
Aphidus The Hivelord — guide
Guide: Aphidus The Hivelord
In short
Aphidus The Hivelord is a Mythical Attack champion from the Dark Elves with two forms: in his base form he scales HP Burn and extends debuffs, while his alternate form turns him into a defensive controller with Provoke and Stun. He shines most in Arena and Spider's Den, where his AoE damage and HP Burn detonations wipe whole waves. Build priority is Speed and Accuracy first, then Attack and C.DMG (or Defense if you play the alternate form).
Strengths
- The Carnivorousness passive stacks up to +100% C.DMG and +50% ATK per HP Burn on the enemy team, plus up to −30% enemy DEF — he snowballs on his own in long fights.
- Shadow Sting places a 50% Increase ATK on the team before hitting and extends every enemy debuff by 1 turn — damage and debuff support in one skill.
- It ignores 25% DEF, or 50% DEF if the target is under HP Burn, so tanky targets don't save themselves.
- Insect Horde instantly triggers one tick of each HP Burn — you don't have to wait for the enemy's turn.
- The alternate form is real control: AoE Stun, Provoke, 25% Strengthen, 60% Increase DEF and two 15% Regen buffs for the team, plus a 35% Attack aura in all battles.
Weaknesses
- Weak base stats: 1,586 ATK, 1,134 DEF, 103 SPD — without good gear he hits like a wet noodle.
- Passive bonuses reset every round, so HP Burn has to be reapplied constantly.
- Alternate-form damage scales off Defense, so a hybrid damage/control build is always worse than a specialised one.
- Alternate-form control depends entirely on Accuracy, and his Doom Tower rating is noticeably lower (3.0).
Where to use
Classic and Live Arena first (4.5) — his AoE, debuff extension and Provoke in alternate form decide fights. Then Spider's Den, Dragon's Lair, Clan Boss, Hydra and Chimera (4.0), anywhere HP Burn and Decrease DEF matter. In Faction Wars he's close to mandatory (5.0). Doom Tower (3.0) is his weakest spot — bring him only for specific floors.
Stats and gear
Speed 200–250+ so he lands HP Burn and extends debuffs in time. Accuracy 250–350 for Arena and high dungeons, otherwise nothing sticks. Push C.RATE towards 100% (his base is only 15%), then C.DMG and ATK% for the base form, DEF% for the alternate form. Sets: Speed or Perception paired with Accuracy as the baseline, Merciless for maximum damage, Defense if you play the alternate form. For relics the author recommends Irethi Coronet, The Cat's Gaze and Skull of Treason.
Masteries and blessings
- Masteries: Pierce Defenses, Destructive Accuracy, Opening Gambit, Puppetmaster, Goad God, Boss Slayer.
- Blessings: Crushing Rend and Nature Wrath.
The picks lean into damage and debuff reliability: Destructive Accuracy helps HP Burn land, while Boss Slayer and Pierce Defenses pay off in Clan Boss and Hydra.
Tombs
Mythical tomes are expensive, so only book the skills you actually play. For Arena and damage, start with Shadow Sting and Insect Horde — their level 3 gives +20% ignore RES, making both damage and debuffs more consistent. If you use the alternate form as a controller, take Rotten Cocoon and Monstrous Horror first for the cooldown reductions.
Verdict
A versatile Mythical: a strong self-buffing damage dealer with debuff support for Arena, PvE and Clan Boss, plus a full control kit in alternate form. Expensive to build, but he pays it back across most content.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Aphidus the Hivelord — a Mythical champion in RAID: Shadow Legends from the Dark Elves (The Corrupted) faction, role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Deep Cut | Attacks an enemy. Places a 60% Decrease DEF debuff for 2 turns. Places a Veil buff on this Champion for 1 turn. Damage based on [ATK] = 3.9 × [ATK] Effects: Veil, 60% Decrease DEF | Lvl 2 Damage +20% |
Shadow Sting Cooldown: 3 turns | Attacks all enemies. Before attacking, places a 50% Increase ATK buff on the team for 2 turns. Ignores 25% of the target's DEF if they are not under an HP Burn debuff. Ignores 50% of the target's DEF if they are under an HP Burn debuff. Then extends the duration of all enemy debuffs by 1 turn. Damage based on [ATK] = 4 × [ATK] AoE Effects: 50% Increase ATK, Ignore DEF, Extend Debuffs | Lvl 2 Damage +20% Lvl 3 Ignore RES +20% |
Insect Swarm Cooldown: 3 turns | Attacks all enemies. Deals 25% more damage to targets under debuffs. Instantly activates one tick of each [HP Burn] debuff on enemies. If the target is not under an [HP Burn] debuff, places an [HP Burn] debuff on them for 2 turns. Damage based on [ATK] = 4 × [ATK] AoE Effects: Activates HP Burn, HP Burn | Lvl 2 Damage +20% Lvl 3 Ignore RES +20% |
Carnivory [P] | Each time this Champion places an HP Burn debuff, decreases the target's DEF by 3% (max: 30%). For each HP Burn debuff on the enemy team, increases this Champion's C.DMG by 10% (max: 100%). Each time an HP Burn debuff activates on an enemy, increases this Champion's ATK by 5% (max: 50%). Resets each round. Effects: Decreases DEF | |
Crushing Claws (alt. form) | Attacks an enemy. Places a 50% Increase ACC buff on the ally with the highest ACC for 2 turns and fills their Turn Meter by 10%. Damage based on [DEF] = 3.7 × [DEF] Effects: 50% Increase ACC, Fills Ally Turn Meters | Lvl 2 Damage +20% |
Rotting Cocoon (alt. form) Cooldown: 4 turns | Attacks all enemies. Places a Stun debuff on enemies for 1 turn. Places two Continuous Heal 15% buffs on the team for 2 turns. Damage based on [DEF] = 2.5 × [DEF] AoE Effects: Stun, Continuous Heal 15% | Lvl 2 Damage +20% Lvl 3 Ignore RES +20% Lvl 4 Cooldown -1 |
Dread Beast (alt. form) Cooldown: 5 turns | Places a Provoke debuff on enemies for 1 turn. Also places a 25% Strengthen and a 60% Increase DEF buff on the team for 2 turns. Effects: 60% Increase DEF, Taunt, 25% Strengthen | Lvl 2 Ignore RES +20% Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Entomophobia [P] (alt. form) | When hit, has a 100% chance to place a 25% Weaken debuff and a 40% chance to place a Stun debuff for 1 turn on the attacking enemy. In the alternate form, the champion's Defense increases by 1 for every 2 points of their own Attack. Effects: Stun, Weaken 25% | |
| Aura | Increases Ally ATK in all battles by 35% |
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