
Ruella — guide
Guide: Ruella
In short
Ruella is an Epic Attack champion from Sylvan Watchers who actually plays like a support-speeder: team Turn Meter fill, a Crit Rate buff and a heavy debuff package. She shines in Clan Boss, Chimera, Fire Knight's Castle and Faction Wars, so build her for Speed and Accuracy rather than damage.
Strengths
- Calculated Assault (A3) fills all allies' Turn Meters by 20% and grants a 30% C.RATE buff for 2 turns — a cheap mini speed boost with crit support attached.
- Relentless Assault (A2) hits 3 times, each hit with up to a 70% chance to place Decrease DEF 60%, Weaken 25% and Decrease SPD 30% for 2 turns.
- A1 hits 3 times and every critical hit has up to a 100% chance to steal 5% of the target's Turn Meter — solid Turn Meter control on bosses.
- 40 Accuracy aura in Dungeons, which frees up stats for the whole team.
- One build covers dungeons, Clan Boss and Faction Wars at once.
Weaknesses
- Only 1376 base ATK — her own damage is negligible despite the Attack role.
- Fragile: 870 DEF and 15 855 HP, so she needs survivability stats.
- Hydra and Hard mode are rated 2.0 — not her content.
- Every debuff is chance-based, so she misses a lot without tomes and Accuracy.
Where to use
Best: Clan Boss (4.0), Chimera (4.0), dungeons (4.0) — Fire Knight's Castle especially, where her multi-hits chew through the shield and her Turn Meter steal matters — and Faction Wars (4.0). Middling: Arena (2.5) as a second-string speed/debuffer, Doom Tower (2.5). Weak: Hydra (2.0) and Hard mode (2.0).
Stats and gear
Stat priority: SPD → ACC → C.RATE → survivability, with ATK last. Rough targets: SPD 200–250+, ACC 200–250 (the dungeon aura helps), C.RATE 100% so the A1 Turn Meter steal actually lands, plus 30–40k HP and 2.5–3k DEF to survive. Sets: Speed, Reflex, Relentless, Divine Speed, Perception, Stoneskin. Relics: Journal of Necrotos, Irethi Coronet, Perched Shadow.
Masteries and blessings
PVE setup for dungeons, Clan Boss, Doom Tower and Faction Wars: Pierce Defenses, Invigorated, Expeditious Exploitation, Gathering Momentum, Boss Slayer, plus the usual top of the Attack tree for boss damage. Keep a separate PVP setup for Arena as a speed/debuffer. Blessings: Phantom touch, Chainbreaker, Cruelty.
Tombs
Book A3 first — the three cooldown levels take it from 6 turns to 3, which is pure uptime on the team Turn Meter fill and C.RATE buff. Then A2 for the debuff chance up to 70%, and A1 last.
Verdict
Build her: a cheap Epic who covers Fire Knight, Clan Boss and Faction Wars as long as you gear her for Speed and Accuracy instead of damage.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Taunting
Attacks an enemy 3 times. Each critical hit has an 80% (100%) chance to steal 5% of the target's Turn Meter.
Damage based on [ATK] = 1.5 × [ATK] (3 times)
Decreases Turn Meter
Lvl. 2 Damage +5%
Lvl. 3 Steal chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Steal chance +5%
Lvl. 6 Steal chance +10%

Relentless Attack
Attacks an enemy 3 times. Each hit has a 50% (70%) chance of placing a 60% Decrease DEF, 25% Weaken, and 30% Decrease SPD debuff for 2 turns.
Damage based on [ATK] = 2.3 × [ATK] (3 times)
60% Decrease DEF
Weaken
30% Decrease SPD
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Buff/Debuff Chance +5%
Lvl 4 Damage +5%
Lvl 5 Buff/Debuff Chance +5%
Lvl 6 Buff/Debuff Chance +10%

Calculated Assault
Fills the Turn Meters of all team members by 20% and places a 30% Increase C.RATE buff on them for 2 turns.
Fills the Turn Meters of allies
30% Increase C.RATE buff
Cooldown: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1
40 ACC Aura in Dungeons
Increases Ally ACC in Dungeons by 40
PVE Masteries = Ruel: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PvE

PVP Masteries = Ruella: Arena masteries (1v1, 3v3)
Booster

Gifts
Debuffer
Chainbreaker
Damage Dealer
Cruelty
Fire Knight
Phantom Touch

Where to get
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Question — answer
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