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Gnarlhorn
Rare Skinwalkers Spirit HP

Gnarlhorn — guide

Gaellen Pact
VerdictLevel up
3/5
Speed96HP17010Defense936Attack958
Clan Boss1
Hydra2
Chimera0.5
Arena3
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars4
Unkillable hero
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Gnarlhorn

In short

Gnarlhorn is a Rare HP-type Skinwalker of the Spirit affinity — a no-nonsense tank-provoker. He pulls enemy fire with Provoke while covering himself in Unkillable and a defense buff, which makes the Skinwalkers Crypt and dungeons his home. The site author's verdict is to build him, but don't expect damage: he is a bodyguard for the team.

Strengths

  • Self Unkillable for 2 turns — survives burst that deletes ordinary tanks.
  • Provoke for 1 turn plus a 30% defense buff for 2 turns: takes aggro off your damage dealers and support.
  • Aura of +27% DEF to allies in Dungeons — a free bonus for the whole squad.
  • 17 010 base HP on a Rare: enough for 2-3 keys without god-tier gear.

Weaknesses

  • Provoke lasts only 1 turn and the cooldown is long — low control uptime.
  • His A1 scales from ATK, cannot crit and ignores affinity: effectively zero damage.
  • 96 Speed — slow, so without Speed gear he never gets Unkillable up in time.
  • Nearly useless in Clan Boss and Chimera, where damage and debuffs matter, not Provoke.

Where to use

Best spot is the Skinwalkers Crypt (4.0): many compositions fall apart there without a tank, and his DEF aura fits dungeons perfectly. Next come Arena (3.0) and Dungeons (3.0) — in dungeons he holds a wave, in Arena he fits a defense team or works as a Provoke body. Doom Tower (2.5) is situational when you lack survivability. Hydra (2.0) and Hard mode (2.0) are a stretch, and in Clan Boss (1.0) and Chimera (0.5) there is no reason to bring him.

Stats and gear

Priority: HP% → DEF% → SPD → ACC. Rough targets: 50,000+ HP, 2,500-3,000 DEF, 170-190 SPD so Provoke and Unkillable come up in time, 200-250 ACC for Provoke in dungeons and Arena. Skip C.RATE entirely — his A1 can never crit.

Sets from the build: Frost, Relentless, Frostbite. Frost and Frostbite add control and survivability, Relentless gives extra turns — use what you have, as long as the main stats are HP%/DEF%.

Masteries and blessings

Mastery picks: In For The Kill, Survival Speed, Unflinching, Expeditious Exploitation, Gathering Momentum — the build leans into staying alive and acting more often, not into damage.

Relics: Molten Deathbell, Golden Elixir, Perched Shadow — all toward durability and useful procs.

Tombs

Book Battle Drum first: -1 cooldown means Provoke more often, and that is his actual job. Then Resolve — two levels of -1 cooldown noticeably shrink the window without Unkillable. Tar comes last, it only adds damage.

Verdict

A narrow but honest tank who does exactly his job in the Skinwalkers Crypt and dungeons, and has no place in Clan Boss or Chimera. Build him on HP/DEF and ignore his damage numbers.

Build

Artifact sets
FrostRelentlessFrostbite
Key masteries
In For The KillSurvival SpeedUnflinchingExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellGolden ElixirPerched Shadow
Best in
Skinwalkers CryptHard 2-4: Rare Spirit Heroes

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Siegehulk

Attacks an enemy. The more damage the Champion has taken, the more damage this attack deals. The amount of damage does not depend on affinity and cannot be critical.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

War Drum

Places a Provoke debuff on enemies for 1 turn. The Champion receives a Increase DEF buff of 30% for 2 turns.
Lvl 2 – Cooldown -1

Determination

The Hero receives Unkillable for 2 turns.
Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1
Aura
Increases allies' DEF in Dungeons by 27%.

Vitorog Raid Shadow Legends is a Champion from the Gaellen Pact faction of the Skinwalkers. His main role in the team is HP. The Champion is able to become Unkillable and provoke enemies, gaining a DEF buff. He is perfectly suited to Defense and HP artifacts.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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