, then places a Revive on Death and a Block Debuffs buff on them for 2 turns.
Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1

Blood Rite (Passive)

At the start of each turn, deals damage to itself equal to 10% of its MAX HP. Heals the entire team except itself by half of the lost HP. Also at the start of each turn, applies a 30% Decrease SPD debuff to itself for 1 turn. Has a 50% chance to apply Fear to itself for 1 turn.
Lvl 2 – Heal +5%
Lvl 3 – Heal +5%
Lvl 4 – Healing +5%
Lvl 5 – Healing +5%
Increases Ally HP in all Battles by 25%.

PVE Masteries = Celestial Enchantress: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Celestial Enchantress: masteries for Arena (1v1, 3v3)

Purifier


Purifier (RES)


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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