
Thor Faehammer — guide
Guide: Thor Faehammer
In short
Thor Faehammer is a Legendary Attack champion of the Barbarians faction with Magic affinity. He is a pure AoE damage dealer who buffs himself: Heaven's Hammer grants +50% ATK and +30% C.DMG, while the passive stacks up to +30% damage and stuns every enemy every 10 hits. Build priority is ATK, C.RATE/C.DMG and SPD; he shines in Hydra, Live Arena and the Barbarians Crypt.
Strengths
- Heaven's Hammer is a self-buff package: +50% ATK and +30% C.DMG for 2 turns, plus a 30% SPD debuff on all enemies and a permanent −10% RES per target (up to −50%).
- Swift Ricochet ignores Damage Block and Unkillable, so it cracks stall Arena teams (the effect does not work against bosses).
- The Heaven's Sunder passive adds up to +30% damage and every 10 hits hits all enemies with a 1-turn Stun.
- Aura: +30% Ally Attack in all battles — a free boost for any team.
- Wrath of Mjolnir hits twice and drops 10% turn meter per hit, with a 20% chance to repeat the whole attack.
Weaknesses
- Damage scales only from ATK, and 15,690 HP with 980 DEF makes him paper-thin without shields and support.
- Against bosses, Swift Ricochet loses the Damage Block/Unkillable ignore and the passive Stun does nothing.
- 105 base SPD — slow, easily cut in front of in Arena.
- All his debuffs need Accuracy, and his base 10 ACC is close to nothing.
Where to use
Best home is Hydra (4.5): AoE damage, SPD debuff and turn-meter reduction on the heads all pull their weight. In Live Arena (4.5) he strips through Unkillable with Swift Ricochet. In the Barbarians Crypt (5.0) he is a must-have and the highest-rated use. Next come Fire Knight's Castle and Tainted Skavag (4.0), where multi-hit skills feed the Thunder counter. Clan Boss and Chimera (4.0) are solid but not top tier; Doom Tower (3.5) is his weakest area because his boss utility drops off.
Stats and gear
Get C.RATE to 100% first — without it C.DMG does nothing. Then C.DMG, ATK and SPD. Accuracy 200–250 is needed for the SPD debuff and Stun in Hydra and Arena. Rough targets: 4000+ ATK, 200%+ C.DMG, 180–220 SPD (with aura/leader). Sets: Savage or Lethal (4 pieces) plus Intuition/Zeal for crit stats; Cruel, Slayer Rathalos and Merciless are good alternatives for Hydra and long fights. Relic: The Cat's Gaze.
Masteries and blessings
Go down the Offense tree first: Pierce Defenses and Boss Slayer are the key picks, filling in C.RATE, C.DMG and ATK nodes around them. Take Support or Defense as the second tree for survivability. Blessings: Crushing Rend is the default damage pick, Nature's Wrath works well in Hydra, and Cracking Roots if you want extra control.
Tombs
Book Heaven's Hammer first: it gives −1 cooldown and pushes the debuff chance from 75% to 100%, which is the biggest consistency gain. Then book Swift Ricochet for its −1 cooldown. Spend the rest on Wrath of Mjolnir last.
Verdict
Thor is a strong self-buffing AoE nuker with the rare Unkillable ignore — top tier in Hydra, Live Arena and his own Crypt. Cap C.RATE, add Accuracy and Speed and he delivers a 4.5/5 performance.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Thor Hammerhold is a Legendary champion in RAID: Shadow Legends from the Barbarians faction (Telerian League), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Mjölnir's Wrath | Attacks an enemy 2 times. Has a 20% chance of repeating the attack. Each hit decreases the target's Turn Meter by 10%. Damage based on [ATK] = 1.9 × [ATK] (2 times) Effects: Decreases Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% |
Swift Ricochet Cooldown: 4 turns | Attacks all enemies. After attacking the initial target, attacks the remaining enemies in random order. After the first hit, each subsequent hit increases the damage dealt by 25% (maximum: 100%). Ignores Block Damage and ignores Unkillable. *Effect does not work against bosses. Damage based on [ATK] = 5 × [ATK] AoE Effects: Ignores Block Damage, Ignores Unkillable | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Hammer of Heavens Cooldown: 4 turns | Attacks all enemies. Before attacking, places a 50% Increase ATK buff and a 30% Increase C.DMG buff on this Champion for 2 turns. Has a 75% (100%) chance to permanently decrease each target's RES by 10% (maximum: 50%). Has a 75% (100%) chance to place a 30% Decrease SPD debuff on all enemies for 2 turns. Damage based on [ATK] = 4 × [ATK] AoE Effects: Increase ATK 50%, Increase C.DMG 30%, Decrease SPD 30% | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Debuff chance: +15% Lvl 5 Damage +10% Lvl 6 Cooldown -1 |
Heavenly Schism [P] | Each time he deals damage, increases the Thunder counter by 1 (max: 10). For each Thunder counter, increases his damage by 3% (max: 30%). When the Thunder counter reaches 10, attacks all enemies and places a Stun debuff on them for 1 turn. After the attack, the Thunder counter resets. Damage based on [ATK] = 3.8 × [ATK] AoE Effects: Stun | |
| Aura | Increases allies' Attack in all battles by 30% |
Where to get
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Question — answer
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