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Reznik
Uncommon Dwarves Spirit Attack

Reznik — guide

Nyresan Union
VerdictFodder
0.5/5
Speed90HP14370Defense705Attack1090
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Reznik

In short

Reznik is an Uncommon Attack champion from the Dwarves with Spirit affinity. At 6★ he sits at 1090 ATK and 90 SPD, which is below even most Rare damage dealers, and his whole kit is two single-target hits.

His one use is filling a slot in the early Dwarves Faction Crypt, where his Decrease DEF can slightly boost team damage. Don't invest — build priority is food.

Strengths

  • His A2 (the Decrease DEF hit) places Decrease DEF 30% for 2 turns — the only debuff in the kit, and it does raise damage on the target.
  • Books improve exactly that skill: debuff chance goes from 30% up to 45%, and the last level cuts 1 turn off the cooldown.
  • Uncommon rarity: duplicates come often, ascension and leveling are cheap, nothing valuable is wasted.
  • His A1 shaves 1 turn off the A2 cooldown when it kills — occasionally relevant on trash waves in the Crypt.

Weaknesses

  • 1090 base ATK is near the bottom for an Attack champion; damage stays low in any gear.
  • 90 SPD means he moves late and often misses the window to apply Decrease DEF before your team hits.
  • No passive, no aura, no AoE — single-target hits only.
  • The debuff is chance-based and only 30% base, so RES and high-end content simply shrug it off.

Where to use

Site ratings: 1.0 out of 5 for the Faction Crypt only, 0.5 everywhere else.

  • Dwarves Faction Crypt — the only place he can be fielded, and only if you're short on bodies to close the faction.
  • Arena, dungeons, Clan Boss, Hydra, Chimera, Hard mode and Doom Tower — all 0.5; weak damage with no utility.
  • Very early campaign as a temporary damage body, nothing more.

Stats and gear

The author lists no builds at all, and that's fair — there is nothing worth gearing. If you do use him in the Crypt, build for speed and accuracy rather than damage.

  • Priority: SPD → ACC (150–200 for the Crypt so the Decrease DEF lands) → ATK% and C.DMG.
  • C.RATE to 100% — otherwise crit damage does nothing.
  • Sets: Speed and Perception (SPD + ACC) as the core, Offense if you want any damage at all, Lifesteal for early Crypt survival.
  • Don't hand him your good C.DMG pieces — real damage dealers need them.

Masteries and blessings

  • Attack tree: crit rate and crit damage nodes (Keen Strike, Deadly Precision) plus Whirlwind of Death for clearing Crypt waves.
  • Second tree: Support, for accuracy and speed so the debuff actually lands.
  • Blessings: the slot exists even for an Uncommon, but it isn't worth it — a damage boost like Cruelty won't pay off on this kit.

Tombs

If you keep him for the Crypt, book the A2 only: it carries the debuff chance (+5/+5/+10%) and the −1 cooldown on the final level. A1 only adds damage, so skip it — and honestly those tomes are better saved for champions you actually play.

Verdict

Food. Keep one Reznik to close the Dwarves Faction Crypt and feed the rest — he never climbs above 1.0 out of 5 in any content.

Skills

Final Blow

Attacks an enemy. Reduces the cooldown of Cleave in half by 1 turn if the skill kills the enemy.

    Level two – damage +5%.
    Level three – damage +5%.
    Level four – damage +5%.
    Level five – damage +5%.

Cleave in Two

Attacks an enemy. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
    Lvl 2 – Damage +5%.
    Lvl 3 – Damage +5%.
    Lvl 4 – Damage +10%.
    Lvl 5 – Buff/Debuff Chance +5%.
    Lvl 6 – Buff/Debuff Chance +5%.
    Lvl 7 – Buff/Debuff Chance +10%.
    Lvl 8 – Cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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