Hydra, many different heads, 50% discount on artifact swapping, new debuffs and buffs.
Hydra will have to be played manually... At least at first. Below are the new tricks.. Also they buffed the Simp a bit... They tuned up a useless champion=)
New Buffs and Debuffs
Life Shield – The HP of a Hydra Head can be reinforced by an effect similar to an Increase Shield buff, but with a higher priority than a Shield. If the Head has a Life Shield, any damage directed against it will first be deducted from the Life Shield, and only then from HP. If you fail to knock off the Hydra Head's Life Shield within a certain number of turns, that Head will fully restore its HP. However, if the Life Shield is depleted earlier, the Head will be Stunned for 1 turn. Life Shield cannot be removed, stolen, or eliminated by any other means of buff manipulation.
Poison Cover – Poison Cover blocks damage from all variations of Poison. Moreover, if a Hydra Head is under Poison Cover, any attack directed at it automatically turns into a Weak Hit. The HP Burn debuff removes Poison Cover. Champions whose abilities prevent hits from turning into weak hits, as well as the Stubborn Artifact Set, ignore Poison Cover. Poison Cover cannot be removed, stolen, or eliminated by any other means of buff manipulation.
Rage – this buff appears on the Head of Rage after receiving 15 hits. This Head's damage is increased by 300% for 1 turn and it immediately launches an attack against all Champions. Rage cannot be removed, stolen, or eliminated by any other buff manipulation method.
Stoneskin – removes all debuffs from the Champion, makes them immune to new debuffs, except Bombs, and reduces the damage they receive by 85%. However, damage received from Bombs is increased by 300%. The effect can be removed from the Champion by dealing damage equal to half of their MAX HP
Serpent's Will – activates whenever a new Hydra Head grows in place of a severed one. Decreases incoming damage by 75%.
Pain Link – creates a link between the Head of Suffering and a Hero of its choosing. This Hero now receives 15% of all damage the Head of Suffering takes. However, the Head of Suffering itself continues to take full damage from attacks.
Frostbite – removes all Buffs from the target and blocks the application of new Buffs while Frostbite is active. The Hero can still receive Debuffs. A Hero affected by Frostbite skips their turns and their skills do not recharge. However, all damage dealt to this Hero is reduced by 60%, except for damage from Bombs, which deal 300% more damage.
Sever – activates when a Hydra Head's HP is reduced to 0. That Head is replaced by a Vulnerable Neck, which cannot act for a certain number of turns and takes 200% more damage.
Hydra Mark – a special effect with which the Hydra marks its target for Devour. The mark cannot be blocked, removed, or dispelled in any other way. The mark is not a Debuff, so the restrictions that apply to Debuffs do not apply to it.
Digestion – indicates the Hydra Head that has swallowed one of your Heroes. A Head with this effect gains a bonus to HP and a special counter. To free the swallowed Hero, you must deal a certain amount of damage before the counter reaches zero. If you fail, the Hero dies and cannot be revived or returned to battle in any other way for the rest of the fight.
Now you are familiar with the basic mechanics of fighting Hydra. But that's not all – in the coming months we plan to introduce new content for Hydra, including new Heads, so keep an eye out for new teasers and announcements. And now let's look at the Heads we will have to face in this release.
02/12/2021
