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Xanthe Seaflower
Epic Argonites Force Defense

Xanthe Seaflower — guide

Nyresan Union
VerdictVault (fusion fodder)
3/5
Speed97HP18495Defense1332Attack738
Clan Boss3
Hydra3
Chimera3.5
Arena2.5
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars3.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Xanthe Seaflower

In short

Xanthe Seaflower is an Epic Defense champion of the Argonites with the Force affinity. She is a debuff-driven support: Block Buffs, Decrease ATK 50%, team healing from the debuffs she lands, plus a team-wide Increase RES 50% and Regeneration. Build her for Speed, Accuracy and Defense — her damage scales from DEF.

Strengths

  • A1 has a 70% chance (fully booked) to place Block Buffs for 2 turns — punishing enemies that rely on shields and buffs.
  • A2 is an AoE Decrease ATK 50% for 2 turns that reaches a 100% chance with books, and it heals allies for 5% of her MAX HP per debuff placed: the more debuffs land, the bigger the heal.
  • A3 gives the whole team Increase RES 50% and Regeneration 15% for 2 turns — a strong defensive layer in long fights.
  • The passive cleanses 1 random debuff from herself at the start of her turn and grants Regeneration 7.5% for 2 turns — free sustain that needs no books.
  • Aura: +30% DEF to allies in Faction Crypts, which directly helps finish FW.

Weaknesses

  • Damage is DEF-scaling on a low base ATK — she is not a damage dealer.
  • No crowd control (no stun, freeze or provoke) and no buff removal — Arena rating is only 2.5.
  • Base 97 SPD and 15 ACC mean she needs gear before her debuffs actually stick.
  • Rated 2.0 in Hard content: debuffs get resisted more and she takes far more punishment there.

Where to use

First of all Faction Crypts (3.5) — the aura and the defensive kit are exactly what FW wants. Then Chimera (3.5) and Hydra (3.0), where Decrease ATK, Block Buffs and Regeneration all pull weight. Dungeons including Spider's Den, Doom Tower and Clan Boss sit at a solid 3.0, plus Isheth the Crimson Siren. Arena (2.5) and Hard content (2.0) are her weakest areas — leave her out of those.

Stats and gear

Priority: DEF (damage and survivability), then ACC and SPD.

  • DEF as high as your gear allows; HP as the secondary defensive stat.
  • SPD 200+, so A3 and A2 come back around faster.
  • ACC around 200–250 for high-end content, otherwise her debuffs get resisted.
  • C.RATE and C.DMG are not a priority.
  • Sets: Speed, Perception, Impulse, Pinpoint. Relics: Journal of Necrotos, Harp of Kasbiel, Hoarder's Cauldron.

Masteries and blessings

  • Offense tree: Carved Open, Bolstered Defense, Boss Slayer.
  • Support tree: Extra Velocity, Energy Expansion.
  • Blessings: Miracle Heal, Commanding Presence, Nourish.

Tomes

Book A3 first: two ranks cut its cooldown, taking it from 6 to 4 turns and keeping the team buff up almost permanently. Then A2 — books push the Decrease ATK chance to 100%, which is her main contribution. A1 last, where books only add Block Buffs chance. The passive needs no books at all.

Verdict

A narrow but honest support for Faction Crypts, Hydra and Chimera: debuffs, healing and a defensive buff. She has no place in Arena or the hardest endgame content.

Build

Artifact sets
SpeedPerceptionImpulsePinpoint
Key masteries
Extra VelocityEnergy ExpansionCarved OpenBolstered DefenseBoss Slayer
Blessings
Miracle HealCommanding PresenceNourish
Relics
Journal of NecrotosHarp of KasbielHoarder’s Cauldron
Best in
Spider's DenHydraChimeraIsheth the Crimson Siren

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Zanti Moonsea is an Epic champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Defense, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Arrow of Languor

Attacks an enemy.
Has a 50% (70%) chance of placing a Block Buffs debuff for 2 turns.
Damage based on [DEF]

Effects: Block Buffs

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance +10%
Lvl 5 Debuff Chance +10%

Nature's Volley

Cooldown: 4 turns

Attacks all enemies.
Has a 75% (100%) chance of placing a 50% Decrease ATK debuff for 2 turns.
Heals team members by 5% of their MAX HP for each debuff placed.
Damage based on [DEF]

Effects: Heals allies, 50% Decrease ATK

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Generous Friend

Cooldown: 6 turns

Places a 50% Increase RES buff and a protected 15% Continuous Heal on the team for 2 turns.

Effects: 50% Increase RES buff, 15% Continuous Heal

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Healing Salve

At the start of the turn, removes 1 random debuff from itself. If a debuff is removed, places a 7.5% Continuous Heal buff on itself for 2 turns.

Effects: Continuous Heal 7.5%, Removes debuffs

Does not require upgrading.
AuraIncreases Ally DEF in Faction Crypts by 30%.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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