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Battle Sister
Uncommon The Sacred Order Magic Attack

Battle Sister — guide

Telerian League
VerdictFodder
0.5/5
Speed101HP14205Defense716Attack1090
Clan Boss0.5
Hydra0.5
Chimera1.5
Arena0.5
Dungeons1
Hard dungeons1
Doom Tower0.5
Faction Wars1
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Battle Sister

In short

Battle Sister is an Uncommon Attack champion from the Sacred Order with Magic affinity. All she brings is a second hit that is always critical with a 15% chance to strip a random buff, plus a 10% turn-meter cut on her A1 crit. The ratings say it plainly: she is food — do not invest.

Strengths

  • Judgement is always a critical hit, which gives steady early-campaign damage without building C.RATE.
  • A 15% chance to remove a random buff occasionally helps against shields and buffs in the first stages.
  • Slash cuts 10% turn meter on a critical hit — minor speed control that sometimes lands.
  • Fills a Sacred Order slot in Faction Wars when you have nothing better.

Weaknesses

  • 1090 base ATK is low even for an Uncommon — she deals no meaningful damage anywhere.
  • 101 SPD and no ACC at all; stacking Accuracy for a 15% strip chance is pointless.
  • A 15% strip simply does not fire when you need it.
  • No buffs, no healing, no control — she is not a support either.
  • Ratings of 0.5 in Clan Boss, Hydra, Arena and Doom Tower: bottom of the barrel.

Where to use

Her least bad score is Chimera (1.5), then Dungeons, Hard mode and Faction Wars (1.0). Clan Boss, Hydra, Arena and Doom Tower sit at 0.5 — leave her out entirely. In practice the only use is patching a Sacred Order Faction Wars team in the early stages, then benching her.

Stats and gear

There is no recommended build, and that is the honest answer. If you must: SPD boots (roughly 170–200 total Speed), C.RATE pushed toward 100% so A1 reliably cuts turn meter, and an HP% or DEF% chest so she survives to take a turn. Do not build Accuracy. From sets, use leftovers — Speed, Perception or Life — and farm nothing specifically for her.

Masteries and blessings

Only if she actually sees play: Offense tree with Deadly Precision, Keen Strike, Whirlwind of Death and Bloodthirst; Support tree with Steadfast, Arcane Celerity and Shelter of Ages. Do not spend a real blessing on her — take whatever is cheap and move on.

Tombs

If you insist on using her, book Judgement first: the last level gives −1 cooldown and +10% strip chance, the only thing that makes the skill slightly better. Otherwise tomes belong to other champions — never spend them here.

Verdict

Food. Keep one copy for Sacred Order Faction Wars and feed the rest toward champions that actually matter.

Skills

Slash

Attacks an enemy. If this attack is critical, decreases the Turn Meter by 10%.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Damage +5%.
    Level 6 – Damage +5%.

Condemnation

Attacks an enemy. This attack is always critical. Has a 15% chance of removing a random buff from the enemy.
    Level two – Damage +5%.
    Level three – Damage +5%.
    Level four – Damage +5%.
    Level five – Buff/Debuff chance +10%.
    Level six – Cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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