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Packmaster Shy’ek
Legendary Orcs Force HP

Packmaster Shy’ek — guide

Gaellen Pact
VerdictLevel up
4/5
Speed98HP22305Defense1222Attack870
Clan Boss2
Hydra4.5
Chimera4
Arena3.5
Dungeons3.5
Hard dungeons3.5
Doom Tower4
Faction Wars5
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Packmaster Shy’ek

In short

Packmaster Shy'ek is a Legendary Orc HP-type with Force affinity. He shines in Hydra, the Orc Faction Crypt and long fights alongside his hounds: self-heal, shields, Taunt and Block Buffs. Build him for HP, SPD and ACC first.

Strengths

  • HP-scaled kit: A1 hits for 0.2×HP, A2 heals 50% of max HP and turns the overheal into a shield.
  • Alpha of the Pack: self-cleanse, heal, shield, Taunt and 30% Reflect Damage; with at least one hound ally these buffs cannot be removed, stolen or transferred.
  • Bloodhowl fills all allies' Turn Meters by 25% and places Block Buffs on all enemies at 80–100%; with a hound it cannot be resisted.
  • Passive: when hit, places Hex on the attacker; allies deal +20% damage to his Hex targets and all hound allies counterattack.
  • Aura: +19% SPD in all battles.

Weaknesses

  • Best effects need a hound on the team — a real teambuilding restriction.
  • Base SPD 98 and ACC 10 are low; he needs gear to cycle properly.
  • Weak for Clan Boss (2.0/5): no poisons or HP burn, unreliable boss damage.
  • Reflect Damage is only 30%, not a main damage source.

Where to use

Best area is Hydra (4.5/5): Block Buffs, Taunt and survivability are exactly what it wants. Orc Faction Crypt (5/5) is his home. Also Doom Tower (4.0) and Chimera (4.0). Arena (3.5), Dungeons (3.5) and Hard mode (3.5) are situational, depending on the stage and team. Skip him for Clan Boss (2.0).

Stats and gear

Priority: HP% → SPD → ACC. Targets for Hydra and Doom Tower: 70–90k HP, 220–260 SPD, 200–250 ACC (even if Block Buffs is unresistable with a hound, Hex still wants ACC). RES is optional, 200+ for Hydra. Do not build crit — his damage comes from HP.

Sets: Perception (SPD + ACC), Regeneration or Reflex for cycling, Retaliation for counterattacks, Guardian, Protection or Bolster to protect the team. For Hydra, 2×Perception + Regeneration works well.

Masteries and blessings

Key masteries: Invigorated (HP), Expeditious Exploitation (SPD), Gathering Momentum; tank/support Defense and Support trees suit him. Blessings: Brimstone for extra damage or Lightning cage for protection. Relics: Journal of Necrotos, Wand of Submission, Perched Shadow.

Tomes

Book Bloodhowl first: two books take Block Buffs from 80% to 100%, the third lowers the cooldown. Then Alpha of the Pack for -2 cooldown. A1 last, if you want more damage or debuff chance.

Verdict

A niche but excellent Hydra and Orc Faction Crypt specialist. He reaches full value with a hound ally; without one he is just a durable tank.

Build

Artifact sets
RetaliationReflexRegenerationPerceptionGuardianProtectionBolster
Key masteries
InvigoratedExpeditious ExploitationGathering Momentum
Blessings
BrimstoneLightning cage
Relics
Journal of NecrotosWand of SubmissionPerched Shadow
Best in
HydraTainted SkavagOrc Faction Crypt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Warchief Shike — a Legendary hero from RAID: Shadow Legends of the Orcs faction (Gaellen Pact), role — HP, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Kill Order

Attacks an enemy. Has a 50% (70%) chance to apply a 60% Decrease DEF debuff for 2 turns.
Then attacks together with the hounds: Wild Krookad, Terror Beast, Watch Warg, Cerberus, Hellhound, Direwolf, Limpfoot. Allied hounds use basic skills.
Damage based on [HP] = 0.2 × [HP]

Effects: 60% Decrease DEF

Lvl 2 Damage +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Damage +10%
Lvl 5 Debuff chance: +10%

Pack Alpha

Cooldown: 5 turns

Removes all debuffs from himself, then heals for 50% of his MAX HP.
Then places a Shield buff on himself for 2 turns. The Shield strength is equal to the remaining heal. The Shield cannot be removed, stolen, or transferred if there is at least one of the dogs on the team: Crocadile Wild, Horror Beast, Watch Warg, Cerberus, Hellhound, Lycan, Limper.
Then places a Taunt and a 30% Damage Reflection buff on himself for 2 turns. These buffs cannot be removed, stolen, or transferred if there is at least one of the dogs on the team: Crocadile Wild, Horror Beast, Watch Warg, Cerberus, Hellhound, Lycan, Limper.

Effects: Heals self, Taunt, Reflect Damage 30%, Removes debuffs, Shield

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Blood Howl

Cooldown: 4 turns

Fills the Turn Meters of all team members by 25%.
Has an 80% (100%) chance of placing a Block Buffs debuff on all enemies for 2 turns. This debuff cannot be resisted if the team contains at least one of the dogs: Crowkad Wild, Terror Beast, Watch Warg, Cerberus, Hellhound, Lycanthrope, Limpdaw.

Effects: Block Buffs, Fills allies' Turn Meters

Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Cooldown -1

Pack Instinct [P]

When hit, places a Hex debuff on the attacking enemy for 1 turn. Allies deal 20% more damage to targets under Hex debuffs placed by this champion.
When attacked, all allied dogs: Wild Crocadas, Horror Beasts, Watch Wargs, Cerberuses, Hellhounds, Lycanthropes, and Chromepaws counterattack.

Effects: Hex

+
AuraIncreases allies' SPD in all battles by 19%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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