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Aox the Rememberer
Epic Lizardmen Force Support

Aox the Rememberer — guide

Gaellen Pact
VerdictLevel up
4/5
Speed99HP17010Defense1178Attack991
Clan Boss4.5
Hydra3.5
Chimera3
Arena2.5
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4
CBTome itVault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Aox the Rememberer

In short

Aox the Rememberer is an Epic Spirit Support from the Lizardmen, built around debuff pressure and healing. He shines in Clan Boss and Faction Wars, where his poisons, AoE debuffs and passive debuff-extension do real work. Build priority: Speed and Accuracy first, and he needs books.

Strengths

  • Healing Talent hits for 5.7× ATK and heals allies for 10% (20% with books) of their MAX HP, plus 2.5% per debuff on the target — under poisons in Clan Boss that is real sustain.
  • Music of the Spheres places 50% Decrease ATK on all enemies for 2 turns, has a 75% (100% booked) chance to reduce each Turn Meter by 20%, and if 50% or more Turn Meter remains it also adds 30% Decrease C.RATE for 2 turns.
  • Spirit of Time extends 2 random debuffs on the attacking enemy by 1 turn when he is hit — poisons and debuffs just don't fall off.
  • Accuracy Aura +60 in Doom Tower, a nice bonus for the whole team.
  • His A1 hits twice with a 10% chance to place 5% Poison for 2 turns — a steady poison stack on bosses.

Weaknesses

  • Low base stats: 991 ATK and 1,178 DEF, so both his damage and his heal depend on gear.
  • Damage and healing scale off ATK while survivability needs HP and DEF — you can't have everything.
  • Weak in Arena (2.5): no hard crowd control, and the Turn Meter cut is only 20%.
  • The passive triggers once per turn and only when he is attacked, so it does nothing in passive fights.

Where to use

Clan Boss (4.5) is his home: poisons on the A1, debuff extension from the passive, and a heal that grows with the number of debuffs on the boss. Faction Wars (4.0) gets the same kit plus the aura. Hydra (3.5) values the Decrease ATK and Turn Meter cut. Dungeons, Doom Tower and Hard sit at a flat 3.0 — a solid workhorse, not a star. Don't bring him to Arena (2.5).

Stats and gear

Priority: Speed → Accuracy → HP/DEF. Rough targets: 200–220 Speed for Clan Boss and dungeons (more if you build around the Turn Meter cut), 200–250+ Accuracy for Clan Boss and Hydra, then HP% and DEF%. Skip C.RATE and C.DMG — he isn't there for damage.

Sets: Accuracy, Speed, Perception or Resilience; for sustain go Lifesteal, Regeneration or Immortal. Relics: Golden Elixir, Arachnelixir.

Masteries and blessings

Support plus Defense trees. Key picks from the list: Survival Speed, Unflinching, Pouncing Strike. Round it out with the usual Speed, Accuracy and damage-reduction nodes, and take Warmaster for boss fights. No blessings are listed in the build, so pick universal ones — survivability or Accuracy.

Tomes

Book him, it's worth it. Max Music of the Spheres first for the 100% chance and the -1 cooldown — it's his main debuff. Second, Healing Talent for the 20% heal and -1 cooldown. A1 takes whatever is left.

Verdict

A solid Epic for Clan Boss and Faction Wars: poisons, debuffs and healing in one package. Worth building — just don't expect Arena value.

Build

Artifact sets
AccuracySpeedLifestealRegenerationImmortalPerceptionResilience
Key masteries
Survival SpeedPouncing StrikeUnflinching
Relics
Golden ElixirArachnelixir

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Feathered Staff

Attacks an enemy 2 times. Each hit has a 10% chance of placing a 5% Poison debuff for 2 turns.

Damage based on [ATK] = 2.1 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Debuff chance +5%
Lvl 6 – Debuff chance +5%

Healing Mastery

Attacks an enemy. Heals allies by 10% (20% with Tomes) of their MAX HP. For each debuff on the target, additionally heals allies by 2.5%.

Damage based on [ATK] = 5.7 × [ATK]

Turns: 4

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Heal +10%
Lvl 6 – Cooldown -1

Music of the Spheres

Places a 50% Decrease ATK debuff on all enemies for 2 turns. Has a 75% chance (100% with tomes) to decrease the Turn Meter of each target by 20%. If a target has 50% or more Turn Meter after the decrease, places a 30% Decrease C.RATE debuff on them for 2 turns.

Turns: 4

Lvl 2 – Debuff Chance +5%
Lvl 3 – Debuff Chance +5%
Lvl 4 – Debuff Chance +5%
Lvl 5 – Debuff Chance +10%
Lvl 6 – Cooldown -1

Spirit of Time (Passive)

When hit, extends the duration of 2 random debuffs on the attacking enemy by 1 turn. Available once per turn.

Accuracy Aura in Doom Tower by 60

Increases allies' ACC in Doom Tower by 60.
Aox the Rememberer, Inquisitor Shamael
Suitable Artifacts

Accuracy

Speed

Life Steal

Continuous Heal

Immortality

Alacrity

Vitality

Aox the Trickster is an Epic Force champion from the Lizardmen faction. This tailless amphibian is a tough opponent but a good ally. Among his fellow faction members, he stands out brightly with his unique model. His Central American attributes, like Aztec and Mayan motifs, visually fill him with a unique charm. In practice, Aox the Trickster is capable of significantly healing his team and greatly harming enemies with his Poisons and Decrease ATK and Decrease C.RATE debuffs. His debuff-prolonging skill is especially good.

PVE Masteries = Aox the Trickster: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Aox the Rememberer: masteries for Arena (1v1, 3v3)


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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