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Ruella
Epic Sylvan Watchers Spirit Attack

Ruella — guide

Nyresan Union
VerdictLevel up
4/5
Speed112HP15855Defense870Attack1376
Clan Boss4
Hydra2
Chimera4
Arena2.5
Dungeons4
Hard dungeons2
Doom Tower2.5
Faction Wars4
VaultLava
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ruella

In short

Ruella is an Epic Attack champion from Sylvan Watchers who actually plays like a support-speeder: team Turn Meter fill, a Crit Rate buff and a heavy debuff package. She shines in Clan Boss, Chimera, Fire Knight's Castle and Faction Wars, so build her for Speed and Accuracy rather than damage.

Strengths

  • Calculated Assault (A3) fills all allies' Turn Meters by 20% and grants a 30% C.RATE buff for 2 turns — a cheap mini speed boost with crit support attached.
  • Relentless Assault (A2) hits 3 times, each hit with up to a 70% chance to place Decrease DEF 60%, Weaken 25% and Decrease SPD 30% for 2 turns.
  • A1 hits 3 times and every critical hit has up to a 100% chance to steal 5% of the target's Turn Meter — solid Turn Meter control on bosses.
  • 40 Accuracy aura in Dungeons, which frees up stats for the whole team.
  • One build covers dungeons, Clan Boss and Faction Wars at once.

Weaknesses

  • Only 1376 base ATK — her own damage is negligible despite the Attack role.
  • Fragile: 870 DEF and 15 855 HP, so she needs survivability stats.
  • Hydra and Hard mode are rated 2.0 — not her content.
  • Every debuff is chance-based, so she misses a lot without tomes and Accuracy.

Where to use

Best: Clan Boss (4.0), Chimera (4.0), dungeons (4.0) — Fire Knight's Castle especially, where her multi-hits chew through the shield and her Turn Meter steal matters — and Faction Wars (4.0). Middling: Arena (2.5) as a second-string speed/debuffer, Doom Tower (2.5). Weak: Hydra (2.0) and Hard mode (2.0).

Stats and gear

Stat priority: SPD → ACC → C.RATE → survivability, with ATK last. Rough targets: SPD 200–250+, ACC 200–250 (the dungeon aura helps), C.RATE 100% so the A1 Turn Meter steal actually lands, plus 30–40k HP and 2.5–3k DEF to survive. Sets: Speed, Reflex, Relentless, Divine Speed, Perception, Stoneskin. Relics: Journal of Necrotos, Irethi Coronet, Perched Shadow.

Masteries and blessings

PVE setup for dungeons, Clan Boss, Doom Tower and Faction Wars: Pierce Defenses, Invigorated, Expeditious Exploitation, Gathering Momentum, Boss Slayer, plus the usual top of the Attack tree for boss damage. Keep a separate PVP setup for Arena as a speed/debuffer. Blessings: Phantom touch, Chainbreaker, Cruelty.

Tombs

Book A3 first — the three cooldown levels take it from 6 turns to 3, which is pure uptime on the team Turn Meter fill and C.RATE buff. Then A2 for the debuff chance up to 70%, and A1 last.

Verdict

Build her: a cheap Epic who covers Fire Knight, Clan Boss and Faction Wars as long as you gear her for Speed and Accuracy instead of damage.

Build

Artifact sets
SpeedReflexRelentlessDivine SpeedPerceptionStoneskin
Key masteries
Pierce DefensesInvigoratedExpeditious ExploitationGathering MomentumBoss Slayer
Blessings
Phantom touchChainbreakerCruelty
Relics
Journal of NecrotosIrethi CoronetPerched Shadow
Best in
Tag Team ArenaClassic ArenaFire Knight's Castle

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Taunting

Attacks an enemy 3 times. Each critical hit has an 80% (100%) chance to steal 5% of the target's Turn Meter.
Damage based on [ATK] = 1.5 × [ATK] (3 times)
Decreases Turn Meter
Lvl. 2 Damage +5%
Lvl. 3 Steal chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Steal chance +5%
Lvl. 6 Steal chance +10%


Relentless Attack

Attacks an enemy 3 times. Each hit has a 50% (70%) chance of placing a 60% Decrease DEF, 25% Weaken, and 30% Decrease SPD debuff for 2 turns.
Damage based on [ATK] = 2.3 × [ATK] (3 times)
60% Decrease DEF
Weaken
30% Decrease SPD
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Buff/Debuff Chance +5%
Lvl 4 Damage +5%
Lvl 5 Buff/Debuff Chance +5%
Lvl 6 Buff/Debuff Chance +10%
​

Calculated Assault

Fills the Turn Meters of all team members by 20% and places a 30% Increase C.RATE buff on them for 2 turns.
Fills the Turn Meters of allies
30% Increase C.RATE buff
Cooldown: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1

40 ACC Aura in Dungeons

Increases Ally ACC in Dungeons by 40

PVE Masteries = Ruel: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PvE


PVP Masteries = Ruella: Arena masteries (1v1, 3v3)

Booster


Gifts

Debuffer
Chainbreaker

Damage Dealer
Cruelty

Fire Knight
Phantom Touch


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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