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Raf-Matab
Legendary Barbarians Spirit HP

Raf-Matab — guide

Telerian League
3/5
Speed97HP22965Defense1178Attack870
Clan Boss1
Hydra1
Chimera2
Arena3.5
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars4
Vault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Raf-Matab

In short

Raf-Matab is a legendary HP champion from the Barbarians faction, a fusion hero best left in the vault. He can be useful in Faction Wars and early Arena for his AoE Provoke and cooldown increase. Build priority is low — only invest if you lack other options.

Strengths

  • AoE Provoke with self Block Damage
  • Single-target cooldown increase (guaranteed when target HP
  • Team-wide 50% RES and 30% Reflect Damage buff
  • Passive +50 RES when skills are off cooldown
  • +60 RES aura in all battles

Weaknesses

  • Low base Speed (97)
  • Needs many Tomes to reach 100% Provoke chance
  • Poor damage multipliers from HP
  • Useless in Clan Boss and Hydra
  • Easily outclassed by other provokers

Where to use

Best in Faction Wars (4.0). In Arena (3.5) — control debuffer. Dungeons (3.0) and Doom Tower (3.0) — situational. Weak in Chimera (2.0) and Hard Dungeons (2.0). Avoid Clan Boss (1.0) and Hydra (1.0).

Stats and gear

Priority stats: Speed, Accuracy, HP, Defense. Targets: Speed >200, Accuracy >250 (for content), HP ~70–80k, Defense ~3k. Recommended sets: Accuracy, Speed, Divine Speed, Perception. Mix to reach required ACC and SPD.

Masteries and blessings

Trees: Defense and Support. Key masteries: Blunt Blades, Torpidity, Bolstered Defense (Defense); Power Reset, Expeditious Exploitation, Gathering Momentum (Support). Blessings: Molten Deathbell, Perched Shadow, Xibia’s Servitude.

Tomes

Prioritize Panic Flight (A2) to max Provoke chance and reduce cooldown. Then Clan Shield (A3) for cooldown reduction. A1 last.

Verdict

Raf-Matab is a forgettable fusion legendary, worth building only for Faction Wars or if you lack any other control champions. Otherwise, vault him.

Build

Artifact sets
AccuracySpeedDivine SpeedPerception
Key masteries
In For The KillPower ResetExpeditious ExploitationGathering MomentumBlunt BladesTorpidityBolstered Defense
Relics
Molten DeathbellPerched ShadowXibia’s Servitude

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Elder's Spear

Attacks an enemy. Has a 50% chance to increase the cooldown of a random skill of the target by 2 turns. If the target's HP is below 50%, this chance increases to 100%.
Damage based on [HP] = 0.22 × [HP]
Increases skill cooldowns
Lvl 2 Damage +10%
Lvl 3 Damage +10%

Panic Flight

Attacks all enemies. Has a 75% (100%) chance of placing a Taunt debuff for 1 turn. Also places a Block Damage buff on this Champion for 1 turn.
Damage based on [HP] = 0.25 × [HP] AoE
Taunt
Block Damage
Cooldown: 4 turns
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

​Clan Shield

Places a 50% Increase RES buff and a 30% Reflect Damage buff on all allies for 2 turns.
50% Increase RES
30% Reflect Damage
Cooldown: 5 turns
Lvl. 2 Cooldown -1

New Dash (Passive)

Increases this Champion's RES by 50 whenever their active skills are not on cooldown.

RES Aura in all battles by 60

Increases allies' RES in all battles by 60.

PVE Masteries = Raf-Matab: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Raf-Matab: masteries for Arena (1v1, 3v3)

Control


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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Question — answer

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Video - Guide