Home Hero Catalog Varl the Destroyer
Varl the Destroyer
Legendary Orcs Spirit Attack

Varl the Destroyer — guide

Gaellen Pact
VerdictLevel up
4/5
Speed98HP15030Defense1101Attack1476
Clan Boss4.5
Hydra5
Chimera4
Arena4
Dungeons3
Hard dungeons2
Doom Tower3.5
Faction Wars4.5
Anti-CrabFor ArenaMid
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Varl the Destroyer

In short

Varl the Destroyer is a Legendary Spirit Attack champion from the Orcs — a narrow but brutal boss killer. His kit spreads Weaken and Attack Down over the whole enemy team, then lands a hit that cuts the target's MAX HP. He shines in Hydra and Clan Boss and is mediocre in dungeons and on hard content. Worth building: damage first, Accuracy second.

Strengths

  • A2 hits all enemies, places 25% Weaken for 2 turns and puts 50% Attack Down for 2 turns on everyone who got Weaken. Once booked, the chance is a guaranteed 100%.
  • A3 ignores 30% of the target's DEF and reduces its MAX HP by 50% of damage dealt — perfect against high-HP bosses and Hydra heads. If it kills, he gains Block Damage for 1 turn.
  • Passive Carnage: +10% ATK every time he uses an active skill, up to +100%, reset each round — the longer the fight, the harder he hits.
  • A1 heals him for 30% of the damage dealt, so he partly sustains himself.
  • The ratings speak for themselves: Hydra 5.0, Clan Boss 4.5, Faction Wars 4.5.

Weaknesses

  • 98 base SPD and 10 base ACC — he needs serious gear to land debuffs and take enough turns.
  • Squishy: 15,030 HP and 1,101 DEF, so dungeons and hard content punish him fast.
  • His AoE damage is average; without Weaken and Attack Down he is just a body.
  • Dungeons 3.0 and Hard 2.0 — he is not a universal pick.

Where to use

His home is Hydra (5.0), where MAX HP reduction plus team-wide debuffs matter most. Next come Clan Boss (4.5) and Faction Wars (4.5), then Chimera (4.0) and Arena (4.0) as a nuker with debuffs. Doom Tower (3.5) is situational. In dungeons (3.0) and on high difficulty (2.0) he is weak — that content wants survivability he does not have. Author's note: especially good against the Crab boss.

Stats and gear

Priority order: ATK% → 100% C.RATE → 200%+ C.DMG → SPD 190–220 (220+ for Hydra and Clan Boss) → ACC 250–300 for A2's debuffs. Sets: Savage (its DEF ignore stacks with A3), Cruel, Speed, and Perception or Accuracy to fill in Accuracy. Recommended relics from the build: Malefic Talon, Irethi Coronet, The Cat's Gaze.

Masteries and blessings

Run the PvE tree for dungeons, Clan Boss, Doom Tower and Faction Wars — key picks are Pierce Defenses and Boss Slayer, and around them you stack boss damage and crit. For Arena (1v1 and 3v3) use a separate nuker tree focused on raw damage and DEF penetration. No blessings are listed in the build — take the ones that boost a nuker's damage.

Tomes

Book A2 first: levels 4 and 5 push the debuff chance from 75% to 100%, and level 6 cuts the cooldown by 1. That skill is the whole reason to bring him to Clan Boss and Hydra. Then A3 for the −1 cooldown and extra damage. A1 last — it only gains damage.

Verdict

Build him. Varl is a specialist rather than a universal carry, but against high-HP bosses — especially in Hydra — he delivers a full five out of five.

Build

Key masteries
Pierce DefensesBoss Slayer
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Herald of Ruin
Attacks an enemy. Heals by 30% of the damage dealt.
Damage based on [ATK] = 3.8 × [ATK]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%

Cleanse
Attacks all enemies. Has a 75% (100%) chance of placing a 25% Weaken debuff for 2 turns. Also places a 50% Decrease ATK debuff for 2 turns on enemies that receive the Weaken debuff.
Damage based on [ATK] = 4 × [ATK] AoE
Cooldown Turns: 4
Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Debuff Chance +10%
Lvl 5 – Debuff Chance +15%
Lvl 6 – Cooldown -1

Cascade of Calamities
Attacks an enemy. Ignores 30% of the target's DEF. Decreases the target's MAX HP by 50% of the damage inflicted. If the enemy dies, places a Block Damage buff on this Champion for 1 turn.
Damage based on [ATK] = 5.6 × [ATK]
Cooldown Turns: 5
Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Carnage (passive)
Increases their ATK by 10% each time they use an active skill (maximum 100%). Resets each round.

PVE Masteries = Warlord Destroyer: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Damage


PVP Masteries = Warl the Destroyer: masteries for Arena (1v1, 3v3)

Nuker


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide