Home Hero Catalog Thor Faehammer
Thor Faehammer
Legendary Barbarians Magic Attack

Thor Faehammer — guide

Telerian League
VerdictLevel up
4.5/5
Speed105HP15690Defense980Attack1553
Clan Boss4
Hydra4.5
Chimera4
Arena4.5
Dungeons4
Hard dungeons4
Doom Tower3.5
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Thor Faehammer

In short

Thor Faehammer is a Legendary Attack champion of the Barbarians faction with Magic affinity. He is a pure AoE damage dealer who buffs himself: Heaven's Hammer grants +50% ATK and +30% C.DMG, while the passive stacks up to +30% damage and stuns every enemy every 10 hits. Build priority is ATK, C.RATE/C.DMG and SPD; he shines in Hydra, Live Arena and the Barbarians Crypt.

Strengths

  • Heaven's Hammer is a self-buff package: +50% ATK and +30% C.DMG for 2 turns, plus a 30% SPD debuff on all enemies and a permanent −10% RES per target (up to −50%).
  • Swift Ricochet ignores Damage Block and Unkillable, so it cracks stall Arena teams (the effect does not work against bosses).
  • The Heaven's Sunder passive adds up to +30% damage and every 10 hits hits all enemies with a 1-turn Stun.
  • Aura: +30% Ally Attack in all battles — a free boost for any team.
  • Wrath of Mjolnir hits twice and drops 10% turn meter per hit, with a 20% chance to repeat the whole attack.

Weaknesses

  • Damage scales only from ATK, and 15,690 HP with 980 DEF makes him paper-thin without shields and support.
  • Against bosses, Swift Ricochet loses the Damage Block/Unkillable ignore and the passive Stun does nothing.
  • 105 base SPD — slow, easily cut in front of in Arena.
  • All his debuffs need Accuracy, and his base 10 ACC is close to nothing.

Where to use

Best home is Hydra (4.5): AoE damage, SPD debuff and turn-meter reduction on the heads all pull their weight. In Live Arena (4.5) he strips through Unkillable with Swift Ricochet. In the Barbarians Crypt (5.0) he is a must-have and the highest-rated use. Next come Fire Knight's Castle and Tainted Skavag (4.0), where multi-hit skills feed the Thunder counter. Clan Boss and Chimera (4.0) are solid but not top tier; Doom Tower (3.5) is his weakest area because his boss utility drops off.

Stats and gear

Get C.RATE to 100% first — without it C.DMG does nothing. Then C.DMG, ATK and SPD. Accuracy 200–250 is needed for the SPD debuff and Stun in Hydra and Arena. Rough targets: 4000+ ATK, 200%+ C.DMG, 180–220 SPD (with aura/leader). Sets: Savage or Lethal (4 pieces) plus Intuition/Zeal for crit stats; Cruel, Slayer Rathalos and Merciless are good alternatives for Hydra and long fights. Relic: The Cat's Gaze.

Masteries and blessings

Go down the Offense tree first: Pierce Defenses and Boss Slayer are the key picks, filling in C.RATE, C.DMG and ATK nodes around them. Take Support or Defense as the second tree for survivability. Blessings: Crushing Rend is the default damage pick, Nature's Wrath works well in Hydra, and Cracking Roots if you want extra control.

Tombs

Book Heaven's Hammer first: it gives −1 cooldown and pushes the debuff chance from 75% to 100%, which is the biggest consistency gain. Then book Swift Ricochet for its −1 cooldown. Spend the rest on Wrath of Mjolnir last.

Verdict

Thor is a strong self-buffing AoE nuker with the rare Unkillable ignore — top tier in Hydra, Live Arena and his own Crypt. Cap C.RATE, add Accuracy and Speed and he delivers a 4.5/5 performance.

Build

Artifact sets
SavageCruelLethalIntuitionZealSlayer RathalosMerciless
Key masteries
Pierce DefensesBoss Slayer
Blessings
Crushing rendnature wrathCracking Roots
Relics
The Cat's Gaze
Best in
Fire Knight's CastleBarbarians CryptHydraTainted SkavagLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Thor Hammerhold is a Legendary champion in RAID: Shadow Legends from the Barbarians faction (Telerian League), role — Attack, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Mjölnir's Wrath

Attacks an enemy 2 times. Has a 20% chance of repeating the attack.
Each hit decreases the target's Turn Meter by 10%.
Damage based on [ATK] = 1.9 × [ATK] (2 times)

Effects: Decreases Turn Meter

Lvl 2 Damage +10%
Lvl 3 Damage +10%

Swift Ricochet

Cooldown: 4 turns

Attacks all enemies.
After attacking the initial target, attacks the remaining enemies in random order. After the first hit, each subsequent hit increases the damage dealt by 25% (maximum: 100%).
Ignores Block Damage and ignores Unkillable. *Effect does not work against bosses.
Damage based on [ATK] = 5 × [ATK] AoE

Effects: Ignores Block Damage, Ignores Unkillable

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Hammer of Heavens

Cooldown: 4 turns

Attacks all enemies.
Before attacking, places a 50% Increase ATK buff and a 30% Increase C.DMG buff on this Champion for 2 turns.
Has a 75% (100%) chance to permanently decrease each target's RES by 10% (maximum: 50%).
Has a 75% (100%) chance to place a 30% Decrease SPD debuff on all enemies for 2 turns.
Damage based on [ATK] = 4 × [ATK] AoE

Effects: Increase ATK 50%, Increase C.DMG 30%, Decrease SPD 30%

Lvl 2 Damage +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Debuff chance: +15%
Lvl 5 Damage +10%
Lvl 6 Cooldown -1

Heavenly Schism [P]

Each time he deals damage, increases the Thunder counter by 1 (max: 10).
For each Thunder counter, increases his damage by 3% (max: 30%).
When the Thunder counter reaches 10, attacks all enemies and places a Stun debuff on them for 1 turn.
After the attack, the Thunder counter resets.
Damage based on [ATK] = 3.8 × [ATK] AoE

Effects: Stun

AuraIncreases allies' Attack in all battles by 30%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide