
Bladerider — guide
Guide: Bladerider
In short
Bladerider is a Rare Attack champion of the Argonites with the Magic affinity. His real home is the Faction Crypts, where he brings a +20% Attack aura plus team Attack and Crit Damage buffs. Building him for damage only makes sense for Faction Wars and early wave clearing — elsewhere he is thoroughly average.
Strengths
- +20% Attack aura for allies in the Faction Crypts — genuine value for FW.
- Blade Rain applies a 25% Attack buff and a 15% Crit Damage buff to the whole team for 2 turns before hitting — two buffs at once from a Rare.
- Sword Whistle stuns for 1 turn, and while under an Attack buff it repeats against all other enemies — decent wave control.
- The default attack hits twice and every crit ignores 5% of the target's Defence, so it scales with Crit Rate.
- Each crit on Blade Rain fills his own Turn Meter by 5% — with high Speed and Crit Rate he cycles noticeably faster.
Weaknesses
- Weak base stats: 1,310 Attack and 727 Defence — short on both damage and survivability.
- Both active skills sit on a 5-turn cooldown; without tomes and Speed he spends most turns idling.
- The stun is only 50% (75% after tomes) and needs Accuracy to land.
- In Hydra, Chimera, Arena and hard dungeons he rates 1–2 out of 5 — not his fight.
Where to use
- Faction Crypts (3/5) — his main job: the aura, the buffs and the stun all help clear a stage.
- Normal dungeons, Doom Tower, Chimera (2/5) — as a buffer and wave controller, not as your damage dealer.
- Clan Boss, Arena, Hydra (2/5) — only if you have nobody better for the slot.
- Hard dungeons (1/5) — skip him, the stats don't hold up.
Stats and gear
Priority: Crit Rate to 100%, then Crit Damage (150%+), Attack and Speed. Accuracy 150–200 if you want Sword Whistle's stun to land reliably. Aim for 180–200 Speed so a 5-turn cooldown isn't a death sentence, and add HP/DEF so he survives to a second rotation.
- Damage: Offense, Crit Damage, Savage, Relentless.
- Speed and Accuracy: Perception, Lethal.
- Relics: Malefic Talon or Pyros Malleos for extra finishing damage.
Masteries and blessings
- Offense tree: Pierce Defenses (crits punch through Defence more often) and Critical Strategy.
- Pick up Survival Speed — extra Speed matters more to him than extra bulk.
- Blessing: Phantom touch, the simplest way to add damage to a champion like this.
Tombs
Book Blade Rain first: the -1/-2 cooldown turns him from a buffer once every five turns into a proper support who keeps Attack and Crit Damage up on the team. Then Sword Whistle — it gains +25% debuff chance and the same cooldown reduction. Rare tomes are cheap, but only spend them if you actually need him for Faction Wars.
Verdict
Bladerider is a narrow Faction Wars and early-wave pick: the aura and the double team buff do real work, but as a standalone damage dealer he is weak.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Duelist is a Rare hero in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Dual Duel | Attacks an enemy 2 times. Each critical hit ignores 5% of the target's DEF. Damage based on [ATK] = X.X × [ATK] (2 times) Effects: Ignores DEF | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +10% |
Sword Whistle Cooldown: 5 turns | Attacks an enemy. Has a 50% (75%) chance of placing a Stun debuff for 1 turn. If under an Increase ATK buff, repeats the attack against all other enemies. Damage based on [ATK] = X.X × [ATK] or AoE Effects: Stun | Lvl 2 Damage +15% Lvl 3 Debuff chance: +10% Lvl 4 Debuff chance: +15% Lvl 5 Cooldown -1 Lvl 6 Cooldown -1 |
Sword Hail Cooldown: 5 turns | Attacks all enemies. Before attacking, places a 25% Increase ATK buff and a 15% Increase C.DMG buff on all allies for 2 turns. Fills this Champion's Turn Meter by 5% with each critical hit. Damage based on [ATK] = X.X × [ATK] AoE Effects: 25% Increase ATK, 15% Increase C.DMG, Fills only their own Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
| Aura | Increases allies' ATK in Faction Crypts by 20%. |
Where to get
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Question — answer
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