
Redcloak Taneko — guide
Guide: Redcloak Taneko
In short
Redcloak Taneko is a Rare Defense champion of the Knights Revenant with the Magic affinity. She is not a damage dealer but a utility support: buff stripping, turn-meter control, team Accuracy Up and Decrease SPD. Build her for specific jobs — Spider's Den, Fire Knight's Castle, Astranyx, Siege and Faction Wars — with Speed, ACC and DEF as the priority.
Strengths
- Her A3 strips one random buff from every enemy and has a 75% chance to place Decrease SPD 15% for 2 turns on all of them — a real answer to shields and buff stacking.
- The A2 applies Accuracy Up 25% for 2 turns to the whole team before it hits, saving you a dedicated accuracy support.
- Double turn-meter control: 5% steal on each of the two A1 hits plus a 15% turn-meter cut on all enemies from the A2.
- Damage scales off DEF (1.9x twice on A1, 3.8x on A2), so a tanky build still contributes.
- Being Rare, she is cheap to book and ascend and easy to fill a Faction Wars slot with.
Weaknesses
- Base SPD of 98 — without Speed sets she moves last and never lands the strip or the meter cut in time.
- Everything is chance-based: 50–75% rolls, and the strip removes only one random buff per target.
- Practically useless on Clan Boss (1.0): no poisons, no Weaken, no reliable control.
- 1,189 DEF and 16,350 HP are modest for a "tank" — focused damage drops her fast.
Where to use
Her best homes are Spider's Den and Fire Knight's Castle, where the strip, Decrease SPD and Accuracy Up all matter. Next come Astranyx and Siege, plus Faction Wars (2.5). In Hydra she is only budget turn-meter control (2.5), in Chimera a 2.0. Arena, regular dungeons and Hard mode sit at 2.0. Do not bring her to Clan Boss (1.0) or Doom Tower (1.5).
Stats and gear
Priority: SPD → ACC → DEF → HP. Targets: 170–200+ Speed (a 98 base leaves no choice), 200–250 Accuracy for dungeons and Doom Tower, 2,500+ DEF, 35–45k HP, Resistance optional. Ignore C.RATE and C.DMG — her damage is DEF-based. Sets: Speed plus Pinpoint or Perception as the core, Stun if you want extra control off the A2, Relentless for bonus turns, Feral as the budget option.
Masteries and blessings
Go Support (accuracy, debuff chance and duration) plus Defense (survivability). From the list, the key mastery is Gathering Momentum. Blessings: Phantom Touch for extra damage, or Nature Bounty if your team survives on healing. Relic: Tempus Sanguinis.
Tomes
Book the A3 first: the levels add +25% debuff chance and −2 turns of cooldown, which is what turns her main control skill into an every-other-turn tool. Then push the A2 to level 6 for the −1 cooldown. The A1 can stay unbooked.
Verdict
A narrow but honest Rare support: buff strip, turn-meter cuts and free Accuracy Up. Outside Spider, Fire Knight and Faction Wars she has nothing to do — don't spend legendary books or top-tier gear on her.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Taneko the Scarlet is a Rare champion in RAID: Shadow Legends from the Shadowkin faction (Nyresan Union), role — Defense, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Swift Sickle | Attacks an enemy 2 times. Each hit has a 25% (50%) chance to steal 5% of the target's Turn Meter. Damage based on [DEF] = 1.9 × [DEF] (2 times) Effects: Steals Turn Meter | Lvl 2 Damage +5% Lvl 3 Debuff chance: +10% Lvl 4 Damage +10% Lvl 5 Debuff chance: +15% |
Whistling Blades Cooldown: 4 turns | Attacks all enemies. Before attacking, places a 25% Increase ACC buff on the team for 2 turns. Also has a 50% (75%) chance to decrease the Turn Meters of all enemies by 15%. Damage based on [DEF] = 3.8 × [DEF] AoE Effects: 25% Increase ACC buff, Decreases Turn Meter | Lvl 2 Damage: +10% Lvl 3 Decrease chance: +10% Lvl 4 Damage: +10% Lvl 5 Decrease chance: +15% Lvl 6 Cooldown: -1 |
Stretch Cooldown: 5 turns | Removes one random buff from each target. Then has a 50% (75%) chance of placing a 15% Decrease SPD debuff on all enemies for 2 turns. Effects: Removes Buffs, Decrease SPD 15% | Lvl 2 Debuff chance: +10% Lvl 3 Cooldown: -1 Lvl 4 Debuff chance: +15% Lvl 5 Cooldown: -1 |
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