Rank 6 and level 60 are the foundation everything else is built on: without them you won't clear high Dungeon floors, deal real damage to the Clan Boss or hold your ground in the Arena. The good news is that leveling is not luck — it's routine built on three things: the right Campaign stage, a stock of food, and an XP Boost switched on at the right moment. Here's the pipeline most players actually run.
How leveling works: ranks, stars, and food
Every champion has a rank (stars) and a level, and the level cap is tied to the rank. You can only rank a champion up when it sits at its maximum level, and it consumes as many champions of the same rank as it has stars: a 5★ → 6★ upgrade needs five fully leveled 5★ champions.
| Rank | Max level |
|---|---|
| 2★ | 20 |
| 3★ | 30 |
| 4★ | 40 |
| 5★ | 50 |
| 6★ | 60 |
The takeaway: the road to 60 is not one long fight, it's a food production line. You make dozens of 3★ champions, turn them into 4★, turn those into 5★, and only the final step gives you the 60 levels. Leveling a single champion without a food stock is pointless — you'll simply stall.
Campaign: where to farm XP
The Campaign is where almost all leveling happens, and it's nearly always on Brutal: that's the best XP per energy, which means fewer gems and less energy per champion. The classic spots are 12-3 as the XP-per-energy benchmark and 12-6, which also drops Speed set pieces that nearly every champion wants.
The setup is simple: one strong farmer who clears waves alone, plus three slots for food. Food doesn't always survive, and that's fine — it still gains XP, and dying in the Campaign costs you nothing but time.
Pick your farmer from the starters: Kael, Athel, Elhain, Galek. They're cheap to build, clear waves well and don't need legendary gear. If your farmer comfortably handles Nightmare, move there for noticeably more XP; if not, Brutal remains the workhorse.
Don't spread your leveling across every difficulty. The point isn't to "finish the Campaign", it's to repeat one stage on auto and multi-battle until energy or the boost runs out.
Food: how to prepare it without burning keepers
Food is 1★–3★ champions you don't plan to play. Sources: Mystery Shards, Campaign stage rewards, events and the Market. One rule: before a rank-up, food must be at max level for its rank, otherwise it's useless.
- 2★ go to level 20 — a handful of Brutal runs.
- 3★ go to level 30 — these are what you keep in reserve for 4★ upgrades.
- 4★ go to level 40 — the slowest stage of the process.
Never feed champions you're unsure about: duplicate Rares and Epics sometimes matter for Faction Wars, Dungeons and the Clan Boss. And don't sell everything for silver — silver is farmed separately.
XP Boosts and energy
Double XP is the main accelerator. It comes from Campaign rewards, the shop for gems, events and monthly quests. The rule is simple: don't activate a boost "just because". Bank energy first, free up food slots, and make sure you can actually farm for the next hour.
- Spend gems on energy during a boost, not outside one.
- Don't buy energy "for later" — it regenerates on its own and caps out.
- Count XP per energy, not fights: 12-3 Brutal beats a fancier stage with worse returns.
Sparring Pit: XP without energy
Sparring Pit slots hold champions and grant them XP passively while you do something else. Put the champions you're actually leveling in there, not random ones — space is limited. Slots can be upgraded, and higher slot levels mean more XP.
The ideal is to keep Sparring Pit full around the clock: it's free XP you'd otherwise pay energy for.
Step-by-step plan and common mistakes
- Pick 1–2 champions you'll genuinely play: a farmer and a key Clan Boss pick.
- Take the farmer to 60 first — it starts paying for itself immediately.
- Keep a rolling stock of 2★–3★ food and don't let it sit idle.
- Farm 12-3 Brutal under an XP Boost until energy runs out.
- Keep Sparring Pit filled and remember to collect the XP.
Common mistakes: leveling everything a little to 3★; feeding Epics and Legendaries on a whim; popping a boost with zero energy; investing in masteries and gear on a champion that isn't 60 yet. Masteries and artifacts only make sense on someone who already survives and deals damage.
Summary
Getting to 60 is a production line: one farmer, 12-3 Brutal, a stock of food and a well-timed XP Boost. Don't spread yourself thin — take one or two champions to 60 instead of ten to level 30. Keep Sparring Pit full, don't waste boosts and don't feed keepers for quick food, and your next 60 will arrive faster than you expect.
21/10/2026
