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Taras the Fierce
Legendary Banner Lords Void HP

Taras the Fierce — guide

Telerian League
VerdictLevel up
5/5
Speed97HP22305Defense1387Attack705
Clan Boss4.5
Hydra5
Chimera4.5
Arena5
Dungeons4
Hard dungeons3
Doom Tower3
Faction Wars5
Top DPS
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Taras the Fierce

In short

Taras the Fierce is a legendary HP-based damage dealer from the Banner Lords faction, and one of the strongest champions in the game. He dominates Arena and Hydra with massive damage, crowd control, and passive synergy with Marichka. A must-build and book priority, he is a top-tier damage dealer.

Strengths

  • Powerful AoE damage scaling from HP, increasing by 15% per buff on allies.
  • Control and team support: Stun, faction-based Fear, Turn Meter fill, and buff extension.
  • Passive synergy with Marichka: automatically counterattacks anyone who hits Marichka with double damage and a Stun.
  • Reduces enemy Attack when hit, improving team survivability.
  • +24% Crit Rate aura in all battles — one of the best in the game.

Weaknesses

  • Low base Speed (97) — requires high-quality gear with a Speed focus.
  • Reliant on buffs for maximum damage — his AoE loses effectiveness without them.
  • Vulnerable to crowd control without Immunity or Stoneskin.
  • Average performance in Dungeons and Doom Tower — not his primary areas.

Where to use

Excels in Classic Arena, Tag Team Arena, and Live Arena (5.0), as well as Hydra (5.0) and Faction Wars (5.0). Performs great in Clan Boss (4.5) and Chimera (4.5). Useful in Dungeons (4.0) but not a priority. There are better options for Doom Tower (3.0) and Hard Campaign (3.0).

Stats and gear

Stat priority: Speed (240+), HP (80,000+), Crit Rate (100%), Crit Damage (200%+), Accuracy (300+ for Arena). Recommended sets: Regeneration for sustain, Savage or Lethal for ignore Defense, Perception for Accuracy and Speed, Stoneskin or Bolster for Arena protection, Guardian for shield enhancement.

Masteries and blessings

For PvE, use the standard offense tree with Pierce Defenses and Energy Expansion, and defense tree with Invigorated and Gathering Momentum. For Arena, a nuker build with the defense tree second, taking Foekiller and Piercing Strike. Best blessings: Crushing Rend (ignore Defense), Heavencast (bonus damage), Brimstone (for bosses), or Polymorph (Arena control).

Tomes

Taras is fully worth booking. Prioritize Unbearable Pressure (A3) for cooldown reduction, then Hero's Protection (A2) for cooldown and damage. Book his basic skill (A1) last for extra damage.

Verdict

Taras the Fierce is an absolute top-tier legendary who carries Arena, Hydra, and Faction Wars. Paired with Marichka, he becomes a nightmare for opponents, and his aura and control make him a coveted addition to any roster.

Build

Artifact sets
RegenerationSavagePerceptionGuardianLethalStoneskinBolster
Key masteries
Pierce DefensesInvigoratedEnergy ExpansionFoekillerGathering MomentumPiercing Strike
Blessings
Crushing rendHeavencastBrimstonePolymorph
Relics
Malefic TalonWand of SubmissionEssence QuencherImmortal Visage
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Deep Rift

Attacks an enemy 2 times. Has a 40% chance to place a 50% Decrease ATK debuff for 2 turns. For each critical hit, fills the Turn Meters of all team members by 5%.
Damage based on [HP] = 0.12 × [HP] (2 times)
Decrease ATK 50%
Fills allies' Turn Meters
Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +15%

Hero's Protection

Attacks an enemy. Applies Stun for 2 turns. Deals double damage to enemies whose ATK is equal to or higher than her own.
[Passive effect]
Each time an enemy attacks Marichka the Unbreakable, uses this skill against them.
Damage based on [HP] = 0.35 × [HP]
Stun
Cooldown Turns: 4
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +15%
Lvl. 5 Cooldown -1

Overwhelming Pressure

Attacks all enemies. Damage increases by 15% for each buff on allies. Then extends the duration of all team buffs by 1 turn.
Heals by 5% for each buff whose duration was extended. The restored Max HP equals the amount of leftover healing.
Damage based on [HP] = 0.26 × [HP] AoE
Extends buffs
Heals self
Cooldown: 5
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Scourge of Enemies (Passive)

[Passive effect]
When hit, decreases the enemy's ATK by 10% (up to 50%; up to 25% against Bosses). Available once per skill. The decreased ATK is restored after each round.
[Active effect]
At the start of each round, places a Fear debuff for 1 turn on enemies from the Orcs, Ogryn Tribes, Undead Hordes, and Demonspawn Factions. * This debuff cannot be resisted.
Aura
Increases C.RATE in all battles by 24%
Increases Ally C.RATE in all battles by 24%.

PVE Masteries = Taras the Fierce: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


PVP Masteries = Taras the Fierce: Arena masteries (1v1, 3v3)

Nuker


Switch to the second line


Gifts

Arena Defense
Polymorph


Late game
Sera


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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