LegendaryTalenna Soulseer — guide
Legendary High ElvesAlly: Telerian LeagueRole: Support
Element: Spirit
Speed110
HP19815
Defense1277
Attack980
Build
Artifact sets
SpeedRegenerationStunPerceptionImpulseSupersonicPinpointFeral
Key masteries
InvigoratedPouncing StrikeDestructive AccuracyGathering MomentumImpede ThemCaught UnawareBoss Slayer
Blessings
Phantom touchChainbreakerLethal doseCrueltyBrimstone
Relics
Journal of NecrotosWand of SubmissionTemporal StagnatorPreserved AberrationArachnelixirHoarder’s Cauldron
Best in
Classic ArenaDragon's LairFire Knight's CastleHydraSiegeHigh Elves Crypt
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Guide and skills
Talena the Seer — a Legendary champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — Support, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Withering Charm | Attacks an enemy. Has a 30% (50%) chance of instantly activating two Poison debuffs on the target. If any of the target's skills is on cooldown, instantly activates all Poison debuffs on them. Damage based on [ATK] = 5.2 × [ATK] Effects: Activates Poison | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Chance: +10% Lvl 5 Chance: +10% |
Seer of Evil Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance to place two 5% Poison debuffs on all enemies for 3 turns. Then fills the Turn Meters of all allies by 20%. Damage based on [ATK] = 4.7 × [ATK] AoE Effects: Fills allies' Turn Meters, Poison 5% | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Subjugation of Darkness Cooldown: 4 turns | Attacks all enemies. Before attacking, places a 50% Increase ACC buff on the team for 2 turns. Has a 75% (100%) chance of decreasing the duration of enemy buffs by 2 turns. Also has a 75% (100%) chance of increasing the cooldowns of all enemy skills by 2 turns. Damage based on [ATK] = 4.9 × [ATK] AoE Effects: 50% Increase ACC, Extends skill cooldowns, Reduces buffs | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Evil Tamer | Each time Poison is activated on an enemy, fills the Turn Meters of all allies by 2%. If multiple heroes in the team have this skill, it only triggers for one. This skill does not trigger for hero copies if the hero himself dies. For each Poison on enemies, decreases their C.RATE by 5% and C.DMG by 10%. The effect does not work against bosses. Effects: Fills allies' Turn Meters | |
| Aura | Increases allies' SPD in all battles by 19% |
Where to get
Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned
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Question — answer
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