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Talenna Soulseer
Legendary High Elves Spirit Support

Talenna Soulseer — guide

Telerian League
VerdictLevel up
4.5/5
Speed110HP19815Defense1277Attack980
Clan Boss4
Hydra3
Chimera3
Arena4.5
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Talenna Soulseer

In short

Talenna Soulseer is a Legendary Spirit Support from the High Elves: she fills allies' Turn Meters, extends enemy cooldowns and spreads Poison. She shines in Classic Arena and the High Elves Crypt, and holds her own in Dragon's Lair and Fire Knight's Castle. Build her for Speed and Accuracy — her damage is not the point.

Strengths

  • Dark Subjugation: grants the team +50% ACC for 2 turns, then with up to a 100% chance cuts enemy buff durations by 2 turns and extends the cooldowns of all enemy skills by 2 turns — that wrecks enemy rotations in PvP.
  • Seer of Evil: places two 5% Poison debuffs on all enemies for 3 turns and immediately fills all allies' Turn Meters by 20%.
  • Passive: every Poison activation on an enemy gives allies +2% Turn Meter, and enemies carrying Poison lose 5% C.RATE and 10% C.DMG per Poison.
  • Aura of +19% SPD in all battles — slots into any team.

Weaknesses

  • Negligible damage: 980 ATK at 6★ and only 5% poisons — she is no damage dealer.
  • Her passive does not work against bosses, so Hydra and Chimera eat a chunk of her value.
  • No heals and no shields: her support is tempo and control, not sustain.
  • Against teams with cleanses and high RES, the cooldown extension and poisons often get shrugged off.

Where to use

Classic Arena (4.5/5) and the High Elves Crypt (4.5/5) come first — her control and Turn Meter fill carry there. Siege follows the same logic: buff stripping and cooldown extension. In dungeons (4/5) she is a solid pick for Dragon's Lair and Fire Knight's Castle thanks to Poison and the team ACC buff. Clan Boss (4/5) works via poisons and the SPD aura. Weakest spots: Hydra (3/5), Chimera (3/5) and Hard mode (3/5) where the anti-boss limitation hurts; Doom Tower (3.5/5) is middling.

Stats and gear

Priority: SPD → ACC → HP/DEF. Rough targets: 200–250+ SPD (higher for Arena), 250–300+ ACC for PvP and high floors, 50–60k HP and 2.5–3k DEF to survive. Ignore C.RATE and C.DMG.

  • Speed core: Speed, Perception, Impulse, Supersonic.
  • Accuracy: Pinpoint if you can't reach ACC from substats.
  • PvE survivability: Regeneration; Stun and Feral for specific content.
  • Relics: Temporal Stagnator, Journal of Necrotos, Arachnelixir — anything that adds tempo or durability.

Masteries and blessings

Trees: Support and Offense. Key picks: Invigorated and Impede Them for team support and survival, Destructive Accuracy for ACC, Pouncing Strike, Gathering Momentum and Caught Unaware; Boss Slayer if you bring her to boss fights. Blessings: Phantom touch or Brimstone for extra PvE damage, Cruelty against tanky targets; Chainbreaker and Lethal dose are situational picks for PvP and poison-heavy setups.

Tomes

Book Dark Subjugation first if you play Arena: it needs the 100% chance and the cooldown reduction at level 5 — that is the skill that breaks enemies. For PvE, book Seer of Evil first: guaranteed poisons plus a 1-turn lower cooldown keep the team moving. Weakening Hex last — it only cashes in poisons already on the target.

Verdict

A very solid support for Arena, Siege and the High Elves Crypt: cooldown denial plus Turn Meter fill. In boss modes that ignore her tricks, bring her for the SPD aura and ACC buff only.

Build

Artifact sets
SpeedRegenerationStunPerceptionImpulseSupersonicPinpointFeral
Key masteries
InvigoratedPouncing StrikeDestructive AccuracyGathering MomentumImpede ThemCaught UnawareBoss Slayer
Blessings
Phantom touchChainbreakerLethal doseCrueltyBrimstone
Relics
Journal of NecrotosWand of SubmissionTemporal StagnatorPreserved AberrationArachnelixirHoarder’s Cauldron
Best in
Classic ArenaDragon's LairFire Knight's CastleHydraSiegeHigh Elves Crypt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Talena the Seer — a Legendary champion in RAID: Shadow Legends from the High Elves faction (Telerian League), role — Support, affinity — Spirit.

Skills

SkillDescriptionLevel Upgrades

Withering Charm

Attacks an enemy.
Has a 30% (50%) chance of instantly activating two Poison debuffs on the target. If any of the target's skills is on cooldown, instantly activates all Poison debuffs on them.
Damage based on [ATK] = 5.2 × [ATK]

Effects: Activates Poison

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Chance: +10%
Lvl 5 Chance: +10%

Seer of Evil

Cooldown: 4 turns

Attacks all enemies.
Has a 75% (100%) chance to place two 5% Poison debuffs on all enemies for 3 turns.
Then fills the Turn Meters of all allies by 20%.
Damage based on [ATK] = 4.7 × [ATK] AoE

Effects: Fills allies' Turn Meters, Poison 5%

Lvl 2 Damage +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%
Lvl 5 Cooldown -1

Subjugation of Darkness

Cooldown: 4 turns

Attacks all enemies. Before attacking, places a 50% Increase ACC buff on the team for 2 turns.
Has a 75% (100%) chance of decreasing the duration of enemy buffs by 2 turns. Also has a 75% (100%) chance of increasing the cooldowns of all enemy skills by 2 turns.
Damage based on [ATK] = 4.9 × [ATK] AoE

Effects: 50% Increase ACC, Extends skill cooldowns, Reduces buffs

Lvl 2 Damage +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%
Lvl 5 Cooldown -1

Evil Tamer

Each time Poison is activated on an enemy, fills the Turn Meters of all allies by 2%. If multiple heroes in the team have this skill, it only triggers for one. This skill does not trigger for hero copies if the hero himself dies.
For each Poison on enemies, decreases their C.RATE by 5% and C.DMG by 10%. The effect does not work against bosses.

Effects: Fills allies' Turn Meters

AuraIncreases allies' SPD in all battles by 19%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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