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Bladerider
Rare Argonites Magic Attack

Bladerider — guide

Nyresan Union
VerdictVault (fusion fodder)
2.5/5
Speed98HP14865Defense727Attack1310
Clan Boss2
Hydra2
Chimera2
Arena2
Dungeons2
Hard dungeons1
Doom Tower2
Faction Wars3
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Bladerider

In short

Bladerider is a Rare Attack champion of the Argonites with the Magic affinity. His real home is the Faction Crypts, where he brings a +20% Attack aura plus team Attack and Crit Damage buffs. Building him for damage only makes sense for Faction Wars and early wave clearing — elsewhere he is thoroughly average.

Strengths

  • +20% Attack aura for allies in the Faction Crypts — genuine value for FW.
  • Blade Rain applies a 25% Attack buff and a 15% Crit Damage buff to the whole team for 2 turns before hitting — two buffs at once from a Rare.
  • Sword Whistle stuns for 1 turn, and while under an Attack buff it repeats against all other enemies — decent wave control.
  • The default attack hits twice and every crit ignores 5% of the target's Defence, so it scales with Crit Rate.
  • Each crit on Blade Rain fills his own Turn Meter by 5% — with high Speed and Crit Rate he cycles noticeably faster.

Weaknesses

  • Weak base stats: 1,310 Attack and 727 Defence — short on both damage and survivability.
  • Both active skills sit on a 5-turn cooldown; without tomes and Speed he spends most turns idling.
  • The stun is only 50% (75% after tomes) and needs Accuracy to land.
  • In Hydra, Chimera, Arena and hard dungeons he rates 1–2 out of 5 — not his fight.

Where to use

  • Faction Crypts (3/5) — his main job: the aura, the buffs and the stun all help clear a stage.
  • Normal dungeons, Doom Tower, Chimera (2/5) — as a buffer and wave controller, not as your damage dealer.
  • Clan Boss, Arena, Hydra (2/5) — only if you have nobody better for the slot.
  • Hard dungeons (1/5) — skip him, the stats don't hold up.

Stats and gear

Priority: Crit Rate to 100%, then Crit Damage (150%+), Attack and Speed. Accuracy 150–200 if you want Sword Whistle's stun to land reliably. Aim for 180–200 Speed so a 5-turn cooldown isn't a death sentence, and add HP/DEF so he survives to a second rotation.

  • Damage: Offense, Crit Damage, Savage, Relentless.
  • Speed and Accuracy: Perception, Lethal.
  • Relics: Malefic Talon or Pyros Malleos for extra finishing damage.

Masteries and blessings

  • Offense tree: Pierce Defenses (crits punch through Defence more often) and Critical Strategy.
  • Pick up Survival Speed — extra Speed matters more to him than extra bulk.
  • Blessing: Phantom touch, the simplest way to add damage to a champion like this.

Tombs

Book Blade Rain first: the -1/-2 cooldown turns him from a buffer once every five turns into a proper support who keeps Attack and Crit Damage up on the team. Then Sword Whistle — it gains +25% debuff chance and the same cooldown reduction. Rare tomes are cheap, but only spend them if you actually need him for Faction Wars.

Verdict

Bladerider is a narrow Faction Wars and early-wave pick: the aura and the double team buff do real work, but as a standalone damage dealer he is weak.

Build

Artifact sets
OffenseCrit DamageRelentlessSavagePerceptionLethal
Key masteries
Pierce DefensesSurvival SpeedCritical Strategy
Blessings
Phantom touch
Relics
Malefic TalonPyros Malleos

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Duelist is a Rare hero in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Attack, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Dual Duel

Attacks an enemy 2 times.
Each critical hit ignores 5% of the target's DEF.
Damage based on [ATK] = X.X × [ATK] (2 times)

Effects: Ignores DEF

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%

Sword Whistle

Cooldown: 5 turns

Attacks an enemy.
Has a 50% (75%) chance of placing a Stun debuff for 1 turn.
If under an Increase ATK buff, repeats the attack against all other enemies.
Damage based on [ATK] = X.X × [ATK] or AoE

Effects: Stun

Lvl 2 Damage +15%
Lvl 3 Debuff chance: +10%
Lvl 4 Debuff chance: +15%
Lvl 5 Cooldown -1
Lvl 6 Cooldown -1

Sword Hail

Cooldown: 5 turns

Attacks all enemies.
Before attacking, places a 25% Increase ATK buff and a 15% Increase C.DMG buff on all allies for 2 turns.
Fills this Champion's Turn Meter by 5% with each critical hit.
Damage based on [ATK] = X.X × [ATK] AoE

Effects: 25% Increase ATK, 15% Increase C.DMG, Fills only their own Turn Meter

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1
Lvl 5 Cooldown -1
AuraIncreases allies' ATK in Faction Crypts by 20%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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