
Saito — guide
Guide: Saito
In short
Saito is a Legendary Attack champion from the Undead Hordes: an undead samurai who buffs his own damage and finishes single targets. He shines most on Clan Boss and in Faction Crypts, and he is usable in the Arena. Build priority: damage, ACC and SPD, with a bit of DEF on the side.
Strengths
- Wild Onslaught hits twice and has a 50% chance to place 50% Decrease DEF for 2 turns — and if the debuff lands, it adds a third hit. On Clan Boss that is both a team debuff and extra damage.
- Steadfast Warrior gives him 50% Increase ATK and 30% Increase C.RATE for 2 turns before attacking — self-sufficient ramp with no support needed.
- One in the Field is 6.5× ATK on a single target, and with 3+ living enemies it also splashes AoE on everyone else plus 20% more damage on the first hit against a target with higher MAX HP.
- The Vendetta passive ignores up to 30% of enemy DEF as long as he keeps hitting the same target — direct value against bosses.
- Dungeons Attack aura of +30% and a strong 4.0 rating in Faction Wars.
Weaknesses
- His key skills are all conditional: Steadfast Warrior needs his DEF to be higher than the enemy's, the AoE needs 3+ living enemies, and the bonus damage needs a target with more MAX HP than him.
- Vendetta resets when he switches targets, so on trash waves the passive barely does anything.
- Weak base stats: 1,321 ATK and 102 SPD — gear has to carry him.
- Poor in Hard mode (2.0) and only average in Hydra, Chimera and Dungeons (3.0 each).
Where to use
First of all Clan Boss (4.0): that is where he keeps Decrease DEF up and stacks Vendetta on one target. Second, Undead Hordes Faction Crypts (4.0) and Arena (3.5), which is exactly where the site author recommends him. In Hydra, Chimera, Doom Tower and Dungeons he sits at 3.0 — a backup damage dealer, not a core pick. In Hard content (2.0) he is close to pointless.
Stats and gear
Targets: SPD 180–200+, C.RATE 100% (do not rely on the Steadfast Warrior buff alone), C.DMG 200%+, ATK 4,000+, ACC 200+ so the Decrease DEF from his A1 lands on Clan Boss and in Arena. Also pick up roughly 2,000–3,000 DEF from substats, otherwise the A2 condition simply never triggers.
Sets: Savage, Lethal or Cruel for damage, Perception for accuracy. Relic priority: Malefic Talon, The Cat's Gaze, Gorecrescent.
Masteries and blessings
Offense tree per the build sheet: Pierce Defenses, Foekiller, Piercing Strike, Constant Onslaught, Bloodthirsty Prowess — all about penetration and finishing kills. Take a defensive or support second tree for survivability. No blessing is fixed in the build: pick an offensive one for damage and a survivability one if you use him in Arena.
Tomes
Book Steadfast Warrior (A2) first: it adds damage and cuts 1 turn of cooldown, which means far more uptime on his own buffs. Then Wild Onslaught — the Decrease DEF chance goes from 50% to 60%, which is consistency for the whole team. Leave One in the Field for last, unless you specifically want the Arena AoE.
Verdict
A solid, self-sufficient damage dealer for Clan Boss, Arena and Faction Crypts, but he comes with a lot of conditions — worth building, just don't expect him to be universal.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Wild Onslaught
Attacks an enemy 2 times. Has a 50% chance of placing a 50% Decrease DEF debuff for 2 turns after the first hit. If the Decrease DEF debuff is placed, deals an additional hit.
Damage based on [ATK] = 1.25 × [ATK]
Turns: 1
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff chance +5%

Steadfast Warrior
Attacks an enemy. If this Hero's DEF is higher than the enemy's DEF, before attacking, places a 50% Increase ATK buff and a 30% Increase C.RATE buff on themselves for 2 turns. If the target has more than 50% HP after the attack, decreases the cooldown of this skill by 1 turn.
Damage based on [ATK] = 5.5 × [ATK]
Turns: 4

One in the Field
Attacks an enemy. If at least 3 Champions in the enemy team are alive, also attacks all enemies except the initial target.
If the target's MAX HP is higher than this Champion's, deals 20% more damage with the first hit.
Damage based on [ATK] = 6.5 × [ATK] (solo) and 4.3 × [ATK] AoE
Turns: 5

Vendetta
Ignores 7.5% of enemy DEF each time this Champion attacks the same target over multiple attacks or turns. Maximum: 30%. This value resets if this Champion attacks another enemy.

30% Attack Aura in Dungeons
Saito Raid Shadow Legends is a legendary champion from the 'The Corrupted' faction of the 'Undead Hordes' alliance. An interesting combination of undead aesthetics and a Japanese samurai. This champion is able to keep attacking until the end, increasing his potential in battle. This champion was added in update 2.20 on 16.09.2020.
Where to get
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Question — answer
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