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Satyr
Uncommon Skinwalkers Spirit HP

Satyr — guide

Gaellen Pact
VerdictFodder
1/5
Speed83HP15195Defense848Attack892
Clan Boss0.5
Hydra1
Chimera0.5
Arena1
Dungeons1
Hard dungeons1
Doom Tower0.5
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Satyr

In short

Satyr is an Uncommon Skinwalkers champion with the HP role and Spirit affinity. He never rises above "fills a slot" in any mode, and the only place he shows up at all is Faction Wars. Build priority: don't spend resources on him — he's food.

Strengths

  • His second skill hits 4 random targets and, on a crit, drops Turn Meter by 15% — it occasionally does something against slow mob packs.
  • His A1 has a 25% chance to place a 15% Decrease ACC debuff for 2 turns — a fairly rare debuff for an Uncommon.
  • HP role with a 15,195 base HP — for an Uncommon the survivability pool is acceptable under trash damage.
  • A 2.5 rating in Faction Wars is his best score, so as a body in a Skinwalkers team he at least functions.

Weaknesses

  • Very weak base stats: 892 ATK, 848 DEF, 83 SPD — he neither hits nor moves first.
  • A 25% debuff chance without ACC or books is a lottery you can't plan around.
  • No buffs, no control, no healing for the team — only personal damage.
  • Ratings of 1.0 overall, 0.5 CB, 0.5 Chimera, 0.5 Doom Tower — he doesn't belong in real content.

Where to use

Best spot is Faction Wars (2.5): drop him into a Skinwalkers team to fill the slot so the fight isn't 4v5. In Arena, dungeons and Hard mode (1.0) he loses to even average Uncommons. Clan Boss and Chimera (0.5) are pointless, Hydra (1.0) and Doom Tower (0.5) no better. Realistically his job is to be fed into another champion.

Stats and gear

If you genuinely need Satyr for Faction Wars, build him as an HP sack: HP% gloves, HP% chest, SPD boots. Rough targets: 25,000–35,000 HP, 140–160 SPD, 100–150 ACC only if you actually want the Decrease ACC to land sometimes; ignore C.RATE and C.DMG. Sets: Speed plus HP or Immortal. Don't chase damage or ACC at the cost of survivability — he still won't kill anything.

Masteries and blessings

Don't spend scrolls on him; it's pure waste. If you truly have nobody else for a Faction Wars slot, go down the Offense tree to Warmaster so his A2 chips at thick targets, then dump the rest into defense. Blessings are the same story — any stones are better spent on a real champion; at most a cheap Phantom Touch for appearances.

Tombs

Don't book him. The only rank that gives anything is the -1 cooldown on his second skill at level 5, and only if Satyr is genuinely in your roster. The rest of the books go into damage and debuff chance — not worth the investment.

Verdict

Food. Keep one in the Vault in case your Skinwalkers Faction Wars team is wide open; everything else goes into leveling fodder.

Skills

Deep Cut

Attacks an enemy. Has a 25% chance of placing a 15% Decrease ACC debuff for 2 turns.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Buff/Debuff Chance +5%.
    Level 5 – Buff/Debuff Chance +5%.
    Level 6 – Damage +10%.
    Level 7 – Buff/Debuff Chance +10%.

Catch!

The Hero attacks random targets 4 times. On a critical hit, decreases their Turn Meter by 15%.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Cooldown -1.
    Level 6 – Damage +10%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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